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Releases: mbnq/RA2YRBF

RA2YR:Brute Force 0.8.34

19 Apr 16:14
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  • changes and improvements in AI
  • fixed no harvester when playing some sides
  • changed AI naval script again
  • occupied civ buildings should give bounty now
  • rebalanced building speed of Yuri
  • increased outpost weapon range
  • reworked starting units
  • chronominer should be able to get from crates now
  • rebalanced bounty
  • rebalanced crategoodies
  • reworked titan
  • changes in dropship
  • changes in carryall
  • changes in hind aka orca
  • some other minor changes and improvements

  • some minor changes on cncnet client config files

  • simplified AI Tesla Tower code
  • simplified AI clonned buildings

  • new map "Manhattan Doomsday"
  • titan can crush vehicles and other obstacles now

  • minor fixed in map bfrmx_manhattan
  • fixed fighter planes rockets

RA2YR:Brute Force 0.8.33

17 Apr 21:05
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RA2YRBF_0_8_3320.zip is the latest version.


  • fixed some bad format sound samples
  • fixed siege chopper not being abble to shoot aa
  • minor fixes in AI

  • updated _bf_build_release.bat
  • Yuri should be able to build his mcv in war factory now
  • Changed script for naval ai
  • added heroicAI.ini
  • moved ai settings to heroicai.ini
  • chrono legionaire should be able to occupy buildings now
  • added _bf_cleanup.bat
  • changes to heroicAI.ini
  • updated uninstaller

  • disabled occupy for CLEG (temporal warhead causes it to crash)
  • removed duplicated slave from Brute Doomsday
  • increased adjacent of flak cannon and hedgehogmb

  • resized TS models

RA2YR:Brute Force 0.8.32

14 Apr 14:19
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Pre-release
  • Players cannot choose Yuri as playable side no more (Thanks to MortonPL)

  • added repair drone to random crates (repairs both buildings and vehicles)
  • added OrcaFigther to random crates (hunter hover plane shooting rockets)
  • added stealth tank to random crates (invisible tank shooting rockets)

  • reverted to .323 (stable)
  • .325 may be broken
  • .328 latest version atm

RA2YR:Brute Force 0.8.30

12 Apr 14:44
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  • changes in random building vehicles
  • added selfheal to tank bunker
  • fixed ore purifier name
  • attempt to fix no free harvester playing some soviets
  • nerf of industrial plant
  • restored crushable trees (may look bad but atleast vehicles doesn't get stuck)
  • removed some leftovers
  • added immune to psionics to chronomonkey
  • added immune to nuke to elite sniper
  • reworked audio samples that were in 44.1khz to 22khz as it should be
  • updated bf_forbiddenallies map and added 2nd version of it
  • blackeagle and blackeagle elite doesn't have to decloak to fire any more
  • updated Pip colors
  • updated OccupyPip colors
  • guardian gi, tesla trooper and flak trooper can occupy buildings now

  • reverted some AI options to defaults
  • added debug options

  • discord integration

  • removed game list from options menu (not needed)

RA2YR:Brute Force 0.8.22

09 Apr 22:26
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  • added experience points multiplier
  • added auto-repair toggle option (skirmish only atm, wip)
  • disabled logs by default
  • added chrono supplies options to client menu
  • removed bf_brutelizemap.zip (no longer needed, custom maps no longer needs to be preprocessed)
  • removed bf_console.zip (no longer needed)

0.8.226

  • maps cleanup
  • reenabled auto reapair in mp (for testing purposes)

0.8.227

  • added AllyReveal option

0.8.228

  • some minor fixes

RA2YR:Brute Force 0.8.21

08 Apr 12:25
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  • removed shield (phobos) from chronomonkey to avoid desyncs
  • changes in demodrop (terrordrop unit) to avoid desyncs with nuke
  • removed CrateGoodie=yes from infantry (just in case)
  • changes in Guard Tower's sensors
  • fixed academy (units will no longer get stuck inside)
  • some minor AI changes
  • updated bf_uninstaller
  • minor changes in ra2md.ini
  • added terrain files to expand71.mix for testing purposes
  • changed flightlevel to default
  • improved fighter planes xp and attack range
  • fixed Yuri's Boomer "logic"
  • fixed some minor issues caused by leftovers
  • buffed terrorists
  • map fixes

RA2YR:Brute Force 0.8.20

06 Apr 16:19
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Trying to solve RE / Desyncs.

  • fixed all syntax and code bugs/errors I was able to find
  • some other minor changes and balancing

0.8.20.2

  • fixed some typpos in artmd.ini

0.8.20.3

  • added radiation immune to every infantry unit with Teleporter=yes as a try to fix nuke desync

Edit: it worked

RA2YR:Brute Force 0.8.18

05 Apr 15:20
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Pre-release
  • revert/rollback to 0.8.16 with some changes

RA2YR:Brute Force 0.8.16

31 Mar 13:34
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Pre-release
  • added lifetime to boom particles
  • changed name of laser fence post to emiter
  • buffed jumpjets for players
  • slaves built by player will no longer disappear
  • made some of structures passable to units
  • added new AI boomer trigger for Yuri
  • bridge strenght from 20k to 10k hp
  • destroyable bridges toggle switch works now
  • updated bf_brutelizemap tool
  • tools folder structure change
  • added new laser effects
  • fixed chronomedic autoguard
  • LaserGI can shoot from the buildings now

RA2YR:Brute Force 0.8.17

01 Apr 08:22
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Pre-release
  • Removed ambient map trigers on bfrmx_dcuprising.map that could cause possible desyncs
  • Increased Maverick (harrier's missile) damage by 15%
  • Humans cannot pick yuri side no more (thanks to mortonpl)
  • Removed random playable option
  • Fixes in random building vehicles
  • some map fixes