Skip to content

Commit

Permalink
CHANGELOG
Browse files Browse the repository at this point in the history
Fix assimp file copy per target
  • Loading branch information
mrvux committed Feb 17, 2018
1 parent d09899c commit 6ca91dd
Show file tree
Hide file tree
Showing 5 changed files with 8 additions and 137 deletions.
2 changes: 1 addition & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
ChangeLog
=========

# Upcoming
# 1.2
* [General] Pack version info is now integrated, which allows to use pack versioning feature (as well as diffing).
* [Help] Kinect 2 nodes now all have help patches as well, so now every node in the pack has a help file.
* [Nodes] Fix spelling on Frustum (Transform)
Expand Down
5 changes: 4 additions & 1 deletion Core/VVVV.DX11.Lib/VVVV.DX11.Lib.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -174,13 +174,16 @@
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ItemGroup Condition="'$(Platform)' == 'x64'" >
<Content Include="..\..\Dependencies\x64\Assimp64.dll">
<Link>Assimp64.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup Condition="'$(Platform)' == 'x86'" >
<Content Include="..\..\Dependencies\x86\Assimp32.dll">
<Link>Assimp32.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
Expand Down
131 changes: 1 addition & 130 deletions MISSINGHELP.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,137 +3,8 @@ Missing Help patches

This is a reported list of missing help patches, per library.

Formatted from last test report
----

# Nodes
* Renderer (DX11 MRT)
* BufferData (DX11.RawBuffer)
* IndexIndirect (DX11.Drawer Buffer)
* VertexIndirect (DX11.Drawer Buffer)
* AttachDispatcher (DX11.Layer)
* PassApply (DX11.Layer)
* ClearPipeline (DX11.Layer)
* PreservePipeline (DX11.Layer)
* PreferTechnique (DX11.Layer)
* ViewportArray (DX11.Layer)
* BlendFactor (DX11.Layer Legacy)
* StencilReference (DX11.Layer Legacy)
* ResetCounter (DX11.Layer)
* ReadonlyDepth (DX11.Layer)
* ViewportBillBoard (DX11.Layer Advanced)
* Renderer (DX11 Buffer.Raw)
* Renderer (DX11 StreamOut)
* BlendTarget (DX11.RenderState Advanced)
* RenderState (DX11)
* Anisotropic (DX11 Sampler)
* Sampler (DX11)
* DynamicTexture (DX11.Texture 1d Color)
* Info (DX11.Texture 1d)
* PixelData (DX11.Texture 2d)
* GetSlice (DX11.DepthTextureArray)
* SetSlice (DX11.Texture2D)
* RemoveSlice (DX11.Validator)
* ReadBack (DX11.Buffer Region)
* RawIndexBuffer (DX11 Geometry)
* ReadBack (DX11.Buffer)
* ReadBack (DX11.Buffer Raw)
* CopyCounter (DX11.Buffer)
* GeometryBuffer (DX11.Geometry Join)
* IndexedGeometryBuffer (DX11.Geometry Join)
* IndexIndirect (DX11.Drawer)
* Mesh (DX11.Geometry Join Subsets)
* QuadCross (DX11.Geometry)
* VertexIndirect (DX11.Drawer)
* VertexInstancer (DX11.Drawer)
* Quad (DX11.Layer)
* Geometry (DX11.Layer)
* Semantics (DX11.Layer)
* Blend (DX11.RenderState Advanced)
* DepthStencil (DX11.RenderState Advanced)
* Sampler (DX11 Advanced)
* RenderSemantic (DX11 RWStructuredBuffer)
* DynamicTexture (DX11.Texture 1d)
* AsRaw (DX11.Texture 2d)
* FrameDelay (DX11.Texture 2d)
* Info (DX11.Texture 2d)
* StencilView (DX11.Texture 2d)
* Info (DX11.Texture 3d)
* Frustrum (Transform)
* GetMultiSlice (DX11.Validator)
* GetSpread (DX11.Validator)
* ViewPort (DX11)
* FromSharedTexture (DX11.Texture 2d)
* AsSharedTexture (DX11.Texture 2d)
* Unzip (TextStyle)
* Unzip (TextStyle Bin)
* DispatchIndirect (DX11.Drawer Buffer)
* DispatchIndirect (DX11.Drawer 1D)
* InputElement (DX11.Geometry Join Advanced)
* InputElement (DX11.Geometry Preset)
* NullIndirect (DX11.Drawer Buffer)
* AsGeometry (DX11.Buffer Advanced)

