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v1.13.0

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@manuelVo manuelVo released this 14 Oct 22:24
· 61 commits to develop since this release

Breaking changes

  • Drag Ruler's pathfinder has been extracted into a dedicated library module. If you'd like to continue to use Drag Ruler's pathfinding feature, please install routinglib alongside Drag Ruler.
  • Drag Ruler's API no longer supports the function getCostForStep. Instead, module authors are asked to use Enhanced Terrain Layer's game system integration API to introduce game system specific terrain rules.

New features

  • Drag Ruler's pathfinding will now be running as a background task. This means that Foundry will no longer freeze while Drag Ruler is calculating a path.
  • Drag Ruler's pathfinding will now take difficult terrain into account on griddes scenes

Bug fixes

  • Fixed a bug that would cause gridless snapping to snap slightly below the allowed range

Compatibility

  • Drag Ruler is now compatible with Foundry VTT v10
  • Drag Ruler's compatibility with the Wall Height module is restored