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*** UserLand Frontier(tm) -- Version 10.1 Open Source Release *** Last updated 22 Apr 2006 by Andre Radke Since the original v10.0a1 Open Source release of Frontier, additional work has been done to allow the building of Frontier using other development environments. The following sections describe these environments. A. Apple Xcode Tools for Mac OS X ================================= Build directory : build_XCode Getting Started with Xcode v1.2 or v1.5 or v2.0 ----------------------------------------------- 1. Open the Frontier.xcode project in Xcode. 2. Click the Build button. Getting Started with Xcode v2.1 and higher ------------------------------------------ 1. Open the FrontierFat.xcodeproj project in Xcode. 2. Click the Build button. Notes ----- Both the Frontier.xcode and the FrontierFat.xcodeproj projects offer a development and a deployment build style. In the FrontierFat.xcodeproj project, the development build style will compile for the native architecture only, but the deployment build style will compile a Universal Binary of Frontier which will run on both PPC and Intel Macs. B. Microsoft Visual Studio .NET 2005 ==================================== Build directory: build_VC2k5 Getting Started: ---------------- 1. Open the Frontier.sln solution file in Visual Studio. 2. Select the Configuration Manager from the Build menu and switch the Active Solution Configuration to Debug. Click the Close button. 3. Select Build Solution from the Build menu. C. Microsoft Visual Studio .NET 2003 ==================================== Build directory: build_VC2k3 Getting Started: ---------------- 1. Open the Frontier.sln solution file in Visual Studio. 2. Select the Configuration Manager from the Build menu and switch the Active Solution Configuration to Debug. Click the Close button. 3. Select Build Solution from the Build menu. D. Microsoft Visual Studio C++ 6.0 for Windows ============================================== Build directory : build_VC6 Getting Started --------------- 1. Open the Frontier.dsp project in MS Visual Studio. 2. Choose a build configuration from the Project menu. It is a good idea to start with the Debug build configuration. 3. Build. E. Metrowerks CodeWarrior Pro for Mac or Windows ================================================ Build directory : build_CWPro8 Building the Frontier kernel currently requires Metrowerks CodeWarrior Pro 8 for Mac or Windows with the 8.3 updates. Other versions might work, too, but have not been tested. Getting Started --------------- 1. Locate the Frontier.mcp project file in the build_CW8 directory and open it with CodeWarrior. 2. Select a target from the popup menu at the top of the project window. It is a good idea to start with the Debug build for your current platform, e.g. Frontier OSX CFM Debug if you are running CodeWarrior on Mac OS X. 3. Select the Make command from the Project menu. 4. When CodeWarrior has finished compiling and linking, locate the resulting application in the sub-directory of the build_CW8 directory whose name corresponds to the target name you chose under step #2. Copy the application to a directory containing a Frontier installation with at least a Frontier.root file and launch it. Notes ----- When you open the Frontier.mcp project file on Windows, CodeWarrior will complain that the access path {System}Library/CFM Support/StubLibraries cannot be found. This means that you will not be able to build the Mac OS X version on that platforms, but it does not affect the versions for Windows. When you build the Frontier Win or Frontier Win Debug target, expect CodeWarrior to report about 240 compiler warnings, mostly about redeclared identifiers in Microsoft header files, some missing function prototypes, and some unused variables. You can ignore these warnings. F. GNU Tools (initially for Mac OS X only) ========================================== Build directory : build_GNU Building the Frontier kernel currently requires the Mac OS X Developer Tools to be installed on Mac OS X. Older tools using Project Builder, or newer tools using Xcode should work, using 'gcc' v3.3. Other versions of 'gcc' might work, too, but have not been tested (on Mac OS X). Getting Started --------------- In a shell, do the following : 1. Change directory to the "build_GNU" directory of the Frontier project. e.g. cd build_GNU 2. Type : make Notes ----- The support for the GNU tools is very preliminary, and currently builds a non-Debug version for Mac OS X (only) by default. No GUI based tools such as the Project Builder or Xcode IDE are required. When you build, expect the GNU tools to report some compiler warnings. You can ignore these warnings. Support for building the Windows version using Cygwin/MinGW or other GNU based development environments on Windows systems, and support for building the Windows version using WINE on non-Windows systems, may be added in the future. *** Reporting Problems Report problems and ask questions on the Frontier Kernel mailing list: http://groups.yahoo.com/groups/frontierkernel *** Notes This source code download does not come with a Frontier installation for testing the applications compiled from the code. For this purpose, minimal installations for each platform are available for donwload from the Frontier Kernel SourceForge project website at: http://frontierkernel.sourceforge.net/
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