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FormatUtilities
DirectXMesh |
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These functions provide information about DXGI formats as applied to vertex buffers & index buffers.
bool IsValidVB(DXGI_FORMAT fmt);
bool IsValidIB(_In_ DXGI_FORMAT fmt);
size_t BytesPerElement(DXGI_FORMAT fmt);
These functions all take a DXGI_FORMAT
as input.
IsValidVB
, IsValidIB
return true if the input format is a valid format for a Direct3D vertex/index buffer.
BytesPerElement
returns the number of bytes used in a vertex/index buffer for the given DXGI format. It returns 0 for a format that is not a valid VB/IB. For example, DXGI_FORMAT_R32G32B32_FLOAT
returns 12.
Depending on Direct3D hardware feature level, some 'valid' DXGI formats may not be supported by the given device at runtime. Refer to Microsoft Docs for details.
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20
DirectX Tool Kit for DirectX 11