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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>8.0.30703</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{046C631B-DF60-496E-B2ED-C7BBFBF2F059}</ProjectGuid> | ||
<OutputType>WinExe</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>Desktop</RootNamespace> | ||
<AssemblyName>Venus Particle Editor</AssemblyName> | ||
<FileAlignment>512</FileAlignment> | ||
<MonoGamePlatform>DesktopGL</MonoGamePlatform> | ||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion> | ||
<TargetFrameworkProfile /> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'"> | ||
<DebugSymbols>true</DebugSymbols> | ||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE;LINUX</DefineConstants> | ||
<DebugType>full</DebugType> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<ErrorReport>prompt</ErrorReport> | ||
<Prefer32Bit>false</Prefer32Bit> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'"> | ||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> | ||
<DefineConstants>TRACE;LINUX</DefineConstants> | ||
<Optimize>true</Optimize> | ||
<DebugType>pdbonly</DebugType> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<ErrorReport>prompt</ErrorReport> | ||
<Prefer32Bit>false</Prefer32Bit> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<ApplicationIcon>venus.ico</ApplicationIcon> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<ApplicationManifest>app.manifest</ApplicationManifest> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Compile Include="..\Venus Particle Editor\GlobalFields.cs"> | ||
<Link>GlobalFields.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\JsonHelper.cs"> | ||
<Link>JsonHelper.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\KeyboardHelper.cs"> | ||
<Link>KeyboardHelper.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\LoggerHelper.cs"> | ||
<Link>LoggerHelper.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\MainScreen.cs"> | ||
<Link>MainScreen.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\CircleContainer.cs"> | ||
<Link>Modifiers\CircleContainer.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\ColourInterpolator2.cs"> | ||
<Link>Modifiers\ColourInterpolator2.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\Drag.cs"> | ||
<Link>Modifiers\Drag.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\HueInterpolator2.cs"> | ||
<Link>Modifiers\HueInterpolator2.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\LinearGravity.cs"> | ||
<Link>Modifiers\LinearGravity.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\OpacityFastFade.cs"> | ||
<Link>Modifiers\OpacityFastFade.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\OpacityInterpolator2.cs"> | ||
<Link>Modifiers\OpacityInterpolator2.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\OpacityInterpolator3.cs"> | ||
<Link>Modifiers\OpacityInterpolator3.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\RectContainer.cs"> | ||
<Link>Modifiers\RectContainer.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\RectLoopContainer.cs"> | ||
<Link>Modifiers\RectLoopContainer.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\Rotation.cs"> | ||
<Link>Modifiers\Rotation.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\ScaleInterpolator2.cs"> | ||
<Link>Modifiers\ScaleInterpolator2.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\VelocityColour.cs"> | ||
<Link>Modifiers\VelocityColour.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\VelocityColourInfinite.cs"> | ||
<Link>Modifiers\VelocityColourInfinite.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\VelocityHue.cs"> | ||
<Link>Modifiers\VelocityHue.cs</Link> | ||
</Compile> | ||
<Compile Include="..\Venus Particle Editor\Modifiers\Vortex.cs"> | ||
<Link>Modifiers\Vortex.cs</Link> | ||
</Compile> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Include="DataTypes"> | ||
<HintPath>..\libs\DataTypes.dll</HintPath> | ||
</Reference> | ||
<Reference Include="GeonBit.UI"> | ||
<HintPath>..\libs\GeonBit.UI.dll</HintPath> | ||
</Reference> | ||
<Reference Include="MonoGame.Framework, Version=3.7.0.1707, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\libs\MonoGame.Framework.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\Newtonsoft.Json.11.0.2\lib\net45\Newtonsoft.Json.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.ComponentModel.Composition" /> | ||
<Reference Include="System.Windows.Forms" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="VenusParticleEngine"> | ||
<HintPath>..\libs\VenusParticleEngine.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<EmbeddedResource Include="Icon.ico" /> | ||
<EmbeddedResource Include="Icon.bmp" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll"> | ||
<Link>x86\SDL2.dll</Link> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</None> | ||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll"> | ||
<Link>x64\SDL2.dll</Link> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</None> | ||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll"> | ||
<Link>x86\soft_oal.dll</Link> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</None> | ||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll"> | ||
<Link>x64\soft_oal.dll</Link> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</None> | ||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0"> | ||
<Link>x86\libSDL2-2.0.so.0</Link> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</None> | ||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0"> | ||
<Link>x64\libSDL2-2.0.so.0</Link> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</None> | ||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1"> | ||
<Link>x86\libopenal.so.1</Link> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</None> | ||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1"> | ||
<Link>x64\libopenal.so.1</Link> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</None> | ||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib"> | ||
