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publish: sequential storage crate post
### Summary This week, we are reposting a neat article on a sequential storage crate created by Dion Dockter at Tweede Golf! ### Test Plan - [ ] Check links - [ ] Visual check
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@@ -357,3 +357,12 @@ jphutchins: | |
github: JPhutchins | ||
linkedin: https://www.linkedin.com/in/j-p-hutchins-17357547/ | ||
blurb: is a firmware engineer at Intercreate. | ||
diondokter: | ||
name: Dion Dokter | ||
web: https://tweedegolf.nl/en/about/23/dion | ||
image: /img/author/diondokter.jpeg | ||
email: [email protected] | ||
github: diondokter | ||
blurb: | ||
is an experienced Rust and embedded software engineer at Tweede Golf. He also | ||
created and maintains a number of open source projects. |
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--- | ||
title: Sequential-storage - Efficiently Store Data in Flash | ||
description: | ||
A discussion of a sequential storage crate which can be used in Rust projects | ||
for efficiently storing data in NOR flash. | ||
author: diondokter | ||
tags: [rust, flash] | ||
image: /img/sequential-storage-crate/sequential-storage-main-image.jpg | ||
--- | ||
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<!-- excerpt start --> | ||
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While using a full-blown filesystem for storing your data in non-volatile memory | ||
is common practice, those filesystems are often too big, not to mention annoying | ||
to use, for the things I want to do. My solution? I've been hard at work | ||
creating the | ||
[sequential-storage crate](https://crates.io/crates/sequential-storage). In this | ||
blog post I'd like to go over what it is, why I created it and what it does. | ||
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<!-- excerpt end --> | ||
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{% include newsletter.html %} | ||
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{% include toc.html %} | ||
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Sequential-storage implements low-level NOR flash memory management so you can | ||
store fifo queues and key-value maps in memory. This makes the crate very | ||
well-suited for data caches and configs. The special thing about this crate is | ||
that it minimizes page erases and that's where the name comes from. | ||
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A naïve implementation would store one item per page. If you then have a config | ||
that is updated every minute or so, you'd have to erase the config every minute | ||
and write out the new state. A 10K erases flash would only last ~7 days and a | ||
100K erases flash only ~70 days. That's far too short for any serious embedded | ||
application. | ||
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So instead of storing a value on a page, we should be a bit smarter. In this | ||
implementation multiple items are stored one after another on the same page, | ||
forming a sort of sequence. Hence, sequential-storage. | ||
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![Store on page 0 meme](/img/sequential-storage-crate/stored-on-page-0-meme.png) | ||
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For example, if you want to update the value of a key in the key-value map data | ||
structure, a new item is appended instead of erasing it and then writing it | ||
again. | ||
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After many extra features, lots of fuzz testing, and code hardening we've now | ||
gotten to the current state of the crate. | ||
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## Why create it? | ||
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It wasn't the first time we needed a crate like sequential-storage. In fact, | ||
this is the second such crate in [our GitHub](https://github.com/tweedegolf). | ||
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The first one was called [nvm-log](https://github.com/tweedegolf/nvm-log) and | ||
was initially written by a colleague of mine. We used it to store log messages | ||
from our device in flash so we could send them to the server later. | ||
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If you look at the code of nvm-log, you'll see some things that, at least | ||
conceptually, carried over into sequential-storage. There are page states, and | ||
items in flash are written sequentially. | ||
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Nvm-log worked fine for the exact application it was written for. However, when | ||
we wanted to reuse nvm-log in a new application, we ran into some issues. For | ||
this new project we needed two things that nvm-log at least in theory could do: | ||
Cache messages to be sent to the server later, and keep a config. | ||
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What we found was that the old crate had many assumptions and breaking those | ||
assumptions meant we had to deal with bugs and API choices that didn't fit our | ||
new application. Note however that creating a crate like this in one go is very | ||
hard to do! It's very reasonable that nvm-log wasn't perfect. | ||
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Fixing the bugs and APIs wouldn't have been a problem normally, but nvm-log was | ||
written in a way where pretty much everything was implicit. It would need to | ||
deal with implicit page states and item layouts. Because this was all implicit, | ||
you never knew what was already checked for in each part of the library. This | ||
made it difficult to fix the bugs we encountered. | ||
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After every bug fixed another popped up a bit later. At some point I got fed up | ||
