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refactor(profile): refactor achievement to typescript #1025

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Feb 19, 2024
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Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
/*
* Copyright (C) 2016 Max Prettyjohns
* 2023 Meziyum
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
Expand All @@ -17,12 +18,13 @@
*/

import * as bootstrap from 'react-bootstrap';
import type {Achievement} from '../../input/drag-and-drop';
import DragAndDropImage from '../../input/drag-and-drop-image';
import PropTypes from 'prop-types';
import React from 'react';


const {Card, Col, Container, Row} = bootstrap;
/* eslint-disable sort-keys */
const maxAchievementProgress = {
1: 1,
2: 50,
Expand All @@ -33,7 +35,6 @@ const maxAchievementProgress = {
7: 1,
8: 10,
9: 100,
// eslint-disable-next-line sort-keys
10: 10,
11: 7,
12: 30,
Expand All @@ -56,28 +57,41 @@ const maxAchievementProgress = {
29: 10,
30: 100
};
/* eslint-enable sort-keys */

function Achievement(props) {
const {achievement, counter, unlocked} = props;
const {id, name, description, badgeUrl} = achievement;
interface AchievementComponentProps {
achievement: Achievement
}

/**
* Achievement Component
*
* A React component that displays an achievement card with its details, including name,
* description, badge image, and progress if the achievement is locked.
*
* @component
*
* @param {Object} props - The props for the Achievement component.
* @param {Achievement} props.achievement - The achievement object containing details.
* @param {number} props.counter - The current progress or counter for the achievement.
* @param {boolean} props.unlocked - A boolean indicating whether the achievement is unlocked.
*
* @returns {JSX.Element} The rendered Achievement card component.
*/
function AchievementComponent({achievement}: AchievementComponentProps): JSX.Element {
const {id, name, description, badgeUrl, counter, unlocked} = achievement;
const imgElement = unlocked ? (
<DragAndDropImage
achievementId={id}
achievementName={name}
height="100px"
src={badgeUrl}
style={{
zIndex: 2
}}
/>
) : (
<img
alt={name}
height="100px"
src={badgeUrl}
style={{
zIndex: 2
}}
/>
);

Expand Down Expand Up @@ -107,21 +121,6 @@ function Achievement(props) {
);
}

Achievement.displayName = 'achievement';

Achievement.propTypes = {
achievement: PropTypes.shape({
badgeUrl: PropTypes.string,
description: PropTypes.string,
id: PropTypes.number,
name: PropTypes.string
}).isRequired,
counter: PropTypes.number,
unlocked: PropTypes.bool
};
Achievement.defaultProps = {
counter: 0,
unlocked: false
};
AchievementComponent.displayName = 'achievement';

export default Achievement;
export default AchievementComponent;
7 changes: 0 additions & 7 deletions src/client/components/input/drag-and-drop-image.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,6 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

import PropTypes from 'prop-types';
import React from 'react';


Expand Down Expand Up @@ -71,11 +70,5 @@ function DragAndDropImage({achievementId, achievementName, height, src}: Props):
}

DragAndDropImage.displayName = 'DragAndDropImage';
DragAndDropImage.propTypes = {
achievementId: PropTypes.number.isRequired,
achievementName: PropTypes.string.isRequired,
height: PropTypes.string.isRequired,
src: PropTypes.string.isRequired
};

export default DragAndDropImage;
44 changes: 19 additions & 25 deletions src/client/components/input/drag-and-drop.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,6 @@
*/

import * as bootstrap from 'react-bootstrap';
import PropTypes from 'prop-types';
import React from 'react';


Expand All @@ -31,10 +30,20 @@ const {useState, useCallback} = React;
* @property {string} badgeUrl - The source URL of the achievement's badge image.
* @property {number} id - The ID of the achievement.
*/
type Achievement = {
name: string;
export type Achievement = {
badgeUrl: string | null;
counter:number;
description: string;
id: number;
name: string;
unlocked: boolean;
};
type AchievementForDisplay = Pick<Achievement, 'badgeUrl' | 'id' | 'name'>;

const blankBadge:AchievementForDisplay = {
badgeUrl: '/images/blankbadge.svg',
id: null,
name: 'drag badge to set'
};

/**
Expand All @@ -56,18 +65,14 @@ type Props = {
* @returns {JSX.Element} A React component that displays a drag-and-drop card for an achievement.
*/
function DragAndDrop({name, initialAchievement}: Props): JSX.Element {
const [achievement, setAchievement] = useState<Achievement>(initialAchievement);
const [achievement, setAchievement] = useState<AchievementForDisplay>(initialAchievement);
const handleClick = useCallback((event: React.MouseEvent<HTMLDivElement>) => {
event.preventDefault();
setAchievement({
badgeUrl: '/images/blankbadge.svg',
id: null,
name: 'drag badge to set'
});
});
setAchievement(blankBadge);
}, []);
const handleDragOver = useCallback((event: React.DragEvent<HTMLDivElement>) => {
event.preventDefault();
});
}, []);
const handleDrop = useCallback((event: React.DragEvent<HTMLDivElement>) => {
event.preventDefault();
let data;
Expand All @@ -83,7 +88,7 @@ function DragAndDrop({name, initialAchievement}: Props): JSX.Element {
id: data.id,
name: data.name
});
});
}, [setAchievement]);
return (
<Card
bg="light"
Expand Down Expand Up @@ -114,20 +119,9 @@ function DragAndDrop({name, initialAchievement}: Props): JSX.Element {
}

DragAndDrop.displayName = 'DragAndDrop';
DragAndDrop.propTypes = {
initialAchievement: PropTypes.shape({
badgeUrl: PropTypes.string,
id: PropTypes.number,
name: PropTypes.string.isRequired
}),
name: PropTypes.string.isRequired
};

DragAndDrop.defaultProps = {
initialAchievement: {
badgeUrl: '/images/blankbadge.svg',
id: null,
name: 'drag badge to set'
}
initialAchievement: blankBadge
};

export default DragAndDrop;
2 changes: 0 additions & 2 deletions src/client/components/pages/parts/editor-achievements.js
Original file line number Diff line number Diff line change
Expand Up @@ -59,9 +59,7 @@ class EditorAchievementTab extends React.Component {
const achievementHTML = (
<Achievement
achievement={achievement}
counter={achievement.counter}
key={`${this.state.editor.id}${achievement.id}`}
unlocked={achievement.unlocked}
/>
);
if (achievement.unlocked) {
Expand Down
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