Releases: multitheftauto/mtasa-blue
1.6.0
After almost two years of feature development, bug fixing, and bug making; the MTA Team is delighted to announce the full release of MTA San Andreas 1.6.0! 🎉
Thank you to all beta testers for the past couple of months of feedback and bug reports!
Release highlights
This update is meant to focus on fixes and changes, that were held back for a few releases in the past due to their compatibility-breaking nature, rather than new features, but there are already a lot of features planned for the next release!
Here's a list of highlights for this release:
- Many high FPS related inconsistency issues have been fixed by @Merlin
- Script support for custom IMG containers, and ability to set model flags. Thanks to @TheNormalnij
- A number of graphical effects
- Added support for vehicle sun glare effect. Thanks to @gta191977649 and @TheNormalnij
- Added corona rain reflections. Thanks to @lopezloo
- Added big sun lens flare effect. Thanks to @gta191977649
- Added dynamic ped shadows. Thanks to @lopezloo
- Grass should now render correctly. Thanks to @TFP-dev
- ARM support for MTA server is here! This should still be considered experimental. Thanks to @botder
- Added new Default 2023, GWEN Blue and GWEN Orange GUI skins. Thanks to @Haxardous
- Added missing GTA special character skins. Thanks to @Allerek
- Pictures taken with the camera weapon are now saved in high quality. Thanks to @lopezloo
- Many stability improvements
- Many synchronization improvements
- Many varying size fixes, quality of life improvements, updates and security enhancements to both core and resources!
- Updates to all language translations from our Crowdin
If you are a scripter, you really should wanna dig in to these improvements! Show off your creations on our #showroom channel on our Discord server and have a chance at getting your work featured on our social media pages.
Read the news post on our forums and 1.6 release notes on Wiki for a complete set of changes and more information about the improvements listed above.
Backwards compatibility
1.6 is not compatible with the older MTA:SA versions (including the previous release - MTA:SA 1.5.9). This means that you need to install the 1.6 client if you wish to play on 1.6 servers. There were a bunch of technical reasons for this incompatibility and they were all necessary for us to continue improving the mod.
This release includes 12 backwards incompatible changes and 5 deprecations which you should be aware of. Please check out our release notes on our Wiki site for more information.
Important notice to Windows 7 and Windows 8.x users
If you are using Windows 7 or 8.x, please upgrade your system to Windows 10 or 11 as soon as possible. Windows 7 and 8.x are no longer supported by Microsoft (since January 2020 and January 2023 respectively) and most software (including Google Chrome and Steam) which means you are running an insecure system. Multi Theft Auto will also eventually drop Windows 7 and 8.x support sometime in the future, so it would be a good idea to start looking at upgrade options right now. Thank you!
CEF in MTA is no longer updated for Windows 7 or 8.x. This is because CEF no longer supports those versions of Windows. This bad for security, so please upgrade to Windows 10+ and MTA to 1.6+
We currently provide two variants of the MTA client, one for Windows 10+ and one for Windows 7/8.x and you can find the download links also conveniently on our home page by pressing the Download button, which reveals a dropdown with the two options.
The Windows 7/8.x installer goes by the name of "maetro", which reflects the Aero theme of Windows 7 and Metro theme of Windows 8. Thanks to @botder for the name!
What happens to 1.5?
1.5 installations will be kept intact even after the 1.6 release, to let players and server owners switch over to the new version whenever they feel they are ready. However, new features and changes will only be available on 1.6.
Note, that you can have both 1.5 and 1.6 installed at the same time on your computer to allow you to switch between if you want. MTA will prompt you to switch to the correct version if the server doesn't support your current version.
Finally
- please consider donating @ https://multitheftauto.com/donate
- and don't forget to join our Discord server @ https://discord.com/invite/mtasa
A big thank you to all who donated, contributed and tested MTA 1.6.0, without all of you, this release would not have been possible ❤️
Please read our 1.6 release announcement for more information.
