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Add Sphere3D #186
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Original file line number | Diff line number | Diff line change |
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using System; | ||
using MathNet.Spatial.Euclidean; | ||
using NUnit.Framework; | ||
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namespace MathNet.Spatial.UnitTests.Euclidean | ||
{ | ||
[TestFixture] | ||
public class Sphere3DTests | ||
{ | ||
[TestCase("2.3,4,5", 1)] | ||
[TestCase("-1,4,2", 1)] | ||
[TestCase("3,-2,1", 1)] | ||
[TestCase("2,4,-4", 1)] | ||
[TestCase("0,0,0", 1)] | ||
[TestCase("0,0,0", 2)] | ||
public void SphereCenterRadius(string p1s, double radius) | ||
{ | ||
var center = Point3D.Parse(p1s); | ||
var sphere = new Sphere3D(center, radius); | ||
Assert.AreEqual(2 * radius, sphere.Diameter, double.Epsilon); | ||
Assert.AreEqual(2 * Math.PI * radius, sphere.Circumference, double.Epsilon); | ||
Assert.AreEqual(Math.PI * radius * radius * 4, sphere.Area, double.Epsilon); | ||
} | ||
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[TestCase("-1,0,0", "1,0,0","0,0,0", 1)] | ||
[TestCase("-1,0,0", "5,0,0","2,0,0", 3)] | ||
[TestCase("0,0,0", "0,2,0", "0,1,0", 1)] | ||
[TestCase("2,4,0", "2,2,2", "2,3,1", 1.4142135623)] | ||
[TestCase("1,2,0", "0,0,0", "0.5,1,0", 1.11803398874)] | ||
[TestCase("2,3,4", "4,5,2", "3,4,3", 1.73205080)] | ||
public void SphereFromTwoPoints(string p1s, string p2s, string p2centers, double p2radius) | ||
{ | ||
var p2p1 = Point3D.Parse(p1s); | ||
var p2p2 = Point3D.Parse(p2s); | ||
var p2center = Point3D.Parse(p2centers); | ||
var p2sphere = Sphere3D.FromTwoPoints(p2p1, p2p2); | ||
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AssertGeometry.AreEqual(p2center, p2sphere.CenterPoint); | ||
Assert.AreEqual(p2radius, p2sphere.Radius, 1e-6); | ||
} | ||
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[TestCase("3,2,1", "1,-2,-3", "2,1,3", "-1,1,2", "1.2631578, -0.8421052, 0.2105263", 3.4230763)] | ||
[TestCase("1,2,1", "0,3,2", "1,1,0", "-1,0,-2", "-1.5,2.5,-0.5", 2.9580398)] | ||
[TestCase("2,1,1", "5,2,2", "2,3,3", "3,6,2", "3.1666666,3.5833333,0.4166666", 2.8939592)] | ||
[TestCase("2,1,1", "4,2,2", "2,1,3", "1,3,2", "2.4,2.2,2", 1.612451549)] | ||
[TestCase("4,2,1", "2,-2,-3", "6,1,3", "-1,1,2", "2.5405405,-2.986486486,2.21621621621", 5.336126992333)] | ||
public void SphereFromFourPoints(string p1s, string p2s, string p3s, string p4s, string centers, double radius) | ||
{ | ||
var p1 = Point3D.Parse(p1s); | ||
var p2 = Point3D.Parse(p2s); | ||
var p3 = Point3D.Parse(p3s); | ||
var p4 = Point3D.Parse(p4s); | ||
var center = Point3D.Parse(centers); | ||
var sphere = Sphere3D.FromFourPoints(p1, p2, p3, p4); | ||
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AssertGeometry.AreEqual(center, sphere.CenterPoint); | ||
Assert.AreEqual(radius, sphere.Radius, 1e-6); | ||
} | ||
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[Test] | ||
public void SphereFromFourPointsArgumentException() | ||
{ | ||
var p1 = new Point3D(0, 0, 0); | ||
var p2 = new Point3D(1, 2, 4); | ||
var p3 = new Point3D(2, 4, 8); | ||
var p4 = new Point3D(-1, 1, 2); | ||
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Assert.Throws<ArgumentException>(() => Sphere3D.FromFourPoints(p1, p2, p3, p4)); | ||
} | ||
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[Test] | ||
public void SphereFromTwoPointsArgumentException() | ||
{ | ||
var p1 = new Point3D(1, 4, 1); | ||
var p2 = new Point3D(1, 4, 1); | ||
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Assert.Throws<ArgumentException>(() => Sphere3D.FromTwoPoints(p1, p2)); | ||