# Kinect 1
* SmoothSettings (Kinect Microsoft)
* Gesture (Kinect Microsoft)
* Interaction (Kinect Microsoft)
* UserInfo (Kinect Microsoft)
* RGBDepth (Kinect Microsoft)
* BackGround (Kinect Microsoft)
* Player (Kinect Microsoft)
* Skeleton (DX11.Geometry Lines)
* Skeleton (Kinect Microsoft)

# Bullet
* DynamicBuffer (DX11 Bullet.RigidBody)
* GetSoftBodyBuffer (Bullet)
* SoftBody (Bullet DX11.Geometry)
* DestroyBody (Bullet)
* AppendAnchor (Bullet)
* ApplyForce (Bullet)
* ApplyImpulse (Bullet)
* ApplyTorque (Bullet)
* UpdateBody (Bullet Rigid)
* ApplyForce (Bullet SoftBody)
* SetMass (Bullet SoftBody)
* UpdateSoftBodyConfig (Bullet)
* GetBoundingSphere (Bullet)
* CreateRigidBody (Bullet)
* GetRigidBodyDetails (Bullet)
* CreateRigidBody (Bullet Persist)
* CreateSoftBody (Bullet)
* GetSoftBodyDetails (Bullet)
* DestroyConstraint (Bullet)
* Hinge (Bullet Constraint.Single)
* Point2Point (Bullet Constraint.Single)
* GetContactDetails (Bullet)
* GetContactPointDetails (Bullet)
* CompoundShape (Bullet Group)
* CompoundShape (Bullet Spread)
* Box (Bullet)
* ConvexHull (Bullet)
* Cylinder (Bullet)
* HeightField (Bullet)
* Sphere (Bullet)
* ConvexHull (Bullet SoftShape)
* Ellipsoid (Bullet)
* Patch (Bullet)
* Rope (Bullet)
* TetGen (Bullet SoftShape)
* TriMesh (Bullet SoftShape)
* GetRigidShapeDetails (Bullet)
* RayCast (Bullet Filtered)
* RayCast (Bullet)
* RayCast (Bullet SoftBody)
* SoftWorld (Bullet)
* WheelInfo (Bullet Vehicle)
* Bvh (Bullet Assimp)
* Bvh (Bullet)
* CreateVehicle (Bullet)
* Steer (Bullet Vehicle)
* Brake (Bullet Vehicle)
* EngineForce (Bullet Vehicle)
* ApplyForce (Bullet Node)



5 changes: 1 addition & 4 deletions Nodes/VVVV.DX11.Nodes.Assimp/VVVV.DX11.Nodes.Assimp.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -67,10 +67,7 @@
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">
<Copy SourceFiles="$(SolutionDir)\Dependencies\x86\Assimp32.dll" DestinationFolder="$(OutputPath)" Condition="'$(Platform)' == 'x86'" />
<Copy SourceFiles="$(SolutionDir)\Dependencies\x64\Assimp64.dll" DestinationFolder="$(OutputPath)" Condition="'$(Platform)' == 'x64'" />
</Target>

