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lmapii committed Apr 10, 2024
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In the previous articles, we covered _Devicetree_ in great detail: We've seen how we can create our own nodes, we've seen the supported property types, we know what bindings are, and we've seen how to access the Devicetree using Zephyr's `devicetree.h` API. In this fifth article of the _Practical Zephyr_ series, we'll look at how Devicetree is used in _practice_ by dissecting the _Blinky_ application.
In the previous articles, we covered _Devicetree_ in great detail: We've seen how we can create our own nodes, we've seen the supported property types, we know what bindings are, and we've seen how to access the Devicetree using Zephyr's `devicetree.h` API. In this fifth article of the _Practical Zephyr_ series, we'll look at how Devicetree is used in _practice_ by dissecting the _Blinky_ application..

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