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Add compilation notes (#2)
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liuhongyi0101 authored and torgarak committed Jan 17, 2019
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Smoothed Particle Hydrodynamics implementation in OpenGL compute shader.
Licensed under MIT License.

Third-party libraries:
## Quickstart guide

1. Install [Visual Studio 2017](https://visualstudio.microsoft.com/).
2. Install the latest graphics driver with OpenGL 4.6 support.
3. Install [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) to compile GLSL shaders into SPIR-V format.
4. Install [Python 3](https://www.python.org/downloads/) to run shader compilation script.
5. Run shader/compile.py to compile shaders.

## Third-party libraries

1. GLEW/OpenGL Loader https://github.com/nigels-com/glew
2. GLFW https://github.com/glfw/glfw
3. GLM https://github.com/g-truc/glm

Video:
## Video

https://www.youtube.com/watch?v=4LnaZmim81k

Vulkan version:
## Vulkan version

https://github.com/multiprecision/sph_vulkan

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