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- added meteors - removed meteors from bfrmx_manhattan map
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; | ||
; | ||
; | ||
; [email protected] | ||
; https://www.mbnq.pl/ | ||
; | ||
; .ini Version: 0.8.3506 | ||
; mod Version: 0.8.3506 | ||
; | ||
; Do not edit if you are a Player! | ||
;_____________________________________________________________________________________ | ||
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||
[BFMeteorStormSpecial] | ||
SW.AutoFire=no | ||
SW.AlwaysGranted=no | ||
SW.AllowPlayer=no | ||
SW.AllowAI=no |
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@@ -20,8 +20,8 @@ | |
; [email protected] | ||
; mbnq.pl | ||
; | ||
; .ini Version: 0.8.3401 | ||
; mod Version: 0.8.3401 | ||
; .ini Version: 0.8.35051 | ||
; mod Version: 0.8.35051 | ||
; | ||
; GFX/ART settings | ||
; | ||
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@@ -20279,55 +20279,62 @@ ShouldFogRemove=false | |
; Larger meteor | ||
[METLARGE] | ||
Elasticity=0.0 | ||
MaxXYVel=100.0 | ||
MinZVel=-50.0 | ||
MaxXYVel=60.0 | ||
MinZVel=-100.0 | ||
ExpireAnim=TWLT070 | ||
Damage=5000000 | ||
Damage=100 | ||
DamageRadius=300 | ||
Warhead=Meteorite | ||
Warhead=BFMeteorWH3 | ||
IsMeteor=true | ||
IsTiberium=true | ||
TiberiumSpawnType=GEM01 | ||
Spawns=METDEBRI | ||
SpawnCount=5 | ||
SpawnCount=14 | ||
LoopStart=0 | ||
LoopEnd=8 | ||
LoopCount=-1 | ||
RandomRate=220,500 | ||
;DetailLevel=0 | ||
TrailerAnim=SMOKEY2 | ||
TrailerAnim=NUKEPUFF ;SMOKEY2 | ||
TrailerSeperation=1 | ||
Report=METEOR1 | ||
Report=Flare | ||
Crater=yes | ||
Scorch=yes | ||
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||
; Small meteor | ||
[METSMALL] | ||
Elasticity=0.0 | ||
MinZVel=-50.0 | ||
MaxXYVel=100.0 | ||
ExpireAnim=TWLT100 | ||
Damage=5000000 | ||
DamageRadius=300 | ||
Warhead=Meteorite | ||
MinZVel=-80.0 | ||
MaxXYVel=160.0 | ||
ExpireAnim=CRIVEXP2 ;TWLT100 | ||
Damage=75 | ||
DamageRadius=200 | ||
Warhead=BFMeteorWH3 | ||
IsMeteor=true | ||
IsTiberium=true | ||
TiberiumSpawnType=GEM02 | ||
Spawns=METDEBRI | ||
SpawnCount=7 | ||
LoopStart=0 | ||
LoopEnd=8 | ||
LoopCount=-1 | ||
RandomRate=220,500 | ||
;DetailLevel=0 | ||
TrailerAnim=METSTRAL | ||
TrailerAnim=DURASMOKE ;METSTRAL ;METSTRAL | ||
TrailerSeperation=1 | ||
Report=METEOR2 | ||
Report=Flare | ||
Crater=yes | ||
Scorch=yes | ||
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||
; Meteor impact debris | ||
[METDEBRI] | ||
Elasticity=0.0 | ||
MinZVel=40.0 | ||
MaxXYVel=18.0 | ||
ExpireAnim=TWLT070 | ||
MaxXYVel=12.0 | ||
ExpireAnim=TWLT070T ;TWLT070 | ||
Damage=40 | ||
DamageRadius=100 | ||
Warhead=TankOGas | ||
Warhead=BFMeteorWH3 ;TankOGas | ||
IsTiberium=true | ||
LoopStart=0 | ||
LoopEnd=8 | ||
|
@@ -20337,8 +20344,12 @@ Rate=500 | |
RandomRate=220,500 | ||
Bouncer=yes | ||
;TiberiumRadius=1 | ||
TiberiumSpawnType=TIB01 | ||
Report=METHIT1 | ||
TiberiumSpawnType=GEM03 | ||
Report=howitzerattacke ;METHIT1 | ||
Crater=yes | ||
Scorch=yes | ||
TrailerAnim=SMOKEY2 ;DURASMOKE ;SMOKEY2 | ||
TrailerSeperation=1 | ||
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||
;Meteor smoke trail | ||
[METSTRAL] | ||
|
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; [email protected] | ||
; https://www.mbnq.pl/ | ||
; | ||
; .ini Version: 0.8.3503 | ||
; mod Version: 0.8.3503 | ||
; .ini Version: 0.8.3505 | ||
; mod Version: 0.8.3505 | ||
; | ||
; General Settings | ||
;_____________________________________________________________________________________ | ||
|
@@ -3107,6 +3107,13 @@ Mutant=Special | |
1108=dummyamb | ||
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||
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||
4000=METLARGE | ||
4001=METSMALL | ||
