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Support forcing 60 Hz when 60 FPS is forced (#62)
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masagrator authored Nov 10, 2024
1 parent 4c1b572 commit 43f1f6d
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Showing 2 changed files with 9 additions and 8 deletions.
8 changes: 4 additions & 4 deletions saltysd_core/source/NX-FPS.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -547,10 +547,10 @@ int eglSwap (const void* EGLDisplay, const void* EGLSurface) {
uint32_t FPStimingoverride = 0;
(Shared -> forceOriginalRefreshRate) = false;
if (LOCK::overwriteRefreshRate > 0) {
if (LOCK::overwriteRefreshRate == 30) {
if ((LOCK::overwriteRefreshRate == 30) || (LOCK::overwriteRefreshRate == 60)) {
(Shared -> forceOriginalRefreshRate) = true;
eglInterval(EGLDisplay, -2);
FPStimingoverride = 1;
eglInterval(EGLDisplay, (LOCK::overwriteRefreshRate / -30));
}
else {
eglInterval(EGLDisplay, -1);
Expand Down Expand Up @@ -780,10 +780,10 @@ void nvnPresentTexture(const void* _this, const NVNWindow* nvnWindow, const void
uint32_t FPStimingoverride = 0;
(Shared -> forceOriginalRefreshRate) = false;
if (LOCK::overwriteRefreshRate > 0) {
if (LOCK::overwriteRefreshRate == 30) {
if ((LOCK::overwriteRefreshRate == 30) || (LOCK::overwriteRefreshRate == 60)) {
(Shared -> forceOriginalRefreshRate) = true;
nvnSetPresentInterval(nvnWindow, -2);
FPStimingoverride = 1;
nvnSetPresentInterval(nvnWindow, (LOCK::overwriteRefreshRate / -30));
}
else {
nvnSetPresentInterval(nvnWindow, -1);
Expand Down
9 changes: 5 additions & 4 deletions saltysd_core32/source/NX-FPS.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -532,10 +532,11 @@ int eglSwap (const void* EGLDisplay, const void* EGLSurface) {
uint32_t FPStimingoverride = 0;
(Shared -> forceOriginalRefreshRate) = false;
if (LOCK::overwriteRefreshRate > 0) {
if (LOCK::overwriteRefreshRate == 30) {
if ((LOCK::overwriteRefreshRate == 30) || (LOCK::overwriteRefreshRate == 60)) {
(Shared -> forceOriginalRefreshRate) = true;
eglInterval(EGLDisplay, -2);
FPStimingoverride = 1;
eglInterval(EGLDisplay, (LOCK::overwriteRefreshRate / -30));

}
else {
eglInterval(EGLDisplay, -1);
Expand Down Expand Up @@ -769,10 +770,10 @@ void nvnPresentTexture(const void* _this, const NVNWindow* nvnWindow, const void
uint32_t FPStimingoverride = 0;
(Shared -> forceOriginalRefreshRate) = false;
if (LOCK::overwriteRefreshRate > 0) {
if (LOCK::overwriteRefreshRate == 30) {
if ((LOCK::overwriteRefreshRate == 30) || (LOCK::overwriteRefreshRate == 60)) {
(Shared -> forceOriginalRefreshRate) = true;
nvnSetPresentInterval(nvnWindow, -2);
FPStimingoverride = 1;
nvnSetPresentInterval(nvnWindow, (LOCK::overwriteRefreshRate / -30));
}
else {
nvnSetPresentInterval(nvnWindow, -1);
Expand Down

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