Skip to content

Commit

Permalink
Added V0.3
Browse files Browse the repository at this point in the history
  • Loading branch information
mitchemmc committed Jul 8, 2014
0 parents commit 9707346
Show file tree
Hide file tree
Showing 164 changed files with 8,675 additions and 0 deletions.
22 changes: 22 additions & 0 deletions .gitattributes
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
# Auto detect text files and perform LF normalization
* text=auto

# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union

# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
36 changes: 36 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
# Windows image file caches
Thumbs.db
ehthumbs.db

# Folder config file
Desktop.ini

# Recycle Bin used on file shares
$RECYCLE.BIN/

# Windows Installer files
*.cab
*.msi
*.msm
*.msp

# =========================
# Operating System Files
# =========================

# OSX
# =========================

.DS_Store
.AppleDouble
.LSOverride

# Icon must ends with two \r.
Icon

# Thumbnails
._*

# Files that might appear on external disk
.Spotlight-V100
.Trashes
Expand Down
3 changes: 3 additions & 0 deletions Config/DefaultEditor.ini
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
[UnrealEd.SimpleMap]
SimpleMapName=/Game/Maps/Example_Map

24 changes: 24 additions & 0 deletions Config/DefaultEngine.ini
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
[URL]
GameName=TP_BPFirstPersonRift

[/Script/Engine.CollisionProfile]
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)




[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/TP_BPFirstPersonRift")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/TP_BPFirstPersonRift")

[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Maps/Example_Map
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameDefaultMap=/Game/Maps/Example_Map
GlobalDefaultGameMode=/Game/Blueprints/VRGameMode.VRGameMode_C


3 changes: 3 additions & 0 deletions Config/DefaultGame.ini
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=415667FF47153EAC472BCD8F02CF9C5B
ProjectName=Rift Focused Basic Template With Commonly Used Optimisations
41 changes: 41 additions & 0 deletions Config/DefaultInput.ini
Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@

[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
bUseMouseForTouch=False
+ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False)
+ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False)
+ActionMappings=(ActionName="Fire",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False)
+ActionMappings=(ActionName="Fire",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False)
+ActionMappings=(ActionName="Sprint",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False)
+ActionMappings=(ActionName="Sprint",Key=Gamepad_LeftStick_Down,bShift=False,bCtrl=False,bAlt=False)
+ActionMappings=(ActionName="Interact",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False)
+ActionMappings=(ActionName="Interact",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False)
+ActionMappings=(ActionName="OpenMenu",Key=Enter,bShift=False,bCtrl=False,bAlt=False)
+ActionMappings=(ActionName="OpenMenu",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False)
+AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
+AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000)
+AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)
+AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000)
+AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000)
+AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000)
+AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
+AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
+AxisMappings=(AxisName="TurnRate",Key=Gamepad_RightX,Scale=1.000000)
+AxisMappings=(AxisName="TurnRate",Key=Left,Scale=-1.000000)
+AxisMappings=(AxisName="TurnRate",Key=Right,Scale=1.000000)
+AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000)
+AxisMappings=(AxisName="LookUpRate",Key=Gamepad_RightY,Scale=1.000000)
+AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)


31 changes: 31 additions & 0 deletions Config/TemplateDefs.ini
Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
[/Script/GameProjectGeneration.TemplateProjectDefs]
LocalizedDisplayNames=(Language="en",Text="Rift First Person")
LocalizedDescriptions=(Language="en",Text="A project that has raycast interaction and highlighting, HMD head mapped character head offsets and Screen Percentage and HMD Warp Optimisations for DK1")

LocalizedDisplayNames=(Language="ko",Text="코드 일인칭")
LocalizedDescriptions=(Language="ko",Text="일인칭 시점의 카메라와 이동 가능한 플레이어 캐릭터에 프로젝타일 웨폰 예제가 포함된 프로젝트입니다.")

