Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Split underground biome to correspond to surface biomes #2356

Merged
merged 1 commit into from
Apr 19, 2019
Merged

Split underground biome to correspond to surface biomes #2356

merged 1 commit into from
Apr 19, 2019

Conversation

paramat
Copy link
Contributor

@paramat paramat commented Apr 12, 2019

In preparation for biome-defined: dungeon materials, cave liquids,
stone type, ores, decorations.
'_ocean' biomes now extend to y = -255 to be deeper than default
mgv5 oceans, and to create 'shallow underground biomes'.
Remove unnecessary biome lists for gravel and silver sand blob ores,
as those are already defined to only appear in default:stone.
//////////////////////

First step for #2339

Previously there was a single underground biome below y = -112, not very interesting. This PR splits that biome into multiple biomes that correspond to the surface biomes.
This completes the columns of stacked bomes that now run from world top to world base, that are then subdivided into the y-ranges: highland, (normal), dunes, beach, shore, swamp, ocean, underground.

@Ezhh

In preparation for biome-defined: dungeon materials, cave liquids,
stone type, ores, decorations.
'_ocean' biomes now extend to y = -255 to be deeper than default
mgv5 oceans, and to create 'shallow underground biomes'.
Remove unnecessary biome lists for gravel and silver sand blob ores,
as those are already defined to only appear in default:stone.
@paramat
Copy link
Contributor Author

paramat commented Apr 19, 2019

@paramat paramat merged commit f21bab2 into minetest:master Apr 19, 2019
@paramat paramat deleted the underbiomes branch July 19, 2019 22:14
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant