Fix wrong shader type in WebGL texture tutorial #37625
Merged
+1
−1
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Description
The tutorial states that the vertex shader passes texture coordinates to itself, which is incorrect, and does not reflect what the example code actually does.
It should say that the vertex shader passes texture coordinates to the fragment shader (through
vTextureCoord
), which in turn uses them to sample the right part of the texture.Motivation
The error might confuse someone not familiar with the graphics pipeline, which is the intended audience of this tutorial.
Additional details
n/a
Related issues and pull requests
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