Skip to content

docs: update readme (#25) #17

docs: update readme (#25)

docs: update readme (#25) #17

GitHub Actions / playmode Test Results completed Jan 4, 2024 in 0s

✅ playmode Test Results - 245/245 - Passed in 21.222s

✅ playmode-results.xml - 245/245 - Passed in 21.222s

Details

✅ playmode-results.xml - 245/245 - Passed in 21.222s
  • ✅ MyGameDevTools.SceneLoading.Tests.LoadingBehaviorTests - 2/2 - Passed in 0.020s
    • AutomaticTriggers - Passed in 0.019s
    • ManualTriggers - Passed in 0.002s
  • ✅ MyGameDevTools.SceneLoading.Tests.LoadingFaderTests - 1/1 - Passed in 0.801s
    • FadeInOut - Passed in 0.801s
  • ✅ MyGameDevTools.SceneLoading.Tests.LoadingFeedbackTests - 2/2 - Passed in 0.036s
    • SliderFeedback - Passed in 0.011s
    • TextFeedback - Passed in 0.026s
  • ✅ MyGameDevTools.SceneLoading.Tests.LoadingProgressTests - 2/2 - Passed in 0.002s
    • Progress_Test - Passed in 0.002s
    • SetState_Test - Passed in 0.000s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.LoadScene - 6/6 - Passed in 0.076s
    • LoadScene(Scene Loader [Async] with SceneManager) - Passed in 0.025s
    • LoadScene(Scene Loader [Async] with SceneManagerAddressable) - Passed in 0.032s
    • LoadScene(Scene Loader [UniTask] with SceneManager) - Passed in 0.010s
    • LoadScene(Scene Loader [UniTask] with SceneManagerAddressable) - Passed in 0.003s
    • LoadScene(Scene Loader [Coroutine] with SceneManager) - Passed in 0.003s
    • LoadScene(Scene Loader [Coroutine] with SceneManagerAddressable) - Passed in 0.002s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.LoadScenes - 12/12 - Passed in 0.060s
    • LoadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
    • LoadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • LoadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
    • LoadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • LoadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.009s
    • LoadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • LoadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • LoadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • LoadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • LoadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.008s
    • LoadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • LoadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Transition - 36/36 - Passed in 0.207s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneA",null) - Passed in 0.009s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.007s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.007s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneB",null) - Passed in 0.003s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.004s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.004s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.006s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.007s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.005s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.006s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.006s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",null) - Passed in 0.010s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.008s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.008s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",null) - Passed in 0.004s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.004s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.006s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.006s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.004s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.006s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",null) - Passed in 0.005s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.006s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.005s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",null) - Passed in 0.004s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.004s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.013s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.006s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.004s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.006s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Transition_FromExternalOrigin - 36/36 - Passed in 0.170s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneA",null) - Passed in 0.006s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneB",null) - Passed in 0.003s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.003s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",null) - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",null) - Passed in 0.003s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.006s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",null) - Passed in 0.003s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",null) - Passed in 0.003s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.008s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.006s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.006s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Transition_Stress - 36/36 - Passed in 1.165s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneA",null) - Passed in 0.031s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.043s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.046s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneB",null) - Passed in 0.025s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.044s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.047s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.032s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.061s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.062s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.036s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.081s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.078s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",null) - Passed in 0.029s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.043s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.051s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",null) - Passed in 0.026s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.043s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.045s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.034s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.059s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.067s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.034s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.058s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.061s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",null) - Passed in 0.002s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.002s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.002s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",null) - Passed in 0.002s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.004s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.003s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.002s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.003s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.002s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.002s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.002s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.TransitionToScenes - 36/36 - Passed in 