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* Avoid allocation in random() This makes the function take its argument as a const generic argument, which allows the allocation to be performed on the stack. There are a few cases where we need to do in-place randomization of a different type of object (`SmallVec` in a few places) so I've also exposed an in-place mutation function. Next step is to cache the slot that this uses. * Cache randomness * Add a test for the cache * Remove dead code --------- Co-authored-by: Lars Eggert <[email protected]>
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