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0.8.3506
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- added meteors
- removed meteors from bfrmx_manhattan map
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mbnq committed Apr 23, 2024
1 parent aa813be commit 17bf01e
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33 changes: 33 additions & 0 deletions INI/Game Options/meteors.ini
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;
; [email protected]
; https://www.mbnq.pl/
;
; .ini Version: 0.8.3506
; mod Version: 0.8.3506
;
; Do not edit if you are a Player!
;_____________________________________________________________________________________

[BFMeteorStormSpecial]
SW.AutoFire=no
SW.AlwaysGranted=no
SW.AllowPlayer=no
SW.AllowAI=no
55 changes: 33 additions & 22 deletions MIX/expandmd71/artmd.ini
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Expand Up @@ -20,8 +20,8 @@
; [email protected]
; mbnq.pl
;
; .ini Version: 0.8.3401
; mod Version: 0.8.3401
; .ini Version: 0.8.35051
; mod Version: 0.8.35051
;
; GFX/ART settings
;
Expand Down Expand Up @@ -20279,55 +20279,62 @@ ShouldFogRemove=false
; Larger meteor
[METLARGE]
Elasticity=0.0
MaxXYVel=100.0
MinZVel=-50.0
MaxXYVel=60.0
MinZVel=-100.0
ExpireAnim=TWLT070
Damage=5000000
Damage=100
DamageRadius=300
Warhead=Meteorite
Warhead=BFMeteorWH3
IsMeteor=true
IsTiberium=true
TiberiumSpawnType=GEM01
Spawns=METDEBRI
SpawnCount=5
SpawnCount=14
LoopStart=0
LoopEnd=8
LoopCount=-1
RandomRate=220,500
;DetailLevel=0
TrailerAnim=SMOKEY2
TrailerAnim=NUKEPUFF ;SMOKEY2
TrailerSeperation=1
Report=METEOR1
Report=Flare
Crater=yes
Scorch=yes

; Small meteor
[METSMALL]
Elasticity=0.0
MinZVel=-50.0
MaxXYVel=100.0
ExpireAnim=TWLT100
Damage=5000000
DamageRadius=300
Warhead=Meteorite
MinZVel=-80.0
MaxXYVel=160.0
ExpireAnim=CRIVEXP2 ;TWLT100
Damage=75
DamageRadius=200
Warhead=BFMeteorWH3
IsMeteor=true
IsTiberium=true
TiberiumSpawnType=GEM02
Spawns=METDEBRI
SpawnCount=7
LoopStart=0
LoopEnd=8
LoopCount=-1
RandomRate=220,500
;DetailLevel=0
TrailerAnim=METSTRAL
TrailerAnim=DURASMOKE ;METSTRAL ;METSTRAL
TrailerSeperation=1
Report=METEOR2
Report=Flare
Crater=yes
Scorch=yes

; Meteor impact debris
[METDEBRI]
Elasticity=0.0
MinZVel=40.0
MaxXYVel=18.0
ExpireAnim=TWLT070
MaxXYVel=12.0
ExpireAnim=TWLT070T ;TWLT070
Damage=40
DamageRadius=100
Warhead=TankOGas
Warhead=BFMeteorWH3 ;TankOGas
IsTiberium=true
LoopStart=0
LoopEnd=8
Expand All @@ -20337,8 +20344,12 @@ Rate=500
RandomRate=220,500
Bouncer=yes
;TiberiumRadius=1
TiberiumSpawnType=TIB01
Report=METHIT1
TiberiumSpawnType=GEM03
Report=howitzerattacke ;METHIT1
Crater=yes
Scorch=yes
TrailerAnim=SMOKEY2 ;DURASMOKE ;SMOKEY2
TrailerSeperation=1

;Meteor smoke trail
[METSTRAL]
Expand Down
130 changes: 122 additions & 8 deletions MIX/expandmd71/rulesmd.ini
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Expand Up @@ -20,8 +20,8 @@
; [email protected]
; https://www.mbnq.pl/
;
; .ini Version: 0.8.3503
; mod Version: 0.8.3503
; .ini Version: 0.8.3505
; mod Version: 0.8.3505
;
; General Settings
;_____________________________________________________________________________________
Expand Down Expand Up @@ -3107,6 +3107,13 @@ Mutant=Special
1108=dummyamb



4000=METLARGE
4001=METSMALL
4002=METDEBRI
4003=METSTRAL
4004=METLTRA

; *** Animation List ***
; This is the complete list of voxel animations available.
; VoxelAnims are meant to be flying debris. Things like
Expand Down Expand Up @@ -3205,6 +3212,7 @@ Mutant=Special
18=ForceShieldSpecialAI
19=ChronoLegionSpecialMB
20=YuriAISpecial1
21=BFMeteorStormSpecial

; *** Warhead List **
; This is a list of the various types of warheads available in the game
Expand Down Expand Up @@ -3350,6 +3358,9 @@ Mutant=Special
139=BatteringAnimal
140=BatteringAnimalTREX
141=MechanicalMB2
142=BFMeteorWH
143=BFMeteorWH2
144=BFMeteorWH3

; ******* Multiplayer Dialog Settings *******
; These are the multiplayer dialog settings. Does not apply to Westwood chat,
Expand Down Expand Up @@ -26662,9 +26673,21 @@ BaseNormal=no ;psst....IsBase isn't a Rules flag
; UseFireParticles=Should the weapon spawn a flame particle system? (def=no)
; Warhead=warhead to attach to projectile