} | ||
} | ||
} | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think it would be useful to have additional methods, like
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using System; | ||
using System.Diagnostics.Contracts; | ||
using MathNet.Numerics.LinearAlgebra; | ||
using HashCode = MathNet.Spatial.Internals.HashCode; | ||
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namespace MathNet.Spatial.Euclidean | ||
{ | ||
/// <summary> | ||
/// Describes a 3 dimensional sphere. | ||
/// </summary> | ||
[Serializable] | ||
public struct Sphere3D : IEquatable<Sphere3D> | ||
{ | ||
/// <summary> | ||
/// The center of the sphere. | ||
/// </summary> | ||
public readonly Point3D CenterPoint; | ||
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/// <summary> | ||
/// The radius of the sphere. | ||
/// </summary> | ||
public readonly double Radius; | ||
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/// <summary> | ||
/// Initializes a new instance of the <see cref="Sphere3D"/>. | ||
/// </summary> | ||
/// <param name="centerPoint">The center of the Sphere</param> | ||
/// <param name="radius">The radius of the Sphere</param> | ||
public Sphere3D(Point3D centerPoint, double radius) | ||
{ | ||
// Anypoint is same to other point. | ||
if (radius <= 0) | ||
{ | ||
throw new ArgumentException("The radius is negative."); | ||
} | ||
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this.CenterPoint = centerPoint; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Please remove all There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. IIRC we use StyleCop with default settings in this repro so if so There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I have already removed all "this." references in a previous commit, and the CI build didn't complain, so I thought it was an acceptable change |
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this.Radius = radius; | ||
} | ||
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/// <summary> | ||
/// Gets the diameter of the sphere. | ||
/// </summary> | ||
[Pure] | ||
public double Diameter => 2 * Radius; | ||
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/// <summary> | ||
/// Gets the circumference of the sphere. | ||
/// </summary> | ||
[Pure] | ||
public double Circumference => 2 * Math.PI * Radius; | ||
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/// <summary> | ||
/// Gets the volume of the sphere. | ||
/// </summary> | ||
[Pure] | ||
public double Volume => 4 / 3 * Math.PI * this.Radius * this.Radius * this.Radius; | ||
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/// <summary> | ||
/// Gets the area of the sphere. | ||
/// </summary> | ||
[Pure] | ||
public double Area => 4 * Math.PI * this.Radius * this.Radius; | ||
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/// <summary> | ||
/// Returns a value that indicates whether each pair of elements in two specified sphere is equal. | ||
/// </summary> | ||
/// <param name="left">The first sphere to compare</param> | ||
/// <param name="right">The second sphere to compare</param> | ||
/// <returns>True if the sphere are the same; otherwise false.</returns> | ||
public static bool operator ==(Sphere3D left, Sphere3D right) | ||
{ | ||
return left.Equals(right); | ||
} | ||
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/// <summary> | ||
/// Returns a value that indicates whether any pair of elements in two specified sphere is not equal. | ||
/// </summary> | ||
/// <param name="left">The first sphere to compare</param> | ||
/// <param name="right">The second sphere to compare</param> | ||
