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mmbelkiman committed Feb 13, 2019
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202 changes: 202 additions & 0 deletions Desktop/Desktop.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{046C631B-DF60-496E-B2ED-C7BBFBF2F059}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Desktop</RootNamespace>
<AssemblyName>Venus Particle Editor</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>DesktopGL</MonoGamePlatform>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>false</Prefer32Bit>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;LINUX</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>false</Prefer32Bit>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>venus.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\Venus Particle Editor\GlobalFields.cs">
<Link>GlobalFields.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\JsonHelper.cs">
<Link>JsonHelper.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\KeyboardHelper.cs">
<Link>KeyboardHelper.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\LoggerHelper.cs">
<Link>LoggerHelper.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\MainScreen.cs">
<Link>MainScreen.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\CircleContainer.cs">
<Link>Modifiers\CircleContainer.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\ColourInterpolator2.cs">
<Link>Modifiers\ColourInterpolator2.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\Drag.cs">
<Link>Modifiers\Drag.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\HueInterpolator2.cs">
<Link>Modifiers\HueInterpolator2.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\LinearGravity.cs">
<Link>Modifiers\LinearGravity.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\OpacityFastFade.cs">
<Link>Modifiers\OpacityFastFade.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\OpacityInterpolator2.cs">
<Link>Modifiers\OpacityInterpolator2.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\OpacityInterpolator3.cs">
<Link>Modifiers\OpacityInterpolator3.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\RectContainer.cs">
<Link>Modifiers\RectContainer.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\RectLoopContainer.cs">
<Link>Modifiers\RectLoopContainer.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\Rotation.cs">
<Link>Modifiers\Rotation.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\ScaleInterpolator2.cs">
<Link>Modifiers\ScaleInterpolator2.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\VelocityColour.cs">
<Link>Modifiers\VelocityColour.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\VelocityColourInfinite.cs">
<Link>Modifiers\VelocityColourInfinite.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\VelocityHue.cs">
<Link>Modifiers\VelocityHue.cs</Link>
</Compile>
<Compile Include="..\Venus Particle Editor\Modifiers\Vortex.cs">
<Link>Modifiers\Vortex.cs</Link>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="DataTypes">
<HintPath>..\libs\DataTypes.dll</HintPath>
</Reference>
<Reference Include="GeonBit.UI">
<HintPath>..\libs\GeonBit.UI.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework, Version=3.7.0.1707, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\libs\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.11.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.ComponentModel.Composition" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="VenusParticleEngine">
<HintPath>..\libs\VenusParticleEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
<Link>x86\SDL2.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
<Link>x64\SDL2.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
<Link>x86\soft_oal.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
<Link>x64\soft_oal.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
<Link>x86\libSDL2-2.0.so.0</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
<Link>x64\libSDL2-2.0.so.0</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
<Link>x86\libopenal.so.1</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
<Link>x64\libopenal.so.1</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
<Link>libSDL2-2.0.0.dylib</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
<Link>libopenal.1.dylib</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
<Link>MonoGame.Framework.dll.config</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<MonoGameContentReference Include="..\Venus Particle Editor\Content\Content.mgcb">
<Link>Content\Content.mgcb</Link>
</MonoGameContentReference>
<None Include="app.config" />
<None Include="app.manifest" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="venus.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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20 changes: 20 additions & 0 deletions Desktop/Program.cs
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using System;

namespace VenusParticleEditor
{
/// <summary>
/// The main class.
/// </summary>
public static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
using (var game = new MainScreen())
game.Run();
}
}
}
36 changes: 36 additions & 0 deletions Desktop/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Venus Particle Editor")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCopyright("mmbelkiman 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("1ef469eb-eaca-4fb0-9668-b471f6d0ae9a")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
3 changes: 3 additions & 0 deletions Desktop/app.config
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2"/></startup></configuration>
42 changes: 42 additions & 0 deletions Desktop/app.manifest
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<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="Desktop"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>

<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of the Windows versions that this application has been tested on and is
is designed to work with. Uncomment the appropriate elements and Windows will
automatically selected the most compatible environment. -->

<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />

<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />

<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />

<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />

<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />

</application>
</compatibility>

<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
</windowsSettings>
</application>

</assembly>
4 changes: 4 additions & 0 deletions Desktop/packages.config
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="11.0.2" targetFramework="net452" />
</packages>
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29 changes: 27 additions & 2 deletions README.md
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# Venus-Particle-Editor
Particle editor to Monogame, based in Mercury Particle Engine
![](https://img.itch.zone/aW1nLzE4NTQ4ODYucG5n/original/xRVobf.png)

This is a sourcode to Particle Editor for [MonoGame](https://github.com/mono/MonoGame).
This editor use [Venus Particle Engine](https://github.com/mmbelkiman/Venus-Particle-Engine)

![](https://media.giphy.com/media/7A4F1Riiterh0X0YAU/giphy.gif)

# Download executable
[![Itch.io](https://jessemillar.com/available-on-itchio-badge/badge-bw.png)](https://mmbelkiman.itch.io/venus-particle-editor)

# Depedencies
- [Newtonsoft.Json 11.0.2](https://github.com/JamesNK/Newtonsoft.Json/tree/11.0.2)
- Monogame 3.7 or higher
- [GeonBitUI 3.4](https://github.com/RonenNess/GeonBit.UI)

# Load Json at your project
Please, look at the [Venus Particle Engine](https://github.com/mmbelkiman/Venus-Particle-Engine) demo

## Commands
- F9 move particle
- F10 change background
- F11 full screen mode
- F12 show/hide log

[![kofi](https://az743702.vo.msecnd.net/cdn/kofi2.png)](https://ko-fi.com/B0B2KE8I)

Icon made by Smashicons from www.flaticon.com
30 changes: 30 additions & 0 deletions Venus Particle Editor.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2016
MinimumVisualStudioVersion = 10.0.40219.1
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Venus Particle Editor", "Venus Particle Editor\Venus Particle Editor.shproj", "{A0CDBD0E-3A41-42B7-9425-A838BC2C7383}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Desktop", "Desktop\Desktop.csproj", "{046C631B-DF60-496E-B2ED-C7BBFBF2F059}"
EndProject
Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
Venus Particle Editor\Venus_Particle_Editor.projitems*{a0cdbd0e-3a41-42b7-9425-a838bc2c7383}*SharedItemsImports = 13
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{046C631B-DF60-496E-B2ED-C7BBFBF2F059}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{046C631B-DF60-496E-B2ED-C7BBFBF2F059}.Debug|Any CPU.Build.0 = Debug|Any CPU
{046C631B-DF60-496E-B2ED-C7BBFBF2F059}.Release|Any CPU.ActiveCfg = Release|Any CPU
{046C631B-DF60-496E-B2ED-C7BBFBF2F059}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {6DB7DD82-83C3-465D-BBA4-519320CCB724}
EndGlobalSection
EndGlobal
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