0.246s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.007s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.006s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.007s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.005s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.006s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.006s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.007s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.006s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.007s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.005s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.006s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.006s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.007s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.012s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.006s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.007s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.005s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.006s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.007s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.007s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.007s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.UnloadScene - 6/6 - Passed in 18.025s
    • UnloadScene(Scene Loader [Async] with SceneManager) - Passed in 3.005s
    • UnloadScene(Scene Loader [Async] with SceneManagerAddressable) - Passed in 3.005s
    • UnloadScene(Scene Loader [UniTask] with SceneManager) - Passed in 3.004s
    • UnloadScene(Scene Loader [UniTask] with SceneManagerAddressable) - Passed in 3.004s
    • UnloadScene(Scene Loader [Coroutine] with SceneManager) - Passed in 3.004s
    • UnloadScene(Scene Loader [Coroutine] with SceneManagerAddressable) - Passed in 3.004s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.UnloadScenes - 12/12 - Passed in 0.046s
    • UnloadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
    • UnloadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.003s
    • UnloadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.003s
    • UnloadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.003s
    • UnloadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.EmptyState - 2/2 - Passed in 0.002s
    • EmptyState(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.001s
    • EmptyState(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.001s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetActiveScene_Empty - 2/2 - Passed in 0.001s
    • GetActiveScene_Empty(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.001s
    • GetActiveScene_Empty(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.001s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetActiveScene_Valid - 2/2 - Passed in 0.005s
    • GetActiveScene_Valid(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.003s
    • GetActiveScene_Valid(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.002s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetLoadedSceneAt_IndexError - 2/2 - Passed in 0.005s
    • GetLoadedSceneAt_IndexError(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.004s
    • GetLoadedSceneAt_IndexError(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.001s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetLoadedSceneByName_Invalid - 2/2 - Passed in 0.002s
    • GetLoadedSceneByName_Invalid(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.001s
    • GetLoadedSceneByName_Invalid(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.001s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetLoadedSceneByName_Valid - 2/2 - Passed in 0.005s
    • GetLoadedSceneByName_Valid(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.002s
    • GetLoadedSceneByName_Valid(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.002s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadByName_UnloadByScene - 2/2 - Passed in 0.005s
    • LoadByName_UnloadByScene(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.003s
    • LoadByName_UnloadByScene(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene - 4/4 - Passed in 0.010s
    • LoadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",True) - Passed in 0.003s
    • LoadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",False) - Passed in 0.002s
    • LoadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",True) - Passed in 0.002s
    • LoadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",False) - Passed in 0.002s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene_Multiple - 8/8 - Passed in 0.040s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.005s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.004s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.004s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.004s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.005s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.005s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.006s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.006s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene_NotInBuild - 2/2 - Passed in 0.006s
    • LoadScene_NotInBuild(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.005s
    • LoadScene_NotInBuild(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.002s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene_Progress - 4/4 - Passed in 0.010s
    • LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",True) - Passed in 0.003s
    • LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",False) - Passed in 0.002s
    • LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",True) - Passed in 0.003s
    • LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",False) - Passed in 0.002s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScenes - 8/8 - Passed in 0.036s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.006s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.004s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.004s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.005s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.004s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.SetActive_NotThroughManager - 2/2 - Passed in 0.007s
    • SetActive_NotThroughManager(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.004s
    • SetActive_NotThroughManager(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.UnloadScene - 4/4 - Passed in 0.013s
    • UnloadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",True) - Passed in 0.003s
    • UnloadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",False) - Passed in 0.002s
    • UnloadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",True) - Passed in 0.003s
    • UnloadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",False) - Passed in 0.005s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.UnloadScene_NotLoaded - 2/2 - Passed in 0.003s
    • UnloadScene_NotLoaded(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.002s
    • UnloadScene_NotLoaded(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.001s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.UnloadScenes - 8/8 - Passed in 0.032s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.005s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.003s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.003s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.004s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.004s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests - 2/2 - Passed in 0.022s
    • LoadAndUnload_AssetReference - Passed in 0.018s
    • LoadAndUnload_BuildIndex - Passed in 0.004s