[BFMeteorSpawner]
Damage=1 ; doesn't matter
ROF=1 ; doesn't do anything
Range=1 ; doesn't do anything
;Burst=5 ; sadly can't be used here
Projectile=null ; doesn't matter
Speed=1 ; doesn't matter
Warhead=BFMeteorWH2 ; this is needed to be able to fire sw
ExtraWarheads=BFMeteorWH,BFMeteorWH,BFMeteorWH ; this actually spawns meteors
;ExtraWarheads.DetonationChances=33%,33%,33% ; i couldn't get it to work, i dunno what a Phobos black magic format is
;ROF.RandomDelay=1260,2120 ; doesn't matter

[MineBomb7]
Projectile=Invisible
Damage=1000
Damage=1500
Warhead=TerrorBombWH7
Anim=RING1
Range=3
Expand Down Expand Up @@ -33391,12 +33414,12 @@ Tiberium=yes
Particle=MbBoomSys

[NUKE]
CellSpread=18 ;was 14
PercentAtMax=.02 ;used to be .8
CellSpread=18 ;was 14
PercentAtMax=.02 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=7;
InfDeath=7
Sparky=no
Tiberium=yes
;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI
Expand Down Expand Up @@ -33999,7 +34022,7 @@ CellSpread=16 ;6; just for the damage now. Capture range is DominatorCaptureRa
Radiation=yes
Bright=yes
;Tiberium=yes
Sparky=yes
Sparky=no
Wall=yes
Wood=yes
;WallAbsoluteDestroyer=yes
Expand All @@ -34021,7 +34044,7 @@ CellSpread=2 ;6; just for the damage now. Capture range is DominatorCaptureRan
;Radiation=yes
Bright=yes
;Tiberium=yes
;Sparky=yes
;Sparky=yes ;don't use it!
ShakeXlo=50
ShakeXhi=100
ShakeYlo=10
Expand Down Expand Up @@ -34059,6 +34082,46 @@ Crit.AnimOnAffectedTargets=true
Crit.SuppressWhenIntercepted=false
;--------------------------------------------------------------------------------------------

;warhead that spawns meteor anims, doesn't make damage
[BFMeteorWH]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
CreateAnimsOnZeroDamage=true
AnimList=METLARGE,METSMALL
AnimList.PickRandom=true
AnimList.CreationInterval=0.85
PreventScatter=yes

;just a dummy warhead to trigger superweapon and weapon, doesn't make damage
[BFMeteorWH2]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Conventional=no
PreventScatter=yes

;warhead used for METLARGE, METSMALL and METDEBRI
[BFMeteorWH3]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
;None, Flak, Plate, Light, Medium, Heavy, Wood, Steel, Concrete ,Special_1, Special_2
Verses=100%,100%,100%,90%,80%,70%,100%,70%,60%,0%,0%
Conventional=yes
Rocker=yes
InfDeath=4 ; burn
; AnimList=RING1 ; this is not going to be played anyway
; AnimList.PickRandom=true
; CreateAnimsOnZeroDamage=true
Tiberium=yes
; Sparky=no ; don't use this
Bright=yes
Fire=yes
CombatLightSize=400%
Particle=MbBoomSys
PreventScatter=yes
DecloakDamagedTargets=true
AffectsAllies=yes
AffectsOwner=yes


; **************************************************************************
; ***************************** Terrain ************************************
Expand Down Expand Up @@ -37988,6 +38051,57 @@ DisableableFromShell=no ; gs this determines which superweapons are turned off b
FlashSidebarTabFrames=0; default is always, put 0 for never, or a number for x
Money.Amount=-500

;superweapon
[BFMeteorStormSpecial]
UIName=NOSTR:Meteor Storm
Name=BF Meteor Storm
IsPowered=false
RechargeTime=16 ; reload time in "minutes"
;PreClick=yes
Range=6 ; just for the aiming circle
LineMultiplier=0
EVA.Detected=
EVA.Ready=
EVA.Activated=
Cursor=null
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
SidebarImage=null
ShowTimer=no
DisableableFromShell=no ; we will disable it from cncnet lobby gui
FlashSidebarTabFrames=0
Type=GenericWarhead
Action=none
SW.Warhead=BFMeteorWH2
SW.Range=6 ; this doesn't do anything
SW.Damage=1 ; shouldn't be needed, just in case

SW.UseAITargeting=yes
SW.AITargeting=LightningRandom
SW.AutoFire=yes
SW.ManualFire=no
SW.RequiredHouses=YuriCountry
SW.AITargeting.Constraints=Enemy

SW.AlwaysGranted=yes
SW.FireIntoShroud=yes
SW.CreateRadarEvent=yes
SW.AllowPlayer=no
SW.AllowAI=yes
SW.Deferment=1000 ; doesn't do anything anyway
; SW.AnimationVisibility=all
; SW.Animation=CRIVEXP2
SW.ActivationSound=WarningAlarm ; doesn't work
SW.Sound=NukeLaunch
SW.TimerVisibility=owner
Money.Amount=0
;Message.Ready=NOSTR:Dunno what to write here, like meteors ready? doesn't make sense
Message.Launch=NOSTR:Meteors Incomming!
Message.Activate=NOSTR:Meteors Incomming!
Detonate.Weapon=BFMeteorSpawner

; ******* Globals Variable Names *******
; These must be constant throughout all scenarios based on these
; rules. These are numbered starting from zero. Do not change the
Expand Down
4 changes: 2 additions & 2 deletions MIX/expandmd71/soundmd.ini
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Expand Up @@ -19,8 +19,8 @@
;
; [email protected]
;
; .ini Version: 0.8.20
; mod Version: 0.8.20
; .ini Version: 0.8.3506
; mod Version: 0.8.3506
;_____________________________________________________________________________________

;[NameOfSoundEvent]
Expand Down
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