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Initial attempt to merge playerbots from zero into two #188
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Bots module compiles and loads from config as expected (now that I've setup my project with the correct directory structure: binary in /usr/local/bin and configs in /usr/local/etc). Pulled in some code from https://github.com/celguar/mangosbot-bots to fill out the deathknight logic. As per @Foereaper the modules need additional TLC across all cores. |
@leprasmurf checked and eliminated most of the complaints the checks had, there are two mediums remaining: https://app.codacy.com/gh/mangostwo/server/pullRequest?prid=9108498 |
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Reviewed 606 of 614 files at r1, 8 of 8 files at r2, all commit messages.
Reviewable status: complete! all files reviewed, all discussions resolved (waiting on @leprasmurf)
Most of the changes are pulled from mangoszero/server@ee33683 or mangos zero HEAD.
Whitespace and buffer overflow fix (PR checks)
Pull in some of the updates from Celguar's playerbot repo.
Post-increments converted to pre-increments for efficiency
* Convert <string>.find -> <string>.starts_with * Pass string by constant reference instead of value * Pre-increment in the for loop post-action
* Built-in and module auctionhouse bots conflict on the .ahbot command. Reconfigure module integration for .auctionbot command and finish integrating. * cppcheck fixes * Bot module documentation
Player, Random, and the Auction House Bots are all building and configurable. The ahbot module config disables the built-in ahbot's buyer and seller agents before enabling its own. There is a final assertion that I've yet to track down:
Otherwise the auction house bot responds to the console or chat commands |
There's a memory leak in here somewhere, my instance crashes within 24 hours of running. I'm going to recompile with the |
Is this partly merged? |
Most of the changes are pulled from mangoszero/server@ee33683 or mangos zero HEAD.
WIP:
Almost there, compilation fails towards the end
This change is