A basic but reliable .NET Standard 2.0 library for publishing and subscribing to NSQ.
It's currently used in production to handle hundreds of thousands of messages per week.
- Support for NSQ 1.2.0
- Publishing of
string
orbyte[]
messages to topics - Subscribing with callbacks (with Finish, Touch and Requeue operations)
- Settings: MaxInFlight (RDY) and MsgTimeout
- Automatic reconnection when the connection is lost
- Async API
These features are not supported, but might be in the future.
- Discovery
- Backoff
- TLS
- Snappy
- AUTH
Install from NuGet.
PM> Install-Package NsqClient
or
> dotnet add package NsqClient
Create an instance of INsqProducer
, connect (by default to localhost:4150
) and then call PublishAsync
:
INsqProducer producer = new NsqProducer();
await producer.ConnectAsync();
string topicName = "mytopic";
string message = "mymessage";
await producer.PublishAsync(topicName, message);
You can also specify the connection parameters explicitly:
INsqProducer producer = new NsqProducer(new NsqProducerOptions("hostname", 4150));
And publish messages as byte[]
instead of string
:
byte[] msg = Encoding.UTF8.GetBytes("my_message");
await producer.PublishAsync("topic_name", msg);
Create an INsqConsumer
instance and register the OnMessage
event.
string topicName = "mytopic";
string channelName = "mychannel";
INsqConsumer consumer = new NsqConsumer(new NsqConsumerOptions(topicName, channelName));
connection.OnMessage += OnMessage;
await connection.ConnectAsync();
Then handle the message in the callback:
private async void OnMessage(object sender, NsqMessageEventArgs msg)
{
Console.WriteLine("Received new message");
Console.WriteLine("Processing attempt number: {0}", msg.Attempt);
Console.WriteLine("Raw payload length: {0}", msg.Body.Length)
Console.WriteLine("Payload string:\n{0}", msg.BodyString);
await msg.Finish();
}
The available operations on a message are:
msg.Finish()
to complete the messagemsg.Requeue()
to requeue with a 1 second delaymsg.Requeue(TimeSpan)
to requeue with a custom delaymsg.Touch()
to touch the message so that it's not delivered again
The NsqConsumerOptions
class has many constructors that allow to set:
hostname
andport
of nsqd- the
topic
name - the
channel
name - the
maxInFlight
value: maximum number of messages that will be processed by this consumer at a given time - the
msgTimeout
for this client, after which the message will be delivered again by the server
The maxInFlight
value can also be adjusted at any given time with the SetMaxInFlight(int)
method.
INsqProducer
and INsqConsumer
both provide a way to handle and log connection errors and reconnections.
The OnError
event is raised when there's an internal exception while reading from the stream, or when an error frame is received from NSQ.
connection.OnError += OnError;
private static void OnError(object sender, NsqErrorEventArgs eventArgs)
{
Console.WriteLine("OnError: {0}", eventArgs.Exception);
}
The OnDisconnected
event is raised when the client disconnects from the NSQ instance. A property WillReconnect
tells whether the client will attempt to reconnect (true except when shutting down).
connection.OnDisconnected += OnDisconnected;
private static void OnDisconnected(object sender, NsqDisconnectionEventArgs e)
{
Console.WriteLine("OnDisconnected: Disconnected. Will reconnect? " + e.WillReconnect);
}
The OnReconnected
event is raised after the client has successfully reconnected to the NSQ server.
connection.OnReconnected += OnReconnected;
private static void OnReconnected(object sender, NsqReconnectionEventArgs e)
{
Console.WriteLine($"OnReconnected: Reconnected after {e.Attempts} attempts");
Console.WriteLine($"In {e.ReconnectedAfter.TotalSeconds} seconds");
}