4002=METDEBRI | ||
4003=METSTRAL | ||
4004=METLTRA | ||
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||
; *** Animation List *** | ||
; This is the complete list of voxel animations available. | ||
; VoxelAnims are meant to be flying debris. Things like | ||
|
@@ -3205,6 +3212,7 @@ Mutant=Special | |
18=ForceShieldSpecialAI | ||
19=ChronoLegionSpecialMB | ||
20=YuriAISpecial1 | ||
21=BFMeteorStormSpecial | ||
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||
; *** Warhead List ** | ||
; This is a list of the various types of warheads available in the game | ||
|
@@ -3350,6 +3358,9 @@ Mutant=Special | |
139=BatteringAnimal | ||
140=BatteringAnimalTREX | ||
141=MechanicalMB2 | ||
142=BFMeteorWH | ||
143=BFMeteorWH2 | ||
144=BFMeteorWH3 | ||
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||
; ******* Multiplayer Dialog Settings ******* | ||
; These are the multiplayer dialog settings. Does not apply to Westwood chat, | ||
|
@@ -26662,9 +26673,21 @@ BaseNormal=no ;psst....IsBase isn't a Rules flag | |
; UseFireParticles=Should the weapon spawn a flame particle system? (def=no) | ||
; Warhead=warhead to attach to projectile | ||
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||
[BFMeteorSpawner] | ||
Damage=1 ; doesn't matter | ||
ROF=1 ; doesn't do anything | ||
Range=1 ; doesn't do anything | ||
;Burst=5 ; sadly can't be used here | ||
Projectile=null ; doesn't matter | ||
Speed=1 ; doesn't matter | ||
Warhead=BFMeteorWH2 ; this is needed to be able to fire sw | ||
ExtraWarheads=BFMeteorWH,BFMeteorWH,BFMeteorWH ; this actually spawns meteors | ||
;ExtraWarheads.DetonationChances=33%,33%,33% ; i couldn't get it to work, i dunno what a Phobos black magic format is | ||
;ROF.RandomDelay=1260,2120 ; doesn't matter | ||
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||
[MineBomb7] | ||
Projectile=Invisible | ||
Damage=1000 | ||
Damage=1500 | ||
Warhead=TerrorBombWH7 | ||
Anim=RING1 | ||
Range=3 | ||
|
@@ -33391,12 +33414,12 @@ Tiberium=yes | |
Particle=MbBoomSys | ||
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||
[NUKE] | ||
CellSpread=18 ;was 14 | ||
PercentAtMax=.02 ;used to be .8 | ||
CellSpread=18 ;was 14 | ||
PercentAtMax=.02 ;used to be .8 | ||
WallAbsoluteDestroyer=yes | ||
Wood=yes | ||
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% | ||
InfDeath=7; | ||
InfDeath=7 | ||
Sparky=no | ||
Tiberium=yes | ||
;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI | ||
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@@ -33999,7 +34022,7 @@ CellSpread=16 ;6; just for the damage now. Capture range is DominatorCaptureRa | |
Radiation=yes | ||
Bright=yes | ||
;Tiberium=yes | ||
Sparky=yes | ||
Sparky=no | ||
Wall=yes | ||
Wood=yes | ||
;WallAbsoluteDestroyer=yes | ||
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@@ -34021,7 +34044,7 @@ CellSpread=2 ;6; just for the damage now. Capture range is DominatorCaptureRan | |
;Radiation=yes | ||
Bright=yes | ||
;Tiberium=yes | ||
;Sparky=yes | ||
;Sparky=yes ;don't use it! | ||
ShakeXlo=50 | ||
ShakeXhi=100 | ||
ShakeYlo=10 | ||
|
@@ -34059,6 +34082,46 @@ Crit.AnimOnAffectedTargets=true | |
Crit.SuppressWhenIntercepted=false | ||
;-------------------------------------------------------------------------------------------- | ||
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||
;warhead that spawns meteor anims, doesn't make damage | ||
[BFMeteorWH] | ||
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0% | ||
CreateAnimsOnZeroDamage=true | ||
AnimList=METLARGE,METSMALL | ||
AnimList.PickRandom=true | ||
AnimList.CreationInterval=0.85 | ||
PreventScatter=yes | ||
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||
;just a dummy warhead to trigger superweapon and weapon, doesn't make damage | ||
