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Saints Row 1 extras #41
Merged
marinesciencedude
merged 15 commits into
marinesciencedude:mousehook
from
Clippy95:SaintsRow1_cleanup
Nov 11, 2024
Merged
Saints Row 1 extras #41
marinesciencedude
merged 15 commits into
marinesciencedude:mousehook
from
Clippy95:SaintsRow1_cleanup
Nov 11, 2024
+141
−38
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…eaim function to avoid a crash.
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… than winkey.
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marinesciencedude
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Nov 11, 2024
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Dec 11, 2024
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Dec 11, 2024
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
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Dec 14, 2024
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Dec 14, 2024
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Dec 17, 2024
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Dec 19, 2024
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Dec 23, 2024
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Dec 27, 2024
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Dec 31, 2024
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Jan 3, 2025
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Jan 3, 2025
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Jan 3, 2025
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Jan 25, 2025
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Jan 25, 2025
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Jan 26, 2025
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Jan 29, 2025
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Feb 7, 2025
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Feb 7, 2025
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Feb 16, 2025
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Mar 1, 2025
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Mar 1, 2025
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Mar 1, 2025
* (SR1)Native mouse controls for map menu, includes scroll wheel. * tie map cursor speed to zoom & fix typo for =in_map_screen to == * Scroll wheel / map_zoom, increase min zoom for map. * 0.1 map zoom min * Scroll wheel to Weapon wheel, fix map screen flag. * Remove check for XThread, should fix mouse stuttering * Proper degree_x implementation * [SR2] Remove check for XThread in DoHooks, check XThread in reset_fineaim function to avoid a crash. * DoHook if input_state.mouse * Write 1/60 to havok address in case user starts game with input other than winkey. * RS bindings * Revert "Proper degree_x implementation" This reverts commit c4467b7. * Check if wheel_delta is active in ScrollWheel function * SR2 bindings, Mouse5 to open wheel, Mouse5 to confirm / 4 to go back in menus. * Check current thread in FixHavokFrameTime --------- Co-authored-by: Clippy95 <[email protected]>
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Changed cvar ge_menu_sensitivity to menu_sensitivity.