Skip to content

Commit

Permalink
Release v0.1.0
Browse files Browse the repository at this point in the history
  • Loading branch information
mtkennerly committed Jul 29, 2020
1 parent aed2b7d commit 2062eba
Show file tree
Hide file tree
Showing 4 changed files with 10 additions and 8 deletions.
2 changes: 1 addition & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,3 +1,3 @@
## Unreleased
## v0.1.0 (2020-07-29)

* Initial release.
3 changes: 1 addition & 2 deletions CONTRIBUTING.md
Original file line number Diff line number Diff line change
Expand Up @@ -18,8 +18,7 @@ pre-commit install

### Commands
* Build:
* Release: `invoke build`
* Debug: `invoke build --debug`
* `invoke build`
* Auto-format code:
* `invoke style`
* Pack for release (creates `dist` folder with `*.zip` and `*.pext`):
Expand Down
6 changes: 6 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,12 @@ There are two ways to install it:
* Extract it into a subfolder of the Playnite extensions directory
(e.g., `C:/Users/<YOUR_NAME>/AppData/Local/Playnite/Extensions/Ludusavi`)

### Configuration
The plugin provides some of its own configuration (see the screenshots below),
but you'll also need to open Ludusavi to configure it as needed. For example,
at this time, the plugin is not able to tell Ludusavi about your Playnite
library sources, so you'll need to configure Ludusavi's roots separately.

## Screenshots
### Prompt after exiting a game
> ![Screenshot of prompt after exiting a game](docs/prompt.png)
Expand Down
7 changes: 2 additions & 5 deletions tasks.py
Original file line number Diff line number Diff line change
Expand Up @@ -15,11 +15,8 @@ def get_version():


@task
def build(ctx, debug=False):
if debug:
ctx.run("dotnet build src")
else:
ctx.run("dotnet build src -c Release")
def build(ctx):
ctx.run("dotnet build src -c Release")


@task
Expand Down

0 comments on commit 2062eba

Please sign in to comment.