A tiny, cross-platform, module based, MIT-licensed web server.
- New Version: Network operations make heavy use of the relatively recent async/await pattern
- Cross-platform (tested in Mono 3.10.x on Windows and on a custom Yocto image for the Raspberry Pi)
- Extensible (Write your own modules like bearer token session handling, video streaming, UPnP, etc.). Check EmbedIO Extras for more modules.
- Small memory footprint
- Create REST APIs quickly with the built-in Web Api Module
- Serve static files with 1 line of code (built-in module)
- Handle sessions with the built-in LocalSessionWebModule
- Web Sockets support (Not available on Mono though)
- CORS support. Origin, Headers and Methods validation with OPTIONS preflight
- OWIN support by Extra module.
For detailed usage and REST API implementation, download the code and take a look at the Samples project
PM> Install-Package EmbedIO
Please note the comments are the important part here. More info is available in the samples.
namespace Company.Project
{
using System;
using Unosquare.Labs.EmbedIO;
using Unosquare.Labs.EmbedIO.Log;
using Unosquare.Labs.EmbedIO.Modules;
class Program
{
/// <summary>
/// Defines the entry point of the application.
/// </summary>
/// <param name="args">The arguments.</param>
static void Main(string[] args)
{
var url = "http://localhost:9696/";
if (args.Length > 0)
url = args[0];
// Our web server is disposable. Note that if you don't want to use logging,
// there are alternate constructors that allow you to skip specifying an ILog object.
using (var server = new WebServer(url, new SimpleConsoleLog()))
{
// First, we will configure our web server by adding Modules.
// Please note that order DOES matter.
// ================================================================================================
// If we want to enable sessions, we simply register the LocalSessionModule
// Beware that this is an in-memory session storage mechanism so, avoid storing very large objects.
// You can use the server.GetSession() method to get the SessionInfo object and manupulate it.
// You could potentially implement a distributed session module using something like Redis
server.RegisterModule(new LocalSessionModule());
// Here we setup serving of static files
server.RegisterModule(new StaticFilesModule("c:/web"));
// The static files module will cache small files in ram until it detects they have been modified.
server.Module<StaticFilesModule>().UseRamCache = true;
server.Module<StaticFilesModule>().DefaultExtension = ".html";
// We don't need to add the line below. The default document is always index.html.
//server.Module<Modules.StaticFilesWebModule>().DefaultDocument = "index.html";
// Once we've registered our modules and configured them, we call the RunAsync() method.
// This is a non-blocking method (it return immediately) so in this case we avoid
// disposing of the object until a key is pressed.
//server.Run();
server.RunAsync();
// Fire up the browser to show the content if we are debugging!
#if DEBUG
var browser = new System.Diagnostics.Process()
{
StartInfo = new System.Diagnostics.ProcessStartInfo(url) { UseShellExecute = true }
};
browser.Start();
#endif
// Wait for any key to be pressed before disposing of our web server.
// In a service we'd manage the lifecycle of of our web server using
// something like a BackgroundWorker or a ManualResetEvent.
Console.ReadKey(true);
}
}
}
}
namespace Company.Project
{
using System;
using Unosquare.Labs.EmbedIO;
internal class Program
{
/// <summary>
/// Defines the entry point of the application.
/// </summary>
/// <param name="args">The arguments.</param>
private static void Main(string[] args)
{
var url = "http://localhost:9696/";
if (args.Length > 0)
url = args[0];
// Create Webserver with console logger and attach LocalSession and Static
// files module and CORS enabled
var server = WebServer
.CreateWithConsole(url)
.EnableCors()
.WithLocalSession()
.WithStaticFolderAt("c:/web");
server.RunAsync();
// Fire up the browser to show the content if we are debugging!
#if DEBUG
var browser = new System.Diagnostics.Process()
{
StartInfo = new System.Diagnostics.ProcessStartInfo(url) {UseShellExecute = true}
};
browser.Start();
#endif
// Wait for any key to be pressed before disposing of our web server.
// In a service we'd manage the lifecycle of of our web server using
// something like a BackgroundWorker or a ManualResetEvent.
Console.ReadKey(true);
server.Dispose();
}
}
}
During server setup:
server.RegisterModule(new WebApiModule());
server.Module<WebApiModule>().RegisterController<PeopleController>();
And our controller class looks like:
public class PeopleController : WebApiController
{
[WebApiHandler(HttpVerbs.Get, "/api/people/*")]
public bool GetPeople(WebServer server, HttpListenerContext context)
{
try
{
var lastSegment = context.Request.Url.Segments.Last();
if (lastSegment.EndsWith("/"))
return context.JsonResponse(People);
int key = 0;
if (int.TryParse(lastSegment, out key) && People.Any(p => p.Key == key))
{
return context.JsonResponse(People.FirstOrDefault(p => p.Key == key));
}
throw new KeyNotFoundException("Key Not Found: " + lastSegment);
}
catch (Exception ex)
{
return HandleError(context, ex, (int)HttpStatusCode.InternalServerError);
}
}
protected bool HandleError(HttpListenerContext context, Exception ex, int statusCode = 500)
{
var errorResponse = new
{
Title = "Unexpected Error",
ErrorCode = ex.GetType().Name,
Description = ex.ExceptionMessage(),
};
context.Response.StatusCode = statusCode;
return context.JsonResponse(errorResponse);
}
}
During server setup:
server.RegisterModule(new WebSocketsModule());
server.Module<WebSocketsModule>().RegisterWebSocketsServer<WebSocketsChatServer>("/chat");
And our web sockets server class looks like:
/// <summary>
/// Defines a very simple chat server
/// </summary>
public class WebSocketsChatServer : WebSocketsServer
{
public WebSocketsChatServer()
: base(true, 0)
{
// placeholder
}
/// <summary>
/// Called when this WebSockets Server receives a full message (EndOfMessage) form a WebSockets client.
/// </summary>
/// <param name="context">The context.</param>
/// <param name="rxBuffer">The rx buffer.</param>
/// <param name="rxResult">The rx result.</param>
protected override void OnMessageReceived(WebSocketContext context, byte[] rxBuffer, WebSocketReceiveResult rxResult)
{
var session = this.WebServer.GetSession(context);
foreach (var ws in this.WebSockets)
{
if (ws != context)
this.Send(ws, Encoding.UTF8.GetString(rxBuffer));
}
}
/// <summary>
/// Gets the name of the server.
/// </summary>
/// <value>
/// The name of the server.
/// </value>
public override string ServerName
{
get { return "Chat Server"; }
}
/// <summary>
/// Called when this WebSockets Server accepts a new WebSockets client.
/// </summary>
/// <param name="context">The context.</param>
protected override void OnClientConnected(WebSocketContext context)
{
this.Send(context, "Welcome to the chat room!");
foreach (var ws in this.WebSockets)
{
if (ws != context)
this.Send(ws, "Someone joined the chat room.");
}
}
/// <summary>
/// Called when this WebSockets Server receives a message frame regardless if the frame represents the EndOfMessage.
/// </summary>
/// <param name="context">The context.</param>
/// <param name="rxBuffer">The rx buffer.</param>
/// <param name="rxResult">The rx result.</param>
protected override void OnFrameReceived(WebSocketContext context, byte[] rxBuffer, WebSocketReceiveResult rxResult)
{
return;
}
/// <summary>
/// Called when the server has removed a WebSockets connected client for any reason.
/// </summary>
/// <param name="context">The context.</param>
protected override void OnClientDisconnected(WebSocketContext context)
{
this.Broadcast(string.Format("Someone left the chat room."));
}
}