/// <returns>True if the sphere are different; otherwise false.</returns> | ||
public static bool operator !=(Sphere3D left, Sphere3D right) | ||
{ | ||
return !left.Equals(right); | ||
} | ||
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/// <summary> | ||
/// Creates an instance of <see cref="Sphere3D"/>sphere which lie along its circumference of tetrahydron made of four points. | ||
/// </summary> | ||
/// <param name="p1">The first point on the sphere</param> | ||
/// <param name="p2">The second point on the sphere</param> | ||
/// <param name="p3">The third point on the sphere</param> | ||
/// <param name="p4">The last point on the sphere</param> | ||
public static Sphere3D FromFourPoints(Point3D p1, Point3D p2, Point3D p3, Point3D p4) | ||
{ | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I would favor an implementation which is easier to follow, based for example on intersections of planes and lines |
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// https://mathworld.wolfram.com/Circumsphere.html | ||
// | ||
// The equation for the circumsphere of the tetrahedron with polygon vertices p1 = { x1, y1, z1 }, p2 = { x2, y2, z2 }, p3 = { x3, y3, z3 }, p4 = { x4, y4, z4 }, | ||
// | x1^2 + y1^2 + z1^2 x1 y1 z1 1 | = 0 | ||
// | x2^2 + y2^2 + z2^2 x2 y2 z2 1 | | ||
// | x3^2 + y3^2 + z3^2 x3 y3 z3 1 | | ||
// | x4^2 + y4^2 + z4^2 x4 y4 z4 1 | | ||
// | ||
// gives | ||
// a(x^2 + y^2 + z^2) - (Dx*x + Dy*y + Dz*z) + c = 0, | ||
// | ||
// where | ||
// A = | x1 y2 z3 1 | = 0 | ||
// | x2 y2 z2 1 | | ||
// | x3 y3 z3 1 | | ||
// | x4 y4 z4 1 |, | ||
// and | ||
// Dx = | x1^2+y1^2+z1^2 y1 z1 1 | Dy= - | x1^2+y1^2+z1^2x1z1 1 | Dz = | x1^2+y1^2+z1^2 x1 y1 1 | c= | x1^2+y1^2+z1^2 x1 y1 z1 | | ||
// | x2^2+y2^2+z2^2 y2 z2 1 | | x2^2+y2^2+z2^2x2z2 1 | | x2^2+y2^2+z2^2 x2 y2 1 | | x2^2+y2^2+z2^2 x2 y2 z2 | | ||
// | x3^2+y3^2+z3^2 y3 z3 1 | | x3^2+y3^2+z3^2x3z3 1 | | x3^2+y3^2+z3^2 x3 y3 1 | | x3^2+y3^2+z3^2 x3 y3 z3 | | ||
// | x4^2+y4^2+z4^2 y4 z4 1 | | x4^2+y4^2+z4^2x4z4 1 | | x4^2+y4^2+z4^2 x4 y4 1 | | x4^2+y4^2+z4^2 x4 y4 z4 | . | ||
// | ||
// Completing the square gives, | ||
// a(x-(Dx)/(2a))^2 + a(y-(Dy)/(2a))^2 + a(z-(Dz)/(2a))^2 - (Dx^2+Dy^2+Dz^2)/(4a)+c = 0, | ||
// which is a sphere of the form, | ||
// (x-x0)^2 + (y-y0)^2 + (z-z0)^2 = r^2, | ||
// | ||
// With circumcenter and circumradius. | ||
// x0 = (Dx)/(2a), y0 = (Dy)/(2a), z0 =(Dz)/(2a), and r = (sqrt(Dx^2+Dy^2+Dz^2-4ac))/(2|a|). | ||
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if (p1 == p2 || p1 == p3 || p1 == p4 || p2 == p3 || p2 == p4 || p3 ==p4) | ||
{ | ||
throw new ArgumentException("All points must be differrent."); | ||
} | ||
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var Dx = Matrix<double>.Build.DenseOfArray(new[,] | ||
{ | ||
{ p1.X*p1.X + p1.Y*p1.Y + p1.Z*p1.Z, p1.Y,p1.Z, 1 }, | ||
{ p2.X*p2.X + p2.Y*p2.Y + p2.Z*p2.Z, p2.Y,p2.Z, 1 }, | ||
{ p3.X*p3.X + p3.Y*p3.Y + p3.Z*p3.Z, p3.Y,p3.Z, 1 }, | ||
{ p4.X*p4.X + p4.Y*p4.Y + p4.Z*p4.Z, p4.Y,p4.Z, 1 } | ||
}); | ||
var Dy = Matrix<double>.Build.DenseOfArray(new[,] | ||
{ | ||
{ p1.X*p1.X + p1.Y*p1.Y + p1.Z*p1.Z, p1.X,p1.Z, 1 }, | ||
{ p2.X*p2.X + p2.Y*p2.Y + p2.Z*p2.Z, p2.X,p2.Z, 1 }, | ||
{ p3.X*p3.X + p3.Y*p3.Y + p3.Z*p3.Z, p3.X,p3.Z, 1 }, | ||
{ p4.X*p4.X + p4.Y*p4.Y + p4.Z*p4.Z, p4.X,p4.Z, 1 } | ||
}); | ||
var Dz = Matrix<double>.Build.DenseOfArray(new[,] | ||
{ | ||
{ p1.X*p1.X + p1.Y*p1.Y + p1.Z*p1.Z, p1.X,p1.Y, 1 }, | ||
{ p2.X*p2.X + p2.Y*p2.Y + p2.Z*p2.Z, p2.X,p2.Y ,1 }, | ||
{ p3.X*p3.X + p3.Y*p3.Y + p3.Z*p3.Z, p3.X,p3.Y, 1 }, | ||
{ p4.X*p4.X + p4.Y*p4.Y + p4.Z*p4.Z, p4.X,p4.Y, 1 } | ||
}); | ||
