This is a Haxe port of the awesome Ash entity component framework by Richard Lord. It leverages Haxe's great cross-platform portability and runs on Flash, JavaScript, C++, Android, iOS and so on. Also it uses much static typing features of Haxe, allowing more mistakes to be detected at compile time instead of runtime than in original ActionScript 3 version.
Check out original Ash website for great articles on entity frameworks and game development.
TODO:
- Port serialization stuff. This is kind of tricky because original Ash uses reflection and we are trying to avoid it, so we gotta be smart about macros.
- Refine access control for private classes and fields. Original Ash used internal class/field feature of AS3, in Haxe we need to use ACL metadata.
- Review generacted code on performance, add inlines (especially important to inline iterators)
Author: Dan Korostelev [email protected]