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v3.0.0-rc.1 (performance improvements and bug fixes) #12958
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* Include shader preludes explicitly * Use RENDER_LINE_BORDER_AUTO only if line borders are visible
…te (internal-869)
* remove old benchmarks * more cleanup
…r fill-extrusion and ground effects (internal-871) * filter out unused mutually exclusive data-driven properties between fill-extrusion and ground effect to improve memory footprint * missing property
…-883) * Remove line anchor rounding * update unit test * lint * Update render test expectation * Update tests expectations * Update tests expectations * update render tests
Bumps [stylelint](https://github.com/stylelint/stylelint) from 15.10.3 to 15.11.0. - [Release notes](https://github.com/stylelint/stylelint/releases) - [Changelog](https://github.com/stylelint/stylelint/blob/main/CHANGELOG.md) - [Commits](stylelint/stylelint@15.10.3...15.11.0) --- updated-dependencies: - dependency-name: stylelint dependency-type: direct:development update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Bumps [sinon](https://github.com/sinonjs/sinon) from 16.1.0 to 17.0.0. - [Release notes](https://github.com/sinonjs/sinon/releases) - [Changelog](https://github.com/sinonjs/sinon/blob/main/docs/changelog.md) - [Commits](sinonjs/sinon@v16.1.0...v17.0.0) --- updated-dependencies: - dependency-name: sinon dependency-type: direct:development update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Bumps [tape](https://github.com/ljharb/tape) from 5.7.1 to 5.7.2. - [Changelog](https://github.com/ljharb/tape/blob/master/CHANGELOG.md) - [Commits](tape-testing/tape@v5.7.1...v5.7.2) --- updated-dependencies: - dependency-name: tape dependency-type: direct:development update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Bumps [puppeteer-core](https://github.com/puppeteer/puppeteer) from 21.3.6 to 21.4.0. - [Release notes](https://github.com/puppeteer/puppeteer/releases) - [Changelog](https://github.com/puppeteer/puppeteer/blob/main/release-please-config.json) - [Commits](puppeteer/puppeteer@puppeteer-core-v21.3.6...puppeteer-core-v21.4.0) --- updated-dependencies: - dependency-name: puppeteer-core dependency-type: direct:development update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
…h (internal-886) * [MAPS3D-1040] shader changes to get directional component in sync with lighting in area of terrain without shadows was noticeabvly different from immediate mode or terrain shadow mode, in some light settings (most prominent in Dusk). now they are in sync. * add render test --------- Co-authored-by: Fouad Valadbeigi <[email protected]>
…(internal-885) * [MAPS3D-1123] Ortho camera: Fix bumpy pan terrain at zero pitch This solves two issues when panning over terrain, when orthographic camera is enabled on low pitch and when pitch is 0. - on drag end, recenter, and even without it, updated zoom during pan would trigger sudden offset of camera from terrain. It is important to keep the same zoom as the zoom when the drag gesture started. This cannot be moved to transform as generic case, as it is specific to this case and mercator projection. - on inertia, easeTo prepare would again reset to sea reference triggering zoom change in set center ``` if (this.cameraElevationReference === "ground") { this._updateCameraOnTerrain(); } else { this._updateZoomFromElevation(); } ``` gl-js doesn't have any issues when dragging when the pitch is low (e.g. 5 degrees), the issues that gl-native has. Fix also resolves the same on panning using keyboard gesture. This is for drag only. Next: check gl-native implenentation and get it in sync with gl-js. * cleanup and unit test
* Add render test for large fill extrusions
Bumps [browserify-sign](https://github.com/crypto-browserify/browserify-sign) from 4.2.1 to 4.2.2. - [Changelog](https://github.com/browserify/browserify-sign/blob/main/CHANGELOG.md) - [Commits](browserify/browserify-sign@v4.2.1...v4.2.2) --- updated-dependencies: - dependency-name: browserify-sign dependency-type: indirect ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Bumps [react-devtools-core](https://github.com/facebook/react/tree/HEAD/packages/react-devtools-core) from 4.25.0 to 4.28.5. - [Release notes](https://github.com/facebook/react/releases) - [Changelog](https://github.com/facebook/react/blob/main/CHANGELOG.md) - [Commits](https://github.com/facebook/react/commits/HEAD/packages/react-devtools-core) --- updated-dependencies: - dependency-name: react-devtools-core dependency-type: indirect ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
