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Fix setVehicleVariant turns on the engine #3486

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6 changes: 5 additions & 1 deletion Client/mods/deathmatch/logic/CClientVehicle.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1117,8 +1117,12 @@ void CClientVehicle::SetVariant(unsigned char ucVariant, unsigned char ucVariant

// clear our component data to regenerate it
m_ComponentData.clear();

ReCreate();

if (!m_bEngineOn)
{
m_pVehicle->SetEngineOn(m_bEngineOn);
}
}

bool CClientVehicle::IsEngineBroken()
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