This project is a tool for calling C++ from Rust in a heavily automated, but safe, fashion.
The intention is that it has all the fluent safety from cxx whilst generating interfaces automatically from existing C++ headers using a variant of bindgen. Think of autocxx as glue which plugs bindgen into cxx.
namespace base {
class Bob {
public:
Bob(std::string name);
...
void do_a_thing() const;
};
}
use autocxx::include_cpp;
include_cpp!(
#include "base/bob.h"
generate!("Bob")
)
let a = ffi::base::Bob::make_unique("hello".into());
a.do_a_thing();
See demo/src/main.rs for a real example.
The existing cxx facilities are used to allow safe ownership of C++ types from Rust; specifically things like std::unique_ptr
and std::string
- so the Rust code should not typically require use of unsafe code, unlike with normal bindgen
bindings.
Before building the Rust code, you must run a code generator (typically run in a build.rs
for a Cargo setup.)
This:
- First, runs
bindgen
to generate some bindings (with all the usualunsafe
,#[repr(C)]
etc.) - Second, interprets and converts them to bindings suitable for
cxx::bridge
. - Thirdly, runs
cxx::bridge
to create the C++ bindings. - Fourthly, writes out a
.rs
file with the Rust bindings.
When building your Rust code, the procedural macro boils down to an include!
macro that pulls in the
generated Rust code.
There is an example of this macro working within the demo
directory.
The project also contains test code which does this end-to-end, for all sorts of C++ types and constructs which we eventually would like to support.
Type | Status |
---|---|
Primitives (u8, etc.) | Works |
Plain-old-data structs | Works |
std::unique_ptr of POD | Works |
std::unique_ptr of std::string | Works |
std::unique_ptr of opaque types | - |
Reference to POD | Works |
Reference to std::string | Works |
Classes | Works, but with warnings |
Methods | Works (classes give warnings) |
Int #defines | Works |
String #defines | Works |
Primitive constants | Works |
Enums | Works, though more thought needed |
#ifdef, #if etc. | - |
Typedefs | Infinite permutations, some of which work |
Structs containing UniquePtr | Works |
Structs containing strings | Works (opaque only) |
Passing opaque structs (owned by UniquePtr) into C++ functions which take them by value | Works |
Passing opaque structs (owned by UniquePtr) into C++ methods which take them by value | Works, but with non-ideal syntax |
Constructors/make_unique | Works, though probably many problems |
Destructors | Works via cxx UniquePtr already |
Inline functions | Works |
Construction of std::unique_ptrstd::string in Rust | Works |
Namespaces | Works, but a known limitation |
std::vector | Works |
Field access to opaque objects via UniquePtr | - |
Plain-old-data structs containing opaque fields | Impossible by design, but may not be ergonomic so may need more thought |
Reference counting, std::shared_ptr | - |
std::optional | - |
Function pointers | - |
Unique ptrs to primitives | - |
Inheritance from pure virtual classes | - |
Generic (templated) types | Works though likely many problems |
The plan is (roughly) to work through the above list of features and fix corner cases. This project is deliberately incremental. There are open questions about whether the end result is ergonomic and performant: specifically, whether it's acceptable to hold opaque C++ types always by UniquePtr
in Rust. Until we know more, this project is considered experimental and we don't advise using it for anything in production.
This crate mostly intends to follow the lead of the cxx
crate in where and when unsafe
is required. But, this crate is opinionated. It believes some unsafety requires more careful review than other bits, along the following spectrum:
- Rust unsafe code (requires most review)
- Rust code calling C++ with raw pointers
- Rust code calling C++ with shared pointers, or anything else where there can be concurrent mutation
- Rust code calling C++ with unique pointers, where the Rust single-owner model nearly always applies (but we can't prove that the C++ developer isn't doing something weird)
- Rust safe code (requires least review)
If your project is 90% Rust code, with small bits of C++, don't use this crate. You need something where all C++ interaction is marked with big red "this is terrifying" flags. This crate is aimed at cases where there's 90% C++ and small bits of Rust, and so we want the Rust code to be pragmatically reviewable without the signal:noise ratio of unsafe
in the Rust code becoming so bad that unsafe
loses all value.
See [safety!] in the documentation for more details.