You can download 1.6 from our home page at https://multitheftauto.com/ or wait for the automatic update to prompt you to update.
You can also find the latest binaries from nightly.multitheftauto.com and linux.multitheftauto.com.
Don't forget to update your server resources! Latest resources can be found from https://mirror-cdn.multitheftauto.com/mtasa/resources/
1.5.9
After a year of feature development, bug fixing, and bug making; the MTA Team is delighted to announce the release of MTA San Andreas 1.5.9! 🎉
This update is loaded with new features for scripters to build even more immersive experiences with! Servers can now do the following (and much more):
- allocate custom objects and vehicles
- edit element bone behavior through 7 new bone functions
- edit vehicle dummy positions per vehicle
- use scalable vector graphics (SVG)
- customize sound effects with effect parameters
- new client download transfer box features
- use peds and vehicles as the camera target
- and much more!
There have also been many synchronization improvements, varying size fixes, quality of life improvements, updates and security enhancements.
Finally:
- please consider donating @ mtasa.com/donate
- and don't forget to join our Discord server @ discord.gg/mtasa
A big thank you to all that donated, contributed and tested MTA 1.5.9, without all of you, this release would not have been possible. ❤️
Please read our 1.5.9 release announcement for more information.
You will receive an automatic update soon, but if you don't have MTA installed, you can get it from our home page at https://mtasa.com/.
You can also find the latest binaries from nightly.mtasa.com and linux.mtasa.com.
Don't forget to update your server resources! Latest resources can be found from https://mirror.multitheftauto.com/mtasa/resources/.
// NOTE TO FORK DEVELOPERS (and users in general):
Do not pull this tag, it's just a time recording of an outdated "initial release" revision. Instead, we use an "MTA-as-a-service" model where we keep using a master revision as new main release, when our regular testing & QA deems it stable, and more often so when we also have security improvements to push. So what we call a certain major release (like 1.5.9 here) keeps getting lifted regularly, it usually happens 15 times per release number, but we don't announce it: the release in news post & changelog like here then becomes more of a "Heads up" for what MTA developers achieved, while most players already benefited from the changes in "MTA-as-a-service" model updates throughout the year and much quicker than our next major release version announcement. To see our current as-a-service main release revision, go to https://nightly.mtasa.com/ver and look for "Auto-update default", which moves along when it happens. So fork developers should always pull the mtasa-blue master commit that corresponds to the current revision listed in there. They can be matched up to commits by using https://buildinfo.mtasa.com/index.php
1.5.8
This backwards-compatible release includes:
- Improved performance and trailer sync
- Wheel scaling functions setVehicleWheelScale, setVehicleModelWheelSize
- benefit from element data subscription (addElementDataSubscriber)
- change model physical properties with engineSetModelPhysicalPropertiesGroup and engineSetObjectGroupPhysicalProperty
- add new ped skins using the engineRequestModel function
- and much more!
Please refer to the release announcement for more information.
Latest binaries can be found from nightly.mtasa.com and linux.mtasa.com.
1.5.7
This backwards-compatible release includes:
- New drawing functions dxDrawPrimitive and dxDrawMaterialPrimitive
- Improved performance
- Fix swimming speed on higher FPS
- Skimmers can now lift off water at high FPS
- New events onClientWorldSound, onClientPedStep, onClientVehicleWeaponHit
- Surface property functions like engineSetSurfaceProperties
- and much more!
Please refer to the release announcement for more information.
Latest binaries can be found from nightly.mtasa.com and linux.mtasa.com.
1.5.6
This backwards-compatible release includes many changes and improvements across the board, with one big feature that stands out as being especially exciting: custom animations!
Please refer to the release announcement for more information.
Latest binaries can be found from nightly.mtasa.com.
1.5.5
Please refer to the release announcement for more information.
1.5.4
Please refer to the release announcement for more information.
1.5.3
This release contains large structural changes to the codebase and build process, bug fixes, and other features. Please refer to the release announcement for more information.
This release is available in multiple flavours: