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This is a continuation of bringing expanded protobuf support to otclient. This isn't a complete solution but moves us very close to forwarding protobuf soundbanks to the client These things are "to do", that won't be part of this PR: path detection for ogg files (currently the client only knows the file name) playing sound effects from server packets playing sound effects from items on screen getting the performance right so it doesn't lag when multiple sounds are played
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* | ||
!.gitignore | ||
!README.md |
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# Adding client versions | ||
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Create a version folder and drop your soundbank in it. | ||
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For the list of supported client versions see `modules/gamelib/game.lua` | ||
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# Example configuration | ||
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`data/sounds/1340/ (catalog-sound.json and all sound files)` |
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!README.md |
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# Adding client versions | ||
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Create a version folder and drop your sprite files or assets in it. | ||
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For the list of supported client versions see `modules/gamelib/game.lua` | ||
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# Example configurations | ||
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spr/dat: | ||
`data/things/860/ (spr and dat files there)` | ||
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assets: | ||
`data/things/1340/ (catalog-content.json and all asset files)` |
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