Because this uses bindgen
, and bindgen
may depend on the state of your system C++ headers, it is somewhat sensitive. It requires llvm to be installed due to bindgen
As with cxx
, this generates both Rust and C++ side bindings code. You'll
need to take steps to generate the C++ code: either by using the build.rs
integration within
autocxx_build
, or the command line utility within autocxx_gen
. Either way, you'll need
to specify the Rust file(s) which have include_cpp
macros in place, and suitable corresponding
C++ and Rust code will be generated.
When you come to build your Rust code, it will expand to an include!
macro which will pull
in the generated Rust code. For this to work, you need to specify an AUTOCXX_RS
environment
variable such that the macro can discover the location of the .rs file which was generated.
If you use the build.rs
cargo integration, this happens automatically. You'll also need
to ensure that you build and link against the C++ code. Again, if you use the Cargo integrationm
and follow the pattern of the demo
example, this is fairly automatic because we use
cc
for this. (There's also the option of AUTOCXX_RS_FILE
if your build system needs to
specify the precise file name used for the .rs
file which is include!
ed).
You'll also want to ensure that the code generation (both Rust and C++ code) happens whenever
any included header file changes. This is now handled automatically by our
build.rs
integration, but is not yet done for the standalone autocxx-gen
tool.
[https://docs.rs/autocxx/latest/autocxx/macro.include_cpp.html#configuring-the-build] for a diagram.
Finally, this interop inevitably involves lots of fiddly small functions. It's likely to perform far better if you can achieve cross-language LTO. dtolnay/cxx#371 may give some useful hints - see also all the build-related help in https://cxx.rs/ which all applies here too.
demo
- a demo exampleparser
- code which parses a singleinclude_cpp!
macro. Used by both the macro (which doesn't do much) and the code generator (which does much more, by means ofengine
below)engine
- all the core code for actual code generation.macro
- the procedural macro which expands the Rust code.gen/build
- a library to be used frombuild.rs
scripts to generate .cc and .h files from aninclude_cxx
section.gen/cmd
- a command-line tool which does the same.src
(outermost project) - a wrapper crate which imports the procedural macro and a few other things.
The main algorithm is in engine/src/lib.rs
, in the function generate()
. This asks
bindgen
to generate a heap of Rust code and then passes it into
engine/src/conversion
to convert it to be a format suitable for input
to cxx
.
However, most of the actual code is in engine/src/conversion/mod.rs
.
At the moment we're using a slightly branched version of bindgen
called autocxx-bindgen
.
It's hoped this is temporary; some of our changes are sufficiently weird that it would be presumptious to try to get them accepted upstream until we're sure autocxx
has roughly the right approach.
If you're making a change, here's what you need to do to get useful diagnostics etc.
First of all, cargo run
in the demo
directory. If it breaks, you don't get much
in the way of useful diagnostics, because stdout
is swallowed by cargo build scripts.
So, practically speaking, you would almost always move onto running one of the tests
in the test suite. With suitable options, you can get plenty of output. For instance:
RUST_BACKTRACE=1 RUST_LOG=autocxx_engine=info cargo test integration_tests::test_cycle_string_full_pipeline -- --nocapture
This is especially valuable to see the bindgen
output Rust code, and then the converted Rust code which we pass into cxx. Usually, most problems are due to some mis-conversion somewhere
in engine/src/conversion
. See [https://docs.rs/autocxx-engine/latest/autocxx_engine/struct.IncludeCpp.html] for documentation and diagrams on how the engine works.
If you've found a problem, and you're reading this, thank you! Your diligence
in reporting the bug is much appreciated and will make autocxx
better. In
order of preference here's how we would like to hear about your problem:
- Raise a pull request adding a new failing integration test to
engine/src/integration_tests.rs
. - Minimize the test using
tools/reduce
, something like this:target/debug/autocxx-reduce -d "safety!(unsafe_ffi)" -d 'generate_pod!("A")' -I ~/my-include-dir -h my-header.h -p problem-error-message
This is a wrapper for the amazingcreduce
which will take thousands of lines of C++, preprocess it, and then identify the minimum required lines to reproduce the same problem. - Use the C++ preprocessor to give a single complete C++ file which demonstrates
the problem, along with the
include_cpp!
directive you use. - Failing all else, run with
RUST_LOG=info
and send the entire log to us. This will include a ton of bindgen output.
David Tolnay did much of the hard work here, by inventing the underlying cxx crate, and in fact nearly all of the parsing infrastructure on which this crate depends. bindgen
is also awesome. This crate stands on the shoulders of giants!
This is not an officially supported Google product.
Licensed under either of Apache License, Version 2.0 or MIT license at your option.