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* allowing the user to supply a custom preferences source, since PlayerPrefs require running in the main thread * using C# random generator so it will be accessible to other threads
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
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namespace mixpanel | ||
{ | ||
public interface IPreferences | ||
{ | ||
void DeleteKey(string key); | ||
int GetInt(string key); | ||
int GetInt(string key, int defaultValue); | ||
string GetString(string key); | ||
string GetString(string key, string defaultValue); | ||
bool HasKey(string key); | ||
void SetInt(string key, int value); | ||
void SetString(string key, string value); | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,52 @@ | ||
using UnityEngine; | ||
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namespace mixpanel | ||
{ | ||
public class PlayerPreferences : IPreferences | ||
{ | ||
public void DeleteKey(string key) | ||
{ | ||
PlayerPrefs.DeleteKey(key); | ||
} | ||
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public float GetFloat(string key) | ||
{ | ||
return PlayerPrefs.GetFloat(key); | ||
} | ||
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public int GetInt(string key) | ||
{ | ||
return PlayerPrefs.GetInt(key); | ||
} | ||
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public int GetInt(string key, int defaultValue) | ||
{ | ||
return PlayerPrefs.GetInt(key, defaultValue); | ||
} | ||
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public string GetString(string key) | ||
{ | ||
return PlayerPrefs.GetString(key); | ||
} | ||
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public string GetString(string key, string defaultValue) | ||
{ | ||
return PlayerPrefs.GetString(key, defaultValue); | ||
} | ||
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public bool HasKey(string key) | ||
{ | ||
return PlayerPrefs.HasKey(key); | ||
} | ||
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public void SetInt(string key, int value) | ||
{ | ||
PlayerPrefs.SetInt(key, value); | ||
} | ||
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public void SetString(string key, string value) | ||
{ | ||
PlayerPrefs.SetString(key, value); | ||
} | ||
} | ||
} |
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