…rrain and avoid rendering of the depth texture when orthographic camera is in use (internal-891) * Disable occlusion culling of symbols on terrain when orthographic camera is in use * [MAPS3D-1135] Avoid rendering to depth texture when orthographic camera is in use * [MAPS3D-1135] small refactor
* Validate duplicate 3D light types
Bumps [@rollup/plugin-replace](https://github.com/rollup/plugins/tree/HEAD/packages/replace) from 5.0.4 to 5.0.5. - [Changelog](https://github.com/rollup/plugins/blob/master/packages/replace/CHANGELOG.md) - [Commits](https://github.com/rollup/plugins/commits/inject-v5.0.5/packages/replace) --- updated-dependencies: - dependency-name: "@rollup/plugin-replace" dependency-type: direct:development update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Bumps [puppeteer-core](https://github.com/puppeteer/puppeteer) from 21.4.0 to 21.4.1. - [Release notes](https://github.com/puppeteer/puppeteer/releases) - [Changelog](https://github.com/puppeteer/puppeteer/blob/main/release-please-config.json) - [Commits](puppeteer/puppeteer@puppeteer-core-v21.4.0...puppeteer-core-v21.4.1) --- updated-dependencies: - dependency-name: puppeteer-core dependency-type: direct:development update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Bumps [rollup](https://github.com/rollup/rollup) from 4.1.4 to 4.1.5. - [Release notes](https://github.com/rollup/rollup/releases) - [Changelog](https://github.com/rollup/rollup/blob/master/CHANGELOG.md) - [Commits](rollup/rollup@v4.1.4...v4.1.5) --- updated-dependencies: - dependency-name: rollup dependency-type: direct:development update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* Do not use TERRAIN_DEM_FLOAT_FORMAT without terrain except for hillshade_prepare * Provide full program creation parameters for precompilation * Formatting fixes * Add program ids to symbol layer * Limit precompilation to style load, compile fog variants in advance * Precompile rtt variant * Only mark precompileDone when style has layers available * Replace UseProgramParams with CreateProgramParams
* Only add ZERO_EXAGGERATION define when elevation is used * Drop RENDER_LINE_ALPHA_DISCARD define * Skip precompilation of fill extrusion programs * Only add PROJECTED_POS_ON_VIEWPORT for globe projection
…ernal-906) This avoids stuttering and frame misses when loading fresh tiled 3d model tiles
…hting mode (internal-907) * Ignore FE color alpha also in 3D lighting mode * Add test to catch color alpha affecting opacity in 3D lighting mode
Refactor style merging Add fqid to StyleLayer Pass scope to createStyleLayer Cleanup Don't scope Layers in StyleLayerIndex Revert to styleLayer.setScope Cleanup Fix fog Use fqids in buckets Add SharedStyleUpdates Fix fog Add keepScope option to serialization Fix fog transition and remove camera from serialization Move shared style state to a separate class Fix state Drop isolation Use Style._merged* Use Style in loadVectorData Use Style._merged* Use Style._mergedSourceCaches in terrain Update placements in imports Use _updateMergedPlacement Add StyleMerger Use StyleMerger everywhere Replace StyleState with StyleMerger Use StyleMerger's layers order Move symbols and circles bookkeeping to StyleMerger Fix Terrain#_clearLineLayersFromRenderCache Use root style fog and terrain in StyleMerger Fix some unit tests Move main queryRenderedFeatures logic to StyleMerger Fix lint Use layer fqids in buckets Use fqids in merged sources Fix CrossTileSymbols, sources updates Fix terrain in imports Add some render tests Update style diffing Cleanup, fix unit tests Fix Style#_getTransitionParameters Fix defaultTransition, lint drop bench/benchmarks/ Implement addFragment/removeFragment Rename Style fragment accessors to import accessors More granular imports diffing: setImportUrl and setImportData Revert unrelevant changes Cleanup after comments Rename StyleImport -> Fragment Cleanup naming in StyleMerger Fix unit tests Restructure Style.js Prefix internal Style accessors with underscore Drop StyleMerger, move logic back to Style Fix render tests