Skip to content
This repository has been archived by the owner on Jul 16, 2020. It is now read-only.

Authentication

Gersh Payzer edited this page Apr 30, 2018 · 4 revisions

Authentication to Mixer is different depending on where your game is running. The table below will help you understand how authentication works on each platform.

Platform Authentication Method Notes
Unity Editor Uses a short code You can use the provided short code dialog prefab as is, customize it or create your own
Windows Standalone (Desktop) Uses a short code You can use the provided short code dialog prefab as is, customize it or create your own
Xbox One Uses the signed in Xbox Live account** With Xbox One builds, in practice there are no cases where an Xbox One user is playing the game but not signed in.
Windows Store Uses the signed in Xbox Live account, but falls back to using a short code if there is no Xbox Live user signed in. There have been some reported issues so if you encounter issues, let us know by either logging a new issue or commenting on an existing one

(Note: the following functionality will be available in the next SDK release in approximately the 2nd week of May) ** On Xbox it is possible to have more than one user signed in. The SDK will choose the current user. While this will work for many cases, if you want to be 100% accurate, you can set the token value yourself. Learn more.

Clone this wiki locally