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[Core] Fix type in iteration count
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mrvux committed Feb 7, 2017
1 parent 6267784 commit 7cc2b1e
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Core/VVVV.DX11.Lib/Effects/DX11BaseShaderNode.cs
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ public abstract class DX11BaseShaderNode : IPartImportsSatisfiedNotification, ID
protected bool FInvalidate;
public INodeInfo Source { get; set; }

[Input("Iterastion Count", Order = 10000, DefaultValue = 1,MinValue=1,Visibility=PinVisibility.OnlyInspector)]
[Input("Iteration Count", Order = 10000, DefaultValue = 1,MinValue=1,Visibility=PinVisibility.OnlyInspector)]
protected ISpread<int> FIter;

[Input("Enabled", Order = 10000, DefaultValue = 1)]
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