with it and decided to write something new from scratch. It would benefit from | ||
lessons learned from nvm-log, would be far less opinionated, and would have more | ||
features. | ||
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## What does sequential store do? | ||
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(I only give some background here. For up-to-date technical details, go to the | ||
[repo](https://github.com/tweedegolf/sequential-storage).) | ||
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The main thing I learned from nvm-log is that I wanted sequential-storage to be | ||
explicit and with little runtime state. The biggest change was the way the API | ||
was presented to the user. | ||
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Nvm-log was a queue data structure. You would give the crate a reference to your | ||
flash, which it would hold on to. It would then search for the address where the | ||
next log could be stored. After that you'd have an nvm-log instance where you | ||
could store a new item or get an iterator over all items currently stored. | ||
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Wanted to do something with your flash while holding the nvm-log instance? Well, | ||
the flash is already borrowed. | ||
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Sequential-storage doesn't hold on to your flash, or anything for that matter. | ||
In fact, the crate exposes (almost) all APIs as free-standing functions. This | ||
make the use of the API very flexible at the cost of having to provide some | ||
parameters every time. You won't have to fight the borrow checker (because I've | ||
already defeated it for you in the crate internals 😈). | ||
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This style also forces all information to always be stored in flash. This makes | ||
everything very predictable since there are no bugs that can hide in the runtime | ||
state. | ||
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There are so many things I like about the current design: | ||
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- Page states are now explicit, with many functions to change the states and to | ||
read them out. | ||
- Items, the things that actually get stored in flash, are very well-defined and | ||
CRC-protected. | ||
- The user can provide the big ram buffer that is used to read the flash bytes | ||
into. | ||
- This allows the user to put the buffer in static memory instead of it being | ||
forced on the stack. | ||
- Users can decide how big it is which allows them to minimize the memory usage | ||
based on their data. | ||
- The crate has been thoroughly fuzzed with simulated early device shutoff | ||
- Any corruption due to early shutoff can be repaired | ||
- And more... | ||
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## Latest Developments | ||
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The last thing I've been working on is the implementation of caching. | ||
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While it's nice to not hold any volatile runtime state, it isn't great for | ||
performance. Any time you need to fetch something from the flash, it has to be | ||
searched for since the implementation can't possibly know where it was stored. | ||
This means the algorithms have to do a lot of reads, which slows everything | ||
down. | ||
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With the new cache functionality, a lot of searching can be skipped. There are | ||
different implementations users can pick from, which offer different performance | ||
and memory use trade-offs. | ||
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And yes, this sounds like a huge pile of runtime state, something I was trying | ||
to avoid. However, the cache is optional and you can opt to go without. This | ||
means the code still has to be written as though the cache doesn't exist. The | ||
cache merely serves as an early return if some information is available in | ||
cache. | ||
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By making the cache optional, finding bugs remains easy. Simply don't use the | ||
cache and if the bug is still there, the bug is in the main logic. Otherwise, | ||
it's a caching issue. | ||
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## Conclusion - Towards 1.0 | ||
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The crate is already being used in production. Two of our clients and at least | ||
two projects 'out there' (i.e. not mine or Tweede golf's) use it. | ||
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As I continue to work on it, my wishlist is getting smaller. There are only a | ||
few things that I think are still missing. Once my wishlist is small enough, it | ||
would make sense to switch the version to a 1.0 release to mark the crate as | ||
'done' (although I'll still be updating and doing releases). | ||
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Is there a feature that you're missing that stops you from using | ||
sequential-storage? Let me know! I might be able to implement it. | ||
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> **Note**: This article was originally published by Dion on the Tweede Golf | ||
> blog. You can find the original article | ||
> [here](https://tweedegolf.nl/en/blog/115/sequential-storage-efficiently-store-data-in-flash). | ||
<!-- Interrupt Keep START --> | ||
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{% include newsletter.html %} | ||
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{% include submit-pr.html %} | ||
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<!-- Interrupt Keep END --> | ||
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{:.no_toc} |
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