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################################################################################ | ||
# SampleAddRenderMaterials.py | ||
# Copyright (c) 2018 Robert McNeel & Associates. | ||
# See License.md in the root of this repository for details. | ||
################################################################################ | ||
import Rhino | ||
import System | ||
import scriptcontext as sc | ||
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# Demonstrates how to creaste render materials | ||
def SampleAddRenderMaterials(): | ||
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# Properties of a Rhino material define what is required to draw an | ||
# object using OpenGL. Most rendering plug-ins require a much richer | ||
# defintion than this. And, not all rendering plug-ins support the | ||
# same material properties. This is where Render materials come in. | ||
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# An Render material is an abstract material - one that is defined | ||
# by the the owning render plug-in. But a basic Render material does | ||
# share some properties with a Rhino material. | ||
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# This example demonstrates how to create a basic Render material. | ||
# This material will appear in Rhino's Materials panel. It it called | ||
# basic material because it does not target any particular rendering | ||
# plug-in. | ||
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# 1.) Create some Rhino materials | ||
red_material = Rhino.DocObjects.Material() | ||
red_material.DiffuseColor = System.Drawing.Color.Red | ||
red_material.Name = "Red" | ||
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green_material = Rhino.DocObjects.Material() | ||
green_material.DiffuseColor = System.Drawing.Color.Green | ||
green_material.Name = "Green" | ||
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blue_material = Rhino.DocObjects.Material() | ||
blue_material.DiffuseColor = System.Drawing.Color.Blue | ||
blue_material.Name = "Blue" | ||
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# 2.) Create basic Render materials from Rhino materials | ||
red_render_material = Rhino.Render.RenderMaterial.CreateBasicMaterial(red_material) | ||
green_render_material = Rhino.Render.RenderMaterial.CreateBasicMaterial(green_material) | ||
blue_render_material = Rhino.Render.RenderMaterial.CreateBasicMaterial(blue_material) | ||
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# 3.) Add basic Render materials to the RDK document | ||
sc.doc.RenderMaterials.Add(red_render_material) | ||
sc.doc.RenderMaterials.Add(green_render_material) | ||
sc.doc.RenderMaterials.Add(blue_render_material) | ||
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# At this point, you will see render materials show up in Rhino's | ||
# Materials panel. Note, RhinoDoc.Materials.Count will equal 0. This | ||
# is because we have not added any Rhino materials. We've only added | ||
# Render materials. When you assign a Render material to an object | ||
# or a layer, a compatible Rhino material will be added doc.Materials, | ||
# and this material will be referenced by the Render material. | ||
sc.doc.Layers[0].RenderMaterial = blue_render_material; | ||
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# Note, it is possible to add Rhino materials to the document. However, | ||
# they will not appear in the Materials panel until they are assigned | ||
# to objects or layers. Here is an example of this. | ||
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# 1.) Create a Rhino material | ||
magenta_material = Rhino.DocObjects.Material() | ||
magenta_material.DiffuseColor = System.Drawing.Color.Magenta | ||
magenta_material.Name = "Magenta" | ||
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# 2.) Add the Rhino material to the document | ||
magenta_material_index = sc.doc.Materials.Add(magenta_material) | ||
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# 3.) Create an object and assign the Rhino material to it. | ||
sphere = Rhino.Geometry.Sphere(Rhino.Geometry.Plane.WorldXY, 5.0) | ||
attributes = sc.doc.CreateDefaultAttributes() | ||
attributes.MaterialSource = Rhino.DocObjects.ObjectMaterialSource.MaterialFromObject | ||
attributes.MaterialIndex = magenta_material_index | ||
sc.doc.Objects.AddSphere(sphere, attributes) | ||
sc.doc.Views.Redraw() | ||
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# Check to see if this file is being executed as the "main" python | ||
# script instead of being used as a module by some other python script | ||
# This allows us to use the module which ever way we want. | ||
if __name__ == "__main__": | ||
SampleAddRenderMaterials() |