var a = Matrix<double>.Build.DenseOfArray(new[,] | ||
{ | ||
{ p1.X, p1.Y, p1.Z, 1 }, | ||
{ p2.X, p2.Y, p2.Z, 1 }, | ||
{ p3.X, p3.Y, p3.Z, 1 }, | ||
{ p4.X, p4.Y, p4.Z, 1 } | ||
}); | ||
var c = Matrix<double>.Build.DenseOfArray(new[,] | ||
{ | ||
{ p1.X*p1.X + p1.Y*p1.Y + p1.Z*p1.Z, p1.X, p1.Y, p1.Z }, | ||
{ p2.X*p2.X + p2.Y*p2.Y + p2.Z*p2.Z, p2.X, p2.Y, p2.Z }, | ||
{ p3.X*p3.X + p3.Y*p3.Y + p3.Z*p3.Z, p3.X, p3.Y, p3.Z }, | ||
{ p4.X*p4.X + p4.Y*p4.Y + p4.Z*p4.Z, p4.X, p4.Y, p4.Z } | ||
}); | ||
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var detDx = Dx.Determinant(); | ||
var detDy = -Dy.Determinant(); | ||
var detDz = Dz.Determinant(); | ||
var deta = a.Determinant(); | ||
var detc = c.Determinant(); | ||
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if (deta == 0) | ||
{ | ||
throw new ArgumentException("A circumcenter cannot be created from these points, are they collinear?"); | ||
} | ||
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// Finally, we can get the circumcenter and radius. | ||
var x0 = detDx / (2 * deta); | ||
var y0 = detDy / (2 * deta); | ||
var z0 = detDz / (2 * deta); | ||
var center = new Point3D(x0, y0, z0); | ||
var radius = Math.Sqrt(detDx * detDx + detDy * detDy + detDz * detDz - 4 * deta * detc) / (2 * Math.Abs(deta)); | ||
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return new Sphere3D(center,radius); | ||
} | ||
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/// <summary> | ||
/// Creates an instance of <see cref="Sphere3D"/> from 2 points of diameter. | ||
/// </summary> | ||
/// <param name="p1">The start point of diameter.</param> | ||
/// <param name="p2">The end point of diameter.</param> | ||
/// <returns></returns> | ||
public static Sphere3D FromTwoPoints(Point3D p1, Point3D p2) | ||
{ | ||
if (p1 == p2) | ||
{ | ||
throw new ArgumentException("A sphere cannot be created from two identical points."); | ||
} | ||
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var center = Point3D.MidPoint(p1, p2); | ||
var radius = center.DistanceTo(p1); | ||
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return new Sphere3D(center, radius); | ||
} | ||
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/// <summary> | ||
/// Returns a value to indicate if a pair of sphere are equal. | ||
/// </summary> | ||
/// <param name="c">The sphere to compare against.</param> | ||
/// <param name="tolerance">A tolerance (epsilon) to adjust for floating point error.</param> | ||
/// <returns>True if the points are equal; otherwise false.</returns> | ||
public bool Equals(Sphere3D c, double tolerance) | ||
{ | ||
if (tolerance < 0) | ||
{ | ||
throw new ArgumentException("epsilon < 0"); | ||
} | ||
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return Math.Abs(c.Radius - this.Radius) < tolerance | ||
&& this.CenterPoint.Equals(c.CenterPoint, tolerance); | ||
} | ||
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/// <inheritdoc /> | ||
[Pure] | ||
public bool Equals(Sphere3D c) | ||
{ | ||
return this.CenterPoint.Equals(c.CenterPoint) | ||
&& this.Radius.Equals(c.Radius); | ||
} | ||
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/// <inheritdoc /> | ||
[Pure] | ||
public override bool Equals(object obj) => obj is Sphere3D c && this.Equals(c); | ||
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/// <inheritdoc /> | ||
[Pure] | ||
public override int GetHashCode() => HashCode.Combine(this.CenterPoint, this.Radius); | ||
} | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. nit: empty rows here |
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} | ||
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Please fix namespace