forked from Archengius/UE4GameProjectGenerator
-
Notifications
You must be signed in to change notification settings - Fork 0
/
.gitignore
73 lines (57 loc) · 1015 Bytes
/
.gitignore
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
# Visual Studio 2015 user specific files
.vs/
Binaries/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Don't commit PDB files for now because they take too much space
*.pdb
# Precompiled Headers
*.gch
*.pch
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
# Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
CMakeLists.txt
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Plugins/*/Saved/*
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
.idea
# Wwise
*_WwiseProject/*
#Plugins/Wwise/*
Plugins/Developer/RiderLink/*