Releases: mbnq/RA2YRBF
Releases · mbnq/RA2YRBF
RA2YR:Brute Force 0.8.34
- changes and improvements in AI
- fixed no harvester when playing some sides
- changed AI naval script again
- occupied civ buildings should give bounty now
- rebalanced building speed of Yuri
- increased outpost weapon range
- reworked starting units
- chronominer should be able to get from crates now
- rebalanced bounty
- rebalanced crategoodies
- reworked titan
- changes in dropship
- changes in carryall
- changes in hind aka orca
- some other minor changes and improvements
- some minor changes on cncnet client config files
- simplified AI Tesla Tower code
- simplified AI clonned buildings
- new map "Manhattan Doomsday"
- titan can crush vehicles and other obstacles now
- minor fixed in map bfrmx_manhattan
- fixed fighter planes rockets
RA2YR:Brute Force 0.8.33
RA2YRBF_0_8_3320.zip is the latest version.
- fixed some bad format sound samples
- fixed siege chopper not being abble to shoot aa
- minor fixes in AI
- updated _bf_build_release.bat
- Yuri should be able to build his mcv in war factory now
- Changed script for naval ai
- added heroicAI.ini
- moved ai settings to heroicai.ini
- chrono legionaire should be able to occupy buildings now
- added _bf_cleanup.bat
- changes to heroicAI.ini
- updated uninstaller
- disabled occupy for CLEG (temporal warhead causes it to crash)
- removed duplicated slave from Brute Doomsday
- increased adjacent of flak cannon and hedgehogmb
- resized TS models
RA2YR:Brute Force 0.8.32
- Players cannot choose Yuri as playable side no more (Thanks to MortonPL)
- added repair drone to random crates (repairs both buildings and vehicles)
- added OrcaFigther to random crates (hunter hover plane shooting rockets)
- added stealth tank to random crates (invisible tank shooting rockets)
- reverted to .323 (stable)
- .325 may be broken
- .328 latest version atm
RA2YR:Brute Force 0.8.30
- changes in random building vehicles
- added selfheal to tank bunker
- fixed ore purifier name
- attempt to fix no free harvester playing some soviets
- nerf of industrial plant
- restored crushable trees (may look bad but atleast vehicles doesn't get stuck)
- removed some leftovers
- added immune to psionics to chronomonkey
- added immune to nuke to elite sniper
- reworked audio samples that were in 44.1khz to 22khz as it should be
- updated bf_forbiddenallies map and added 2nd version of it
- blackeagle and blackeagle elite doesn't have to decloak to fire any more
- updated Pip colors
- updated OccupyPip colors
- guardian gi, tesla trooper and flak trooper can occupy buildings now
- reverted some AI options to defaults
- added debug options
- discord integration
- removed game list from options menu (not needed)
RA2YR:Brute Force 0.8.22
- added experience points multiplier
- added auto-repair toggle option (skirmish only atm, wip)
- disabled logs by default
- added chrono supplies options to client menu
- removed bf_brutelizemap.zip (no longer needed, custom maps no longer needs to be preprocessed)
- removed bf_console.zip (no longer needed)
0.8.226
- maps cleanup
- reenabled auto reapair in mp (for testing purposes)
0.8.227
- added AllyReveal option
0.8.228
- some minor fixes
RA2YR:Brute Force 0.8.21
- removed shield (phobos) from chronomonkey to avoid desyncs
- changes in demodrop (terrordrop unit) to avoid desyncs with nuke
- removed CrateGoodie=yes from infantry (just in case)
- changes in Guard Tower's sensors
- fixed academy (units will no longer get stuck inside)
- some minor AI changes
- updated bf_uninstaller
- minor changes in ra2md.ini
- added terrain files to expand71.mix for testing purposes
- changed flightlevel to default
- improved fighter planes xp and attack range
- fixed Yuri's Boomer "logic"
- fixed some minor issues caused by leftovers
- buffed terrorists
- map fixes
RA2YR:Brute Force 0.8.20
Trying to solve RE / Desyncs.
- fixed all syntax and code bugs/errors I was able to find
- some other minor changes and balancing
0.8.20.2
- fixed some typpos in artmd.ini
0.8.20.3
- added radiation immune to every infantry unit with
Teleporter=yes
as a try to fix nuke desync
Edit: it worked
RA2YR:Brute Force 0.8.18
- revert/rollback to 0.8.16 with some changes
RA2YR:Brute Force 0.8.16
- added lifetime to boom particles
- changed name of laser fence post to emiter
- buffed jumpjets for players
- slaves built by player will no longer disappear
- made some of structures passable to units
- added new AI boomer trigger for Yuri
- bridge strenght from 20k to 10k hp
- destroyable bridges toggle switch works now
- updated bf_brutelizemap tool
- tools folder structure change
- added new laser effects
- fixed chronomedic autoguard
- LaserGI can shoot from the buildings now
RA2YR:Brute Force 0.8.17
- Removed ambient map trigers on bfrmx_dcuprising.map that could cause possible desyncs
- Increased Maverick (harrier's missile) damage by 15%
- Humans cannot pick yuri side no more (thanks to mortonpl)
- Removed random playable option
- Fixes in random building vehicles
- some map fixes