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[Core] gsfx technique change was set back to false too early, fixes #301
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mrvux committed May 3, 2017
1 parent 2c00929 commit bb36595
Showing 1 changed file with 1 addition and 9 deletions.
10 changes: 1 addition & 9 deletions Core/VVVV.DX11.Lib/Effects/DX11StreamOutShaderNode.cs
Original file line number Diff line number Diff line change
Expand Up @@ -196,11 +196,6 @@ public void Evaluate(int SpreadMax)
this.FOut.SliceCount = 1;
}

if (this.FInTechnique.IsChanged)
{
this.techniquechanged = true;
}

if (this.FOut[0] == null)
{
this.FOut[0] = new DX11Resource<IDX11Geometry>();
Expand Down Expand Up @@ -230,11 +225,8 @@ public void Evaluate(int SpreadMax)
if (this.FInTechnique.IsChanged)
{
tid = this.FInTechnique[0].Index;


//this.varmanager.RebuildPassCache(tid);
this.techniquechanged = true;
}
this.techniquechanged = this.FInTechnique.IsChanged;
this.FOut.Stream.IsChanged = true;
this.FOutBuffer.Stream.IsChanged = true;

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