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don't remove node above door if it's not a doors:hidden node #3045
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Should both of these
return {name}
? I believe thereturn {name}
here should be removed, otherwise we get varying drops based on a race condition:Also: Am I missing something, or could you duplicate doors by blowing them up with TNT (before this patch)?
And in general, concerning the logic: Shouldn't both nodes remove each other to avoid inconsistent states? A "bottom without hidden top" shouldn't happen either, should it?
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i'm deliberately not looking into whether
return {name}
is correct right now, or what the deal is w/ tnt. i'll try to look at it soon though. perhaps that should be a separate issue.the door and "hidden" node can currently be separated by e.g. a mesecons piston. i really doubt anyone wants the doors mod to depend (optionally) on mesecons, and other mods could introduce that same kind of mechanic in the future, so that wouldn't even solve the problem in general. i suppose mesecons could automatically register all doors as MVPS stoppers? e.g. iterate
doors.registered_doors
and also overridedoors.register
.