<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
Expand Down
2 changes: 1 addition & 1 deletion deploy.targets
Original file line number Diff line number Diff line change
@@ -1 +1 @@
<?xml version="1.0" encoding="utf-8"?><Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0" DefaultTargets="Build"> <ItemGroup> <DeployFolder Include="Deploy\**\*.*" /> </ItemGroup> <ItemGroup> <GirlPower Include="girlpower\girlpower\**\*.*" /> </ItemGroup> <ItemGroup> <NuiDatabase Include="$(KINECTSDK20_DIR)Redist\Face\x64\NuiDatabase\**\*.*" /> </ItemGroup> <ItemGroup> <vgbtechs Include="$(KINECTSDK20_DIR)Redist\VGB\x64\vgbtechs\**\*.*" /> </ItemGroup> <ItemGroup> <GirlPowerNodes Include="girlpower\nodes\**\*.*" /> </ItemGroup> <Target Name="Clean-Deploy"> <Delete Files="@(DeployFolder)" /> </Target> <Target Name="Build-x86"> <MSBuild Projects="vvvv-dx11.sln" Properties="Configuration=Release;Platform=x86;DebugSymbols=false;DebugType=None" /> </Target> <Target Name="Build-x64"> <MSBuild Projects="vvvv-dx11.sln" Properties="Configuration=Release;Platform=x64;DebugSymbols=false;DebugType=None" /> </Target> <Target Name="Build"> <Delete Files="Deploy\**\*.*" /> <CallTarget Targets="Build-x86" /> <Exec WorkingDirectory="Deploy\Release\x86\packs\DX11\nodes\plugins\vlc\" Command="..\..\..\..\..\..\..\..\Tools\7zA.exe x ..\..\..\..\..\..\..\..\Dependencies\x86\vlc-plugins.zip" LogStandardErrorAsError="true" /> <Copy SourceFiles="@(GirlPowerNodes)" DestinationFolder="Deploy\Release\x86\packs\dx11\nodes\%(GirlPowerNodes.RecursiveDir)" /> <Copy SourceFiles="@(GirlPower)" DestinationFolder="Deploy\Release\x86\packs\dx11\girlpower\%(GirlPower.RecursiveDir)" /> <Exec WorkingDirectory="Deploy\Release\x86\" Command="..\..\..\Tools\7zA.exe a -tzip ..\..\..\Zip\vvvv-packs-dx11-x86.zip packs" LogStandardErrorAsError="true" /> <Exec WorkingDirectory="Deploy\Release\x86\packs\dx11\core\" Command="..\..\..\..\..\..\Tools\7zA.exe a -tzip ..\..\..\..\..\..\Zip\vvvv-dx11-core-x86.zip -x!VVVV.DX11.Lib.dll" LogStandardErrorAsError="true" /> <CallTarget Targets="Build-x64" /> <Exec WorkingDirectory="Deploy\Release\x64\packs\DX11\nodes\plugins\vlc\" Command="..\..\..\..\..\..\..\..\Tools\7zA.exe x ..\..\..\..\..\..\..\..\Dependencies\x64\vlc-plugins.zip" LogStandardErrorAsError="true" /> <Copy SourceFiles="@(GirlPowerNodes)" DestinationFolder="Deploy\Release\x64\packs\dx11\nodes\%(GirlPowerNodes.RecursiveDir)" /> <Copy SourceFiles="@(GirlPower)" DestinationFolder="Deploy\Release\x64\packs\dx11\girlpower\%(GirlPower.RecursiveDir)" /> <Copy SourceFiles="@(NuiDatabase)" DestinationFolder="Deploy\Release\x64\packs\dx11\nodes\plugins\kinect2\NuiDatabase\%(NuiDatabase.RecursiveDir)" /> <Copy SourceFiles="@(vgbtechs)" DestinationFolder="Deploy\Release\x64\packs\dx11\nodes\plugins\kinect2\vgbtechs\%(vgbtechs.RecursiveDir)" /> <Exec WorkingDirectory="Deploy\Release\x64\" Command="..\..\..\Tools\7zA.exe a -tzip ..\..\..\Zip\vvvv-packs-dx11-x64.zip packs" LogStandardErrorAsError="true" /> <Exec WorkingDirectory="Deploy\Release\x64\packs\dx11\core\" Command="..\..\..\Tools\7zA.exe a -tzip ..\..\..\Zip\vvvv-dx11-core-x64.zip packs" LogStandardErrorAsError="true" /> <Exec WorkingDirectory="Deploy\Release\x64\packs\dx11\core\" Command="..\..\..\..\..\..\Tools\7zA.exe a -tzip ..\..\..\..\..\..\Zip\vvvv-dx11-core-x64.zip -x!VVVV.DX11.Lib.dll" LogStandardErrorAsError="true" /> </Target></Project>