<Link>libSDL2-2.0.0.dylib</Link> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</None> | ||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib"> | ||
<Link>libopenal.1.dylib</Link> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</None> | ||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config"> | ||
<Link>MonoGame.Framework.dll.config</Link> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</None> | ||
<MonoGameContentReference Include="..\Venus Particle Editor\Content\Content.mgcb"> | ||
<Link>Content\Content.mgcb</Link> | ||
</MonoGameContentReference> | ||
<None Include="app.config" /> | ||
<None Include="app.manifest" /> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Content Include="venus.ico" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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using System; | ||
|
||
namespace VenusParticleEditor | ||
{ | ||
/// <summary> | ||
/// The main class. | ||
/// </summary> | ||
public static class Program | ||
{ | ||
/// <summary> | ||
/// The main entry point for the application. | ||
/// </summary> | ||
[STAThread] | ||
static void Main() | ||
{ | ||
using (var game = new MainScreen()) | ||
game.Run(); | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
||
// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("Venus Particle Editor")] | ||
[assembly: AssemblyProduct("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyCopyright("mmbelkiman 2019")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
||
// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
||
// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("1ef469eb-eaca-4fb0-9668-b471f6d0ae9a")] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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<?xml version="1.0" encoding="utf-8"?> | ||
<configuration> | ||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2"/></startup></configuration> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1"> | ||
<assemblyIdentity version="1.0.0.0" name="Desktop"/> | ||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> | ||
<security> | ||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3"> | ||
<requestedExecutionLevel level="asInvoker" uiAccess="false" /> | ||
</requestedPrivileges> | ||
</security> | ||
</trustInfo> | ||
|
||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1"> | ||
<application> | ||
<!-- A list of the Windows versions that this application has been tested on and is | ||
is designed to work with. Uncomment the appropriate elements and Windows will | ||
automatically selected the most compatible environment. --> | ||
|
||
<!-- Windows Vista --> | ||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" /> | ||
|
||
<!-- Windows 7 --> | ||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" /> | ||
|
||
<!-- Windows 8 --> | ||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" /> | ||
|
||
<!-- Windows 8.1 --> | ||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" /> | ||
|
||
<!-- Windows 10 --> | ||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" /> | ||
|
||
</application> | ||
</compatibility> | ||
|
||
<application xmlns="urn:schemas-microsoft-com:asm.v3"> | ||
<windowsSettings> | ||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware> | ||
</windowsSettings> | ||
</application> | ||
|
||
</assembly> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="Newtonsoft.Json" version="11.0.2" targetFramework="net452" /> | ||
</packages> |
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# Venus-Particle-Editor | ||
Particle editor to Monogame, based in Mercury Particle Engine | ||
![](https://img.itch.zone/aW1nLzE4NTQ4ODYucG5n/original/xRVobf.png) | ||
|
||
This is a sourcode to Particle Editor for [MonoGame](https://github.com/mono/MonoGame). | ||
This editor use [Venus Particle Engine](https://github.com/mmbelkiman/Venus-Particle-Engine) | ||
|
||
![](https://media.giphy.com/media/7A4F1Riiterh0X0YAU/giphy.gif) | ||
|
||
# Download executable | ||
[![Itch.io](https://jessemillar.com/available-on-itchio-badge/badge-bw.png)](https://mmbelkiman.itch.io/venus-particle-editor) | ||
|
||
# Depedencies | ||
- [Newtonsoft.Json 11.0.2](https://github.com/JamesNK/Newtonsoft.Json/tree/11.0.2) | ||
- Monogame 3.7 or higher | ||
- [GeonBitUI 3.4](https://github.com/RonenNess/GeonBit.UI) | ||
|
||
# Load Json at your project | ||
Please, look at the [Venus Particle Engine](https://github.com/mmbelkiman/Venus-Particle-Engine) demo | ||
|
||
## Commands | ||
- F9 move particle | ||
- F10 change background | ||
- F11 full screen mode | ||
- F12 show/hide log | ||
|
||
[![kofi](https://az743702.vo.msecnd.net/cdn/kofi2.png)](https://ko-fi.com/B0B2KE8I) | ||
|
||
Icon made by Smashicons from www.flaticon.com |
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|
||
Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 15 | ||
VisualStudioVersion = 15.0.28010.2016 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Venus Particle Editor", "Venus Particle Editor\Venus Particle Editor.shproj", "{A0CDBD0E-3A41-42B7-9425-A838BC2C7383}" | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Desktop", "Desktop\Desktop.csproj", "{046C631B-DF60-496E-B2ED-C7BBFBF2F059}" | ||
EndProject | ||
Global | ||
GlobalSection(SharedMSBuildProjectFiles) = preSolution | ||
Venus Particle Editor\Venus_Particle_Editor.projitems*{a0cdbd0e-3a41-42b7-9425-a838bc2c7383}*SharedItemsImports = 13 | ||
EndGlobalSection | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{046C631B-DF60-496E-B2ED-C7BBFBF2F059}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{046C631B-DF60-496E-B2ED-C7BBFBF2F059}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{046C631B-DF60-496E-B2ED-C7BBFBF2F059}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{046C631B-DF60-496E-B2ED-C7BBFBF2F059}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {6DB7DD82-83C3-465D-BBA4-519320CCB724} | ||
EndGlobalSection | ||
EndGlobal |
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