FoldersToIgnore=Binaries
FoldersToIgnore=Build
FoldersToIgnore=Intermediate
FoldersToIgnore=Saved

FilesToIgnore="%TEMPLATENAME%.uproject"
FilesToIgnore="%TEMPLATENAME%.png"
FilesToIgnore="Config/TemplateDefs.ini"
FilesToIgnore="%TEMPLATENAME%.opensdf"
FilesToIgnore="%TEMPLATENAME%.sdf"
FilesToIgnore="%TEMPLATENAME%.v11.suo"
FilesToIgnore="%TEMPLATENAME%.v12.suo"
FilesToIgnore="%TEMPLATENAME%.sln"

FolderRenames=(From="Source/%TEMPLATENAME%",To="Source/%PROJECTNAME%")
FolderRenames=(From="Source/%TEMPLATENAME%Editor",To="Source/%PROJECTNAME%Editor")

FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)

ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)
Binary file added Content/Animations/FPP_Fire.uasset
Binary file not shown.
Binary file added Content/Animations/FPP_Fire_Montage.uasset
Binary file not shown.
Binary file added Content/Animations/FPP_Idle.uasset
Binary file not shown.
Binary file added Content/Animations/FPP_JumpEnd.uasset
Binary file not shown.
Binary file added Content/Animations/FPP_JumpLoop.uasset
Binary file not shown.
Binary file added Content/Animations/FPP_JumpStart.uasset
Binary file not shown.
Binary file added Content/Animations/FPP_Run.uasset
Binary file not shown.
Binary file added Content/Animations/HO_Center.uasset
Binary file not shown.
Binary file added Content/Animations/HO_Down.uasset
Binary file not shown.
Binary file added Content/Animations/HO_Left.uasset
Binary file not shown.
Binary file added Content/Animations/HO_Right.uasset
Binary file not shown.
Binary file added Content/Animations/HO_RollLeft.uasset
Binary file not shown.
Binary file added Content/Animations/HO_RollRight.uasset
Binary file not shown.
Binary file added Content/Animations/HO_Up.uasset
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file added Content/Animations/Idle.uasset
Binary file not shown.
Binary file added Content/Animations/Jump_End.uasset
Binary file not shown.
Binary file added Content/Animations/Jump_Loop.uasset
Binary file not shown.
Binary file added Content/Animations/Jump_Start.uasset
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file added Content/Animations/Run.uasset
Binary file not shown.
Binary file added Content/Animations/Walk.uasset
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file added Content/Assets/Meshes/SM_TextBox_Icon_Info.uasset
Binary file not shown.
Binary file added Content/Audio/Template1rst_WeaponFire02.uasset
Binary file not shown.
Binary file added Content/Blueprints/ContextMenu.uasset
Binary file not shown.
Binary file added Content/Blueprints/DistortionScaleChanger.uasset
Binary file not shown.
Binary file added Content/Blueprints/FPSDisplay.uasset
Binary file not shown.
Binary file added Content/Blueprints/HMDSettingsSave.uasset
Binary file not shown.
Binary file added Content/Blueprints/HMDWarpChanger.uasset
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file added Content/Blueprints/MyCharacterShooter.uasset
Binary file not shown.
Binary file added Content/Blueprints/MyGame.uasset
Binary file not shown.
Binary file added Content/Blueprints/MyHUD.uasset
Binary file not shown.
Binary file added Content/Blueprints/MyProjectile.uasset
Binary file not shown.
Binary file not shown.
Binary file added Content/Blueprints/SphereHighlightBP.uasset
Binary file not shown.
Binary file added Content/Blueprints/VRCameraManager.uasset
Binary file not shown.
Binary file added Content/Blueprints/VRGameMode.uasset
Binary file not shown.
Binary file added Content/Blueprints/VRPlayerController.uasset
