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Explicit Resource Bindings in OpenGL #51
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Explicit Resource Bindings in OpenGL #51
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(LPCSTR)"DllMain"
can be changed to
TEXT("DllMain")
to make it compatible to both MBCS and UNICODE. Or just use GetModuleHandleExA without C-style case to DllMain. Same as GetModuleFileName below.
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Yes, I think that it is interesting.
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Can be:
if(NOT SC_WITH_CSHARP)
return()
endif()
to avoid indent most lines in this file.