[BFMeteorWH2] | ||
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0% | ||
Conventional=no | ||
PreventScatter=yes | ||
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||
;warhead used for METLARGE, METSMALL and METDEBRI | ||
[BFMeteorWH3] | ||
CellSpread=2 | ||
PercentAtMax=.5 | ||
Wall=yes | ||
Wood=yes | ||
;None, Flak, Plate, Light, Medium, Heavy, Wood, Steel, Concrete ,Special_1, Special_2 | ||
Verses=100%,100%,100%,90%,80%,70%,100%,70%,60%,0%,0% | ||
Conventional=yes | ||
Rocker=yes | ||
InfDeath=4 ; burn | ||
; AnimList=RING1 ; this is not going to be played anyway | ||
; AnimList.PickRandom=true | ||
; CreateAnimsOnZeroDamage=true | ||
Tiberium=yes | ||
; Sparky=no ; don't use this | ||
Bright=yes | ||
Fire=yes | ||
CombatLightSize=400% | ||
Particle=MbBoomSys | ||
PreventScatter=yes | ||
DecloakDamagedTargets=true | ||
AffectsAllies=yes | ||
AffectsOwner=yes | ||
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||
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; ************************************************************************** | ||
; ***************************** Terrain ************************************ | ||
|
@@ -37988,6 +38051,57 @@ DisableableFromShell=no ; gs this determines which superweapons are turned off b | |
FlashSidebarTabFrames=0; default is always, put 0 for never, or a number for x | ||
Money.Amount=-500 | ||
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||
;superweapon | ||
[BFMeteorStormSpecial] | ||
UIName=NOSTR:Meteor Storm | ||
Name=BF Meteor Storm | ||
IsPowered=false | ||
RechargeTime=16 ; reload time in "minutes" | ||
;PreClick=yes | ||
Range=6 ; just for the aiming circle | ||
LineMultiplier=0 | ||
EVA.Detected= | ||
EVA.Ready= | ||
EVA.Activated= | ||
Cursor=null | ||
RechargeVoice= | ||
ChargingVoice= | ||
ImpatientVoice= | ||
SuspendVoice= | ||
SidebarImage=null | ||
ShowTimer=no | ||
DisableableFromShell=no ; we will disable it from cncnet lobby gui | ||
FlashSidebarTabFrames=0 | ||
Type=GenericWarhead | ||
Action=none | ||
SW.Warhead=BFMeteorWH2 | ||
SW.Range=6 ; this doesn't do anything | ||
SW.Damage=1 ; shouldn't be needed, just in case | ||
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||
SW.UseAITargeting=yes | ||
SW.AITargeting=LightningRandom | ||
SW.AutoFire=yes | ||
SW.ManualFire=no | ||
SW.RequiredHouses=YuriCountry | ||
SW.AITargeting.Constraints=Enemy | ||
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||
SW.AlwaysGranted=yes | ||
SW.FireIntoShroud=yes | ||
SW.CreateRadarEvent=yes | ||
SW.AllowPlayer=no | ||
SW.AllowAI=yes | ||
SW.Deferment=1000 ; doesn't do anything anyway | ||
; SW.AnimationVisibility=all | ||
; SW.Animation=CRIVEXP2 | ||
SW.ActivationSound=WarningAlarm ; doesn't work | ||
SW.Sound=NukeLaunch | ||
SW.TimerVisibility=owner | ||
Money.Amount=0 | ||
;Message.Ready=NOSTR:Dunno what to write here, like meteors ready? doesn't make sense | ||
Message.Launch=NOSTR:Meteors Incomming! | ||
Message.Activate=NOSTR:Meteors Incomming! | ||
Detonate.Weapon=BFMeteorSpawner | ||
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||
; ******* Globals Variable Names ******* | ||
; These must be constant throughout all scenarios based on these | ||
; rules. These are numbered starting from zero. Do not change the | ||
|
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|
@@ -19,8 +19,8 @@ | |
; | ||
; [email protected] | ||
; | ||
; .ini Version: 0.8.20 | ||
; mod Version: 0.8.20 | ||
; .ini Version: 0.8.3506 | ||
; mod Version: 0.8.3506 | ||
;_____________________________________________________________________________________ | ||
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||
;[NameOfSoundEvent] | ||
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