Releases: mumchristmas/GamePocket-font
v1.005
Read Me
About the Full kerning / Zero kerning Version
Analogue Pocket's handling of font kerning is not uniform across menus/content. What is clear is that there are designers who manually adjust the spacing (or kerning) in the menu layout.
But again, all kerning data was dropped in the EULA and other content, making readability worse.
So in this project, kerning is handled in two ways:
-
GamePocket-Regular
version: Using the AI technology of commercial software "Kern On", we kerned the font completely, about 4000 pairs, increasing the file size by 16kb. Since Kern On does not follow the "pixel design principle", the Kerning Trim script in Glyphs3 was used to organize the kerning to ensure that each set of kerning is quantified "by pixel width".This version has been optimized to be very readable. It is also the version used in the demo site for this project.
GamePocket-Regular-ZeroKern
version: No kerning is done at all. Referring to traditional console logic, the original design spacing of the glyphs is always maintained. Although clumsy, it is full of ambience. Worth trying.
About the Icon Set
As long as your application support the OpenType 'Discretionary ligatures' feature, you can play some automatic icon font thicks:
- DPad icons - Type strings:
@dpad00@
~@dpad04@
- KeyPad icons - Type string:
@key00@
~@key08@
- Analogue logos - Type string:
@logo01@
~@logo03@
- Power icons - Type string:
@power00@
~@power02@
- !Bonus! AP faces - Type string:
@face00@
~@face02@
Enjoy!