Binary file not shown.
Binary file added Content/Blueprints/WarpScaleChanger.uasset
Binary file not shown.
Binary file added Content/Character/HeroFPP.uasset
Binary file not shown.
Binary file added Content/Character/HeroFPP_AnimBlueprint.uasset
Binary file not shown.
Binary file added Content/Character/HeroFPP_Skeleton.uasset
Binary file not shown.
Binary file added Content/Character/HeroTPP.uasset
Binary file not shown.
Binary file added Content/Character/HeroTPP_AnimBlueprint.uasset
Binary file not shown.
Binary file added Content/Character/HeroTPP_Skeleton.uasset
Binary file not shown.
Binary file added Content/Character/IdleRun_TPP.uasset
Binary file not shown.
Binary file not shown.
Binary file added Content/Character/SM_Projectile.uasset
Binary file not shown.
Binary file added Content/Character/TPPBody.uasset
Binary file not shown.
Binary file added Content/Character/TPPBody_PhysicsAsset.uasset
Binary file not shown.
Binary file added Content/Character/TPPHead.uasset
Binary file not shown.
Binary file added Content/Character/TPPHead_PhysicsAsset.uasset
Binary file not shown.
Binary file added Content/Character/TPPModular_Skeleton.uasset
Binary file not shown.
Binary file added Content/Effects/P_Pulse_Ring.uasset
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file added Content/Maps/Example_Map.umap
Binary file not shown.
Binary file added Content/Materials/BackBase_Mat.uasset
Binary file not shown.
Binary file not shown.
Binary file added Content/Materials/HMDSettingsBase_Mat.uasset
Binary file not shown.
Binary file added Content/Materials/M_Basic_Wall.uasset
Binary file not shown.
Binary file added Content/Materials/M_HighlightMaterial.uasset
Binary file not shown.
Binary file added Content/Materials/M_MenuToggleCircle.uasset
Binary file not shown.
Binary file not shown.
Binary file added Content/Materials/M_Menu_Background.uasset
Binary file not shown.
Binary file added Content/Materials/MenuBase_Mat.uasset
Binary file not shown.
Binary file added Content/Materials/MenuBase_Mat_Inst.uasset
Binary file not shown.
Binary file added Content/Materials/MenuToggleCircle.uasset
Binary file not shown.
Binary file added Content/Materials/Mirror_Mat.uasset
Binary file not shown.
Binary file added Content/Materials/MovementBase_Mat.uasset
Binary file not shown.
Binary file added Content/Materials/SettingsBase_Mat.uasset
Binary file not shown.
Binary file added Content/Meshes/TemplateCube_Rounded.uasset
Binary file not shown.
Binary file added Content/Shapes/Shape_Plane.uasset
Binary file not shown.
Binary file added Content/SphereHighlightBP.uasset
Binary file not shown.
Binary file added Content/Textures/BackBase_Tex.uasset
Binary file not shown.
Binary file added Content/Textures/HMDSettingsBase_Tex.uasset
Binary file not shown.
Binary file added Content/Textures/MirrorRenderTarget.uasset
Binary file not shown.
Binary file added Content/Textures/MovementBase_Tex.uasset
Binary file not shown.
Binary file added Content/Textures/SettingsBase_Tex.uasset
Binary file not shown.
Binary file added Content/Textures/SettingsMask.uasset
Binary file not shown.
Binary file added Content/Textures/crosshair.uasset
Binary file not shown.
Binary file added Content/Textures/crosshair_Mat.uasset
Binary file not shown.
Binary file added Intermediate/CachedAssetRegistry.bin
Binary file not shown.
21 changes: 21 additions & 0 deletions LICENSE
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
The MIT License (MIT)