<?xml version="1.0" encoding="utf-8"?><Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0" DefaultTargets="Build"> <ItemGroup> <DeployFolder Include="Deploy\**\*.*" /> </ItemGroup> <ItemGroup> <GirlPower Include="girlpower\girlpower\**\*.*" /> </ItemGroup> <ItemGroup> <NuiDatabase Include="$(KINECTSDK20_DIR)Redist\Face\x64\NuiDatabase\**\*.*" /> </ItemGroup> <ItemGroup> <vgbtechs Include="$(KINECTSDK20_DIR)Redist\VGB\x64\vgbtechs\**\*.*" /> </ItemGroup> <ItemGroup> <GirlPowerNodes Include="girlpower\nodes\**\*.*" /> </ItemGroup> <Target Name="Clean-Deploy"> <Delete Files="@(DeployFolder)" /> </Target> <Target Name="Build-x86"> <MSBuild Projects="vvvv-dx11.sln" Properties="Configuration=Release;Platform=x86;DebugSymbols=false;DebugType=None" /> </Target> <Target Name="Build-x64"> <MSBuild Projects="vvvv-dx11.sln" Properties="Configuration=Release;Platform=x64;DebugSymbols=false;DebugType=None" /> </Target> <Target Name="Build"> <Delete Files="Deploy\**\*.*" /> <CallTarget Targets="Build-x86" /> <Exec WorkingDirectory="Deploy\Release\x86\packs\DX11\nodes\plugins\vlc\" Command="..\..\..\..\..\..\..\..\Tools\7zA.exe x ..\..\..\..\..\..\..\..\Dependencies\x86\vlc-plugins.zip" LogStandardErrorAsError="true" /> <Copy SourceFiles="@(GirlPowerNodes)" DestinationFolder="Deploy\Release\x86\packs\dx11\nodes\%(GirlPowerNodes.RecursiveDir)" /> <Copy SourceFiles="@(GirlPower)" DestinationFolder="Deploy\Release\x86\packs\dx11\girlpower\%(GirlPower.RecursiveDir)" /> <Exec WorkingDirectory="Deploy\Release\x86\" Command="..\..\..\Tools\7zA.exe a -tzip ..\..\..\Zip\vvvv-packs-dx11-x86.zip packs" LogStandardErrorAsError="true" /> <Exec WorkingDirectory="Deploy\Release\x86\packs\dx11\core\" Command="..\..\..\..\..\..\Tools\7zA.exe a -tzip ..\..\..\..\..\..\Zip\vvvv-dx11-core-x86.zip -x!VVVV.DX11.Lib.dll" LogStandardErrorAsError="true" /> <CallTarget Targets="Build-x64" /> <Exec WorkingDirectory="Deploy\Release\x64\packs\DX11\nodes\plugins\vlc\" Command="..\..\..\..\..\..\..\..\Tools\7zA.exe x ..\..\..\..\..\..\..\..\Dependencies\x64\vlc-plugins.zip" LogStandardErrorAsError="true" /> <Copy SourceFiles="@(GirlPowerNodes)" DestinationFolder="Deploy\Release\x64\packs\dx11\nodes\%(GirlPowerNodes.RecursiveDir)" /> <Copy SourceFiles="@(GirlPower)" DestinationFolder="Deploy\Release\x64\packs\dx11\girlpower\%(GirlPower.RecursiveDir)" /> <Copy SourceFiles="@(NuiDatabase)" DestinationFolder="Deploy\Release\x64\packs\dx11\nodes\plugins\kinect2\NuiDatabase\%(NuiDatabase.RecursiveDir)" /> <Copy SourceFiles="@(vgbtechs)" DestinationFolder="Deploy\Release\x64\packs\dx11\nodes\plugins\kinect2\vgbtechs\%(vgbtechs.RecursiveDir)" /> <Exec WorkingDirectory="Deploy\Release\x64\" Command="..\..\..\Tools\7zA.exe a -tzip ..\..\..\Zip\vvvv-packs-dx11-x64.zip packs" LogStandardErrorAsError="true" /> <Exec WorkingDirectory="Deploy\Release\x64\packs\dx11\core\" Command="..\..\..\..\..\..\Tools\7zA.exe a -tzip ..\..\..\..\..\..\Zip\vvvv-dx11-core-x64.zip -x!VVVV.DX11.Lib.dll" LogStandardErrorAsError="true" /> </Target></Project>
Expand Down

0 comments on commit 6ca91dd

Please sign in to comment.