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Fix the possibility to put fire in a protected area #3129

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Jun 22, 2024
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3 changes: 2 additions & 1 deletion mods/fire/init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,8 @@ minetest.register_tool("fire:flint_and_steel", {
if not nodedef then
return
end
if minetest.is_protected(pointed_thing.under, player_name) then
if minetest.is_protected(pointed_thing.under, player_name)
or minetest.is_protected(pointed_thing.above, player_name) then
minetest.chat_send_player(player_name, "This area is protected")
return
end
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@Emojigit Emojigit Jun 17, 2024

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I would recommend firing on violation callbacks too, i.e.:

if minetest.is_protected(pointed_thing.under, player_name) then
	minetest.record_protection_violation(pointed_thing.under, player_name)
	return
elseif minetest.is_protected(pointed_thing.above, player_name) then
	minetest.record_protection_violation(pointed_thing.above, player_name)
	return
end

For most protection mods, they do the notification for you. Don't worry about the "This area is protected" message.

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Done. Thank you!

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