Copyright (c) 2014 Mitchell McCaffrey

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
25 changes: 25 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
UE4 First Person VR Template
============================
This is a template taking the base UE4 First Person template and making a from the ground up VR focused template with comfort and usability optimisations

Current version **0.3**

Features
--------
*In Game changing of Important settings to the Rift, Screen Percentage and Distortion Scale
*Look based interaction for blueprints(currently Highlighting, toggling visibility and time based interactions).
*Head Rotation Blend Spaces controlled by the HMD rotation
*Semi-modular character so you can't see the inside of the head in game
*Shooter and exploration based player characters(head bob and no head bob)
*Auto Screen Percentage calibration(Off by default)
*Rift optimised global post processing
*Character rotation based from head look
*VR Comfort Mode (for more info visit [CloudHeadGames](http://www.thegallerygame.com/news.htm))
*Decoupled View, as well as 'Tank Style' looking when not moving
*A context menu for changing locomotion, HMD settings and scalability settings

Installation
------------
1. Download the Template
1. Unzip the package into your templates directory, generally in 'C:\Program Files\Unreal Engine[Version]\Templates'
1. Open UE4 and create a new project you should see a new option 'Rift First Person' choose that
Binary file added Saved/AutoScreenshot.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Saved/Autosaves/PackageRestoreData.json
Binary file not shown.
Binary file added Saved/Cloud/blackjack_sm.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Saved/Cloud/blueprint_icon_b.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Saved/Cloud/collision_icon_sm.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Saved/Cloud/damageue4_icon_sm.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Saved/Cloud/elemental_icon.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Saved/Cloud/interpto_icon_sm.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
158 changes: 158 additions & 0 deletions Saved/Cloud/newsfeed.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,158 @@
{
"news":
[
{
"id": "29ad1b2d5fca4a4eae40a2c23413cfb6",
"title": "New Release: Blackjack",
"excerpt": "Now available in the Marketplace! Dig in to this simple mobile game made entirely in Blueprints.",
"fulltext": "Now available for free in the Marketplace! Blueprints can be used to make just about any type of game. But there is nothing like a good ol’ game of cards. Black Jack anyone?",
"icon": "blackjack_sm.png",
"issued": "2014.06.18-12.00.00",
"url": "ue4://market/BlackJack_4.2"
},
{
"id": "a500039b61174f3fa6d758366c922b42",
"title": "Tutorial: Blueprint Character Movement",
"excerpt": "Tutorial on creating character movements with Blueprints",
"fulltext": "This tutorial describes a number of features in UE4 that make it easier to create character movement.",
"icon": "blueprint_icon_b.png",
"issued": "2014.06.16-12.00.00",
"url": "https://www.unrealengine.com/blog/new-blueprint-character-movement-features"
},
{
"id": "448aafa543fd4060bfd0fdb62d6f087f",
"title": "Blog: Transitioning from UE3 to UE4",
"excerpt": "An end users experience with transitioning to UE4",
"fulltext": "Matt Stafford from Pub Games describes his experience with transitioning game development from UE3 to UE4.",
"icon": "ue4transition_sm.png",
"issued": "2014.06.05-12.00.00",
"url": "https://www.unrealengine.com/blog/transitioning-from-ue3-to-ue4"
},
{
"id": "1e08e8172ee945418633d27a2f96905c",
"title": "Unreal Engine 4.2 Release",
"excerpt": "The latest version of Unreal Engine has been released today.",
"fulltext": "This update includes many cool new features, such as vehicles, camera animation system, new Blueprint features, as well as example content and lots of bug fixes!",
"icon": "ue4release_sm.png",
"issued": "2014.06.04-12.00.00",
"url": "https://www.unrealengine.com/blog/unreal-engine-42-release"
},
{
"id": "7ca5fe1827814377b74111a463784937",
"title": "Blog: Damage in UE4",
"excerpt": "Introduction to damage concepts in Unreal Engine",
"fulltext": "This is a quick primer on the damage functionality that is included with UE4's game framework in C++ and Blueprints",
"icon": "damageue4_icon_sm.png",
"issued": "2014.05.21-12.00.00",
"url": "https://www.unrealengine.com/blog/damage-in-ue4"
},
{
"id": "de7573ce22674b9980c4f92ed46fb4bd",
"title": "New Release: Stylized Rendering",
"excerpt": "This sample showcases the rendering flexibly of Unreal Engine 4.",
"fulltext": "This sample showcases the rendering flexibly of Unreal Engine 4.",
"icon": "stylized_40x40.png",
"issued": "2014.05.15-12.00.00",
"url": "ue4://market/Stylized_4.1"
},
{
"id": "f3fe1926b8a941a6ae805fac0bf7c2e7",
"title": "Unreal Engine 4.2 Preview",
"excerpt": "Vehicle support and more coming in 4.2",
