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feat: use geometry to avoid reference reset
Build #1744: Commit 6151360 pushed by oscarlorentzon
October 16, 2024 18:41 4m 44s main
October 16, 2024 18:41 4m 44s
Use geometry to avoid reference reset
Build #1743: Pull request #621 synchronize by oscarlorentzon
October 16, 2024 18:36 4m 45s feature-reference-geometry
October 16, 2024 18:36 4m 45s
fix: avoid flickering at far distances
Build #1741: Commit ed6709c pushed by oscarlorentzon
October 16, 2024 18:35 4m 54s main
October 16, 2024 18:35 4m 54s
Avoid flickering at far distances
Build #1740: Pull request #622 opened by oscarlorentzon
October 16, 2024 18:24 4m 35s feature-flickering
October 16, 2024 18:24 4m 35s
Use geometry to avoid reference reset
Build #1739: Pull request #621 opened by oscarlorentzon
October 16, 2024 18:23 4m 32s feature-reference-geometry
October 16, 2024 18:23 4m 32s
feat: use geometry to avoid reference reset
Build #1738: Commit e39ca9c pushed by oscarlorentzon
October 16, 2024 18:22 4m 37s feature-reference-geometry
October 16, 2024 18:22 4m 37s
fix: avoid flickering at far distances
Build #1737: Commit 3354395 pushed by oscarlorentzon
October 16, 2024 18:22 4m 43s feature-flickering
October 16, 2024 18:22 4m 43s
feat: mark material for update when shader is set
Build #1736: Commit 23349c4 pushed by oscarlorentzon
October 11, 2024 20:56 6m 35s main
October 11, 2024 20:56 6m 35s
Mark material for update when shader is set
Build #1735: Pull request #620 opened by oscarlorentzon
October 11, 2024 16:10 4m 35s feature-shader-fix
October 11, 2024 16:10 4m 35s
feat: make point id type more flexible
Build #1733: Commit 1a0b2af pushed by oscarlorentzon
October 11, 2024 15:56 4m 38s main
October 11, 2024 15:56 4m 38s
Adjust flow types
Build #1732: Pull request #619 opened by oscarlorentzon
October 11, 2024 15:51 4m 46s feature-flow
October 11, 2024 15:51 4m 46s
feat: make point id type more flexible
Build #1731: Commit 7aa8527 pushed by oscarlorentzon
October 10, 2024 19:20 4m 50s feature-flow
October 10, 2024 19:20 4m 50s
feat: mark material for update when shader is set
Build #1730: Commit 4c0bc90 pushed by oscarlorentzon
April 2, 2024 23:20 4m 34s feature-shader-fix
April 2, 2024 23:20 4m 34s
feat: fix camera uniform flow typing
Build #1729: Commit fc8240b pushed by oscarlorentzon
April 2, 2024 23:06 4m 39s feature-flow
April 2, 2024 23:06 4m 39s
feat: use bearings in pan service
Build #1728: Commit 9d1b72a pushed by oscarlorentzon
April 2, 2024 21:11 4m 39s main
April 2, 2024 21:11 4m 39s
Use bearings in field of view handling
Build #1727: Pull request #615 opened by oscarlorentzon
April 2, 2024 21:03 4m 37s feature-render-fov
April 2, 2024 21:03 4m 37s
feat: use bearings in pan service
Build #1726: Commit fa8730f pushed by oscarlorentzon
April 2, 2024 20:56 4m 44s feature-render-fov
April 2, 2024 20:56 4m 44s
feat: use bearings in pan service
Build #1725: Commit b406bdf pushed by oscarlorentzon
April 2, 2024 18:21 4m 37s feature-render-fov
April 2, 2024 18:21 4m 37s
feat: use bearings in pan service
Build #1724: Commit d7cd125 pushed by oscarlorentzon
April 1, 2024 21:58 4m 35s feature-render-fov
April 1, 2024 21:58 4m 35s
feat: add fisheye example
Build #1723: Commit 43e5d63 pushed by oscarlorentzon
April 1, 2024 21:56 4m 36s main
April 1, 2024 21:56 4m 36s
Add fisheye debug example
Build #1722: Pull request #614 opened by oscarlorentzon
April 1, 2024 21:51 4m 43s feature-fisheye
April 1, 2024 21:51 4m 43s
feat: add fisheye example
Build #1721: Commit 8364f40 pushed by oscarlorentzon
April 1, 2024 21:49 4m 36s feature-fisheye
April 1, 2024 21:49 4m 36s
feat: use bearings for fov visualization
Build #1720: Commit e8e0ca0 pushed by oscarlorentzon
April 1, 2024 21:02 4m 41s main
April 1, 2024 21:02 4m 41s