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Proxy for modifed and monitoring game packet

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Proxy

Proxy for modifed and monitoring game packet

Note: This project build only target for Linux if you using windows please use WSL

How This Actualy Work

Well this project just emulate how are game is acutauly work. We just make 1 ENet server and 1 ENet client, client used for relay packet from local server to main server and server is a local server to be used for connection to game.

In this project we only used 2 ENet struct ENetServer and ENetRelay. The ENetRelay is a ENet client for sending packet from local server into actual server and the ENetServer actualy is a local server, So basicly game will connect into local server and server will be relay packet into ENetRelay and ENetRelay will be give you packet from actual server and give ENetServer the result

Limitation

Well this proxy only can accept for one client runtime. So if you want to make like can handle multiple connection on same time you can start contibute.

Setup Your Development Enviroment

To works with this project you need cmake at least version 3.24 or newer. And dont forget to copy config.conf.

$ mkdir build && cd build
$ cmake -DCMAKE_BUILD_TYPE=Debug ..
$ cp ../config.conf .
$ make

Optional for clangd LSP

$ sh gen_clangd.sh

if the proxy are on different host on your network, you need to adjust the IP in the HTTP Server

Contribute

Everyone can share your ideas in here just simple fork this project and make a features. Don't forget to pull request so we can add your ideas.

Project License

This project are open-source for everyone and under MIT license.

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