Revert Style structure More reverting Style structure Rename layerFqids -> layerIds Rename SourceCache.fqid -> SourceCache.id Replace underscore prefix in Style with "own" Fix projection merging Skip calculating queryRadius when loading vector data if no layer found in bucket Add projection precedence for imports render test Fix import reordering on diff, add unit tests Reduce fqid/id naming distinction in Style Add setState unit tests for imports Require id and scope when accessing source cache from Style instead of fqid Fix "Drag pan ortho" unit test Add missing schema to Style serialization Add multiple inlined imports render test Adjust size Don't merge root properties on updating root style camera Update src/style/style.js Co-authored-by: Volodymyr Agafonkin <[email protected]> Update src/style/style.js Co-authored-by: Volodymyr Agafonkin <[email protected]> Drop layer bookkeeping leftovers Add Style.getImportIndex Add separate mergeTerrain and mergeProjection Use layer fqids as tile bucket ids Fix Style.getLayer unit test Fix SymbolBucket unit tests Fix SourceCache reloading on updating layers Add imports setStyle render test
…sabled from within Terrain.update (internal-911) * [GLJS-546] Fix setting Transform.elevation to null when terrain is disabled from within Terrain.update Recent change is that zoom based exaggeration change of terrain leads to switch to immediate mode on high zooms. However, this was not correctly done from Transform pount of view, since Transform.elevation should be set to null always when terrain is disabled. Having Transform.elevation not null but (Transform.elevation: Terrain).enabled == false was problematic in Transform.elevation as we check only `(if transform.elevation)`. This led to incorrect state where recenter was called and camera positioned on fixed height (sea level zoom). * Update render test to get it in sync with gl native
* Share changes between all Style instances * Fix StyleChanges _removedLayers usage * Fix indentation * Fix StyleChanges#getLayerUpdatesByScope * Fix style._changed reference in unit tests * Pass StyleChanges to the import fragments * Fix terrain serialization * Fix scoped terrain serialization
* Disable Terrain render cache on 3D Lights transition * Cleanup
Bumps [puppeteer-core](https://github.com/puppeteer/puppeteer) from 21.4.1 to 21.5.0. - [Release notes](https://github.com/puppeteer/puppeteer/releases) - [Changelog](https://github.com/puppeteer/puppeteer/blob/main/release-please-config.json) - [Commits](puppeteer/puppeteer@puppeteer-core-v21.4.1...puppeteer-core-v21.5.0) --- updated-dependencies: - dependency-name: puppeteer-core dependency-type: direct:development update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Bumps [selenium-webdriver](https://github.com/SeleniumHQ/selenium) from 4.14.0 to 4.15.0. - [Release notes](https://github.com/SeleniumHQ/selenium/releases) - [Commits](SeleniumHQ/selenium@selenium-4.14.0...selenium-4.15.0) --- updated-dependencies: - dependency-name: selenium-webdriver dependency-type: direct:development update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Bumps [rollup](https://github.com/rollup/rollup) from 4.1.5 to 4.3.0. - [Release notes](https://github.com/rollup/rollup/releases) - [Changelog](https://github.com/rollup/rollup/blob/master/CHANGELOG.md) - [Commits](rollup/rollup@v4.1.5...v4.3.0) --- updated-dependencies: - dependency-name: rollup dependency-type: direct:development update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Bumps [sinon](https://github.com/sinonjs/sinon) from 17.0.0 to 17.0.1. - [Release notes](https://github.com/sinonjs/sinon/releases) - [Changelog](https://github.com/sinonjs/sinon/blob/main/docs/changelog.md) - [Commits](sinonjs/sinon@v17.0.0...v17.0.1) --- updated-dependencies: - dependency-name: sinon dependency-type: direct:development update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* v3.0.0-rc.1 * fix unit test * fixup * Update CHANGELOG.md --------- Co-authored-by: Stepan Kuzmin <[email protected]>
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See #12829 for more information about the v3 release. Changes since
v3.0.0-beta.5
:Features and improvements ✨
slot
in custom layers.Bug fixes 🐞
line-border
.raster-color
sometimes causing memory issues.fill-extrusion-color
causing rendering issues in 3D lighting mode.