"fulltext": "Get an in-depth look at the awesome vehicle support coming in 4.2, plus details on the camera animation system, user-defined structures for Blueprints and more!",
"icon": "vehicle_40x40.png",
"issued": "2014.05.15-12.00.00",
"url": "https://www.unrealengine.com/blog/unreal-engine-42-update-preview"
},
{
"id": "9618f3c6b0774e93a221f79cbf8de652",
"title": "New Release: Sci-Fi Hallway",
"excerpt": "Download the Sci-Fi Hallway for free, available now on Marketplace.",
"fulltext": "Download the Sci-Fi Hallway for free, available now on Marketplace.",
"icon": "scifi_icon_sm.png",
"issued": "2014.05.09-12.00.00",
"url": "ue4://market/SciFiHallway"
},
{
"id": "34250312258f4616a2417fc75ec37f3a",
"title": "The Future of Unreal Tournament",
"excerpt": "A new Unreal Tournament project between Epic, UE4 developers and the community starts now.",
"fulltext": "A new Unreal Tournament project between Epic, UE4 developers and the community starts now.",
"icon": "ut_icon_sm.png",
"issued": "2014.05.08-12.00.00",
"url": "https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today"
},
{
"id": "fe1f5e9e30214f94828f3cd1f12d0926",
"title": "Vote for Features on the UE4 Roadmap",
"excerpt": "View the UE4 roadmap and vote for features you want now.",
"fulltext": "View the UE4 roadmap and vote for features you want now.",
"icon": "roadmap_icon_sm.png",
"issued": "2014.05.07-12.00.00",
"url": "https://www.unrealengine.com/blog/sharing-the-unreal-engine-4-roadmap"
},
{
"id": "cb6333b8d6f849579e751f4e4174d665",
"title": "New! Managing Complexity In Blueprints",
"excerpt": "Harness the power of Blueprint with these organizational tips. ",
"fulltext": "Harness the power of Blueprint with these organizational tips. ",
"icon": "blueprint_icon_b.png",
"issued": "2014.05.05-12.00.00",
"url": "https://www.unrealengine.com/blog/managing-complexity-in-blueprints"
},
{
"id": "26a28b1e89204dec8019e91e96f8b701",
"title": "Physically Based Shading ",
"excerpt": "Check out this must-read post on PBR by Jordan Walker.",
"fulltext": "Check out this must-read post on PBR by Jordan Walker.",
"icon": "pbr_icon_sm.png",
"issued": "2014.05.01-12.00.00",
"url": "https://www.unrealengine.com/blog/physically-based-shading-in-ue4"
},
{
"id": "07ab13e70f7e4c468fe4a2628216720d",
"title": "The Subtle Magic of InterpTo ()",
"excerpt": "Whether you're working in C++ or Blueprint, you'll want this valuable function in your toolbox.",
"fulltext": "Whether you're working in C++ or Blueprint, you'll want this valuable function in your toolbox.",
"icon": "interpto_icon_sm.png",
"issued": "2014.04.25-12.00.00",
"url": "https://www.unrealengine.com/blog/the-subtle-magic-of-interpto"
},
{
"id": "412888eb6bb64c3ea2bc7cc028febb3a",
"title": "New! Cascade VFX Tutorial Series",
"excerpt": "Dig into this VFX tutorial series by Tim Elek. ",
"fulltext": "Dig into this VFX tutorial series by Tim Elek. ",
"icon": "particles_icon_sm.png",
"issued": "2014.04.09-12.00.00",
"url": "https://wiki.unrealengine.com/Visual_Effects:_Lesson_01:_Material_Particle_Color"
},
{
"id": "9a48655ec30b4b73a055d3166e1d8b6f",
"title": "Collision Filtering",
"excerpt": "Discover the basics of UE4's powerful collision system. ",
"fulltext": "Discover the basics of UE4's powerful collision system. ",
"icon": "collision_icon_sm.png",
"issued": "2014.04.17-12.00.00",
"url": "https://www.unrealengine.com/blog/collision-filtering"
},
{
"id": "fc63fba096cb487c834e777f80787d2e",
"title": "Elemental Demo - Free Download",
"excerpt": "New in Marketplace! The Elemental demonstration is included free download with the 4.1 update.",
"fulltext": "New in Marketplace! The Elemental demonstration is included free download with the 4.1 update.",
"icon": "elemental_icon.png",
"issued": "2014.04.24-12.00.00",
"url": "ue4://market/Elemental"
},
{
"id": "751ef56b788b445bb22f257168a7fe99",
"title": "New! Blueprint Tutorials",
"excerpt": "Learn the ins and outs of Blueprint visual scripting.",
"fulltext": "Learn the ins and outs of Blueprint visual scripting.",
"icon": "blueprint_icon_b.png",
"issued": "2014.04.21-09.00.00",
"url": "http://www.unrealengine.com/blog?category=Blueprints"
}
]
}
Binary file added Saved/Cloud/particles_icon_sm.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Saved/Cloud/pbr_icon_sm.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Saved/Cloud/roadmap_icon_sm.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Saved/Cloud/scifi_icon_sm.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Saved/Cloud/stylized_40x40.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Saved/Cloud/ue4release_sm.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Saved/Cloud/ue4transition_sm.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Saved/Cloud/ut_icon_sm.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Saved/Cloud/vehicle_40x40.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading

0 comments on commit 9707346

Please sign in to comment.