You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Added vectors as possible values for attributes. Vectors are represented in BSML as floating-point numbers separated by spaces (here's an example). The following properties can now set X & Y components in a single Vector2 attribute:
anchor-min, anchor-max, anchored-position, pivot, and size-delta for RectTransform
cell-size and spacing for GridLayoutGroup
Added flexible-width (float) and flexible-height (float) attributes for LayoutComponent
Added raycast-padding (Vector4) and raycast-target (bool) attributes for Graphic
Added local-scale (Vector3) attribute for RectTransform
Added background color attributes bg-color, bg-color0, and bg-color1 (Color) for Backgroundable (#146)
Added title-gradient option for Backgroundable's background attribute that emulates TitleViewController's (top center title panel) background (#146)
Fixed the gameplay setup tab visibility modal's scroll bar being outside the modal