-
-
Notifications
You must be signed in to change notification settings - Fork 438
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add extendedwatercannons special world property #3365
Add extendedwatercannons special world property #3365
Conversation
Add extendedwatercannons special world property
Would there be any disadvantage to just increasing this limit by default? I don't think this is a case where the limited default behavior is desirable at all, therefore being able to toggle between the two seems rather unnecessary to me. |
The same can be said about vegetation ( In addition, it seems to me that few people really need an increased limit. In 12 years of playing, I never even noticed that such a limit even existed, and no one had ever reported it before. |
Well there could be had a conversation about what the reasons might be it wasn't reported in the first place, but having it on by default seems like a fine compromise. Still I wouldn't be surprised if it will take more than 12 years for someone to specifically need to disable it, whereas I can see scenarios where foliage and water creatures could be desired or undesired. I'm just thinking the special world properties are slowly starting to get rather crowded, but that's not for me to decide, so I just want to point it out whenever I can. |
I think it's good that we get new world properties. Thanks to this, server creators on MTA have more and more freedom and more opportunities. If someone doesn't want foliages, they can disable it, if someone doesn't want flipped cars to burn, they can disable this property. The same in this case, if for some reason someone really does not need such a limit extension, then disable this property. I think it's better to have this option than not to have it. |
Please fix conflicts and we can merge this |
Done |
I think this limit should be increased by default. |
As you can see bff7007 The limit is increased by default |
Added
extendedwatercannons
special world property, that allows the maximum number of water cannons to be extended at the same time. I set the new limit to 30 because that number seems to be enough, perhaps even too much.Thanks to @Merlin for help with crashes
Resolved #3315