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Chaos wizard #60
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Chaos wizard #60
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Willamin
commented
Nov 22, 2016
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- Chaos Wizard, like all bosses, has a lot of health.
- The wizard moves randomly orthogonally every other turn (ie, with a pause between each movement).
- The wizard, every X turns, will pause and spawn a bunch of bats, filling the room with tons and tons of randomly moving bats.
- Each time the wizard is hit, he'll spawn a handful of bats, and teleport to a random square in the room.
- The wizard will not spawn more bats if there are already X number of bats in the room.
- Like a bat, the wizard should damage the player if they randomly move into them.
- Also, the wizard shouldn't try to pause and spawn bats if the player is near them.
- Also, that limit on how many bats can be spawned should be relative to how much damage the wizard has taken; the closer to death, the more bats he'll spawn
… quantity of bats
…the player is near
@ehgoodenough I ran into an interesting issue (maybe emergent gameplay ¯_(ツ)_/¯): since we're not incrementing the
Thoughts? |
Oh and here's a build: https://willamin.github.io/enchiridion/chaos-wizard/ |
If we leave the room-jumping behavior alone, then this is ready for review by @brandonhutchins, @jcpirtle, or @tpayne1 |