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Fix 'virtual' is redundant since function is already declared as 'ove…
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…rride' warnings
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billy1arm committed Aug 21, 2024
1 parent d3c2be7 commit 3a05a82
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Showing 19 changed files with 80 additions and 80 deletions.
2 changes: 1 addition & 1 deletion src/game/BattleGround/BattleGroundAA.h
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,6 @@ class BattleGroundAA : public BattleGround
BattleGroundAA();

/* inherited from BattlegroundClass */
virtual void AddPlayer(Player* plr) override;
void AddPlayer(Player* plr) override;
};
#endif
14 changes: 7 additions & 7 deletions src/game/BattleGround/BattleGroundAB.h
Original file line number Diff line number Diff line change
Expand Up @@ -237,7 +237,7 @@ class BattleGroundAB : public BattleGround
* @brief
*
*/
virtual void StartingEventOpenDoors() override;
void StartingEventOpenDoors() override;
/**
* @brief
*
Expand All @@ -256,7 +256,7 @@ class BattleGroundAB : public BattleGround
* @brief
*
*/
virtual void Reset() override;
void Reset() override;
/**
* @brief
*
Expand All @@ -269,7 +269,7 @@ class BattleGroundAB : public BattleGround
* @param player
* @return const WorldSafeLocsEntry
*/
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;

/* Scorekeeping */
/**
Expand All @@ -279,15 +279,15 @@ class BattleGroundAB : public BattleGround
* @param type
* @param value
*/
virtual void UpdatePlayerScore(Player* source, uint32 type, uint32 value) override;
void UpdatePlayerScore(Player* source, uint32 type, uint32 value) override;

/**
* @brief
*
* @param data
* @param count
*/
virtual void FillInitialWorldStates(WorldPacket& data, uint32& count) override;
void FillInitialWorldStates(WorldPacket& data, uint32& count) override;

/* Nodes occupying */
/**
Expand All @@ -296,14 +296,14 @@ class BattleGroundAB : public BattleGround
* @param source
* @param target_obj
*/
virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override;
void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override;

/* Premature finish */
/**
* @brief
*
*/
virtual Team GetPrematureWinner() override;
Team GetPrematureWinner() override;

private:
/* Gameobject spawning/despawning */
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14 changes: 7 additions & 7 deletions src/game/BattleGround/BattleGroundAV.h
Original file line number Diff line number Diff line change
Expand Up @@ -405,20 +405,20 @@ class BattleGroundAV : public BattleGround
*
* @param plr
*/
virtual void AddPlayer(Player* plr) override;
void AddPlayer(Player* plr) override;

/**
* @brief
*
*/
virtual void StartingEventOpenDoors() override;
void StartingEventOpenDoors() override;
/**
* @brief world states
*
* @param data
* @param count
*/
virtual void FillInitialWorldStates(WorldPacket& data, uint32& count) override;
void FillInitialWorldStates(WorldPacket& data, uint32& count) override;

/**
* @brief
Expand All @@ -431,7 +431,7 @@ class BattleGroundAV : public BattleGround
* @brief
*
*/
virtual void Reset() override;
void Reset() override;

/*general stuff*/
/**
Expand All @@ -457,7 +457,7 @@ class BattleGroundAV : public BattleGround
* @param source
* @param target_obj
*/
virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override;
void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override;
/**
* @brief
*
Expand Down Expand Up @@ -501,14 +501,14 @@ class BattleGroundAV : public BattleGround
* @param plr
* @return const WorldSafeLocsEntry
*/
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* plr) override;
WorldSafeLocsEntry const* GetClosestGraveYard(Player* plr) override;

/**
* @brief
*
* @return Team
*/
virtual Team GetPrematureWinner() override;
Team GetPrematureWinner() override;

/**
* @brief
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6 changes: 3 additions & 3 deletions src/game/BattleGround/BattleGroundBE.h
Original file line number Diff line number Diff line change
Expand Up @@ -42,11 +42,11 @@ class BattleGroundBE : public BattleGround
BattleGroundBE();

/* inherited from BattlegroundClass */
virtual void AddPlayer(Player* plr) override;
virtual void StartingEventOpenDoors() override;
void AddPlayer(Player* plr) override;
void StartingEventOpenDoors() override;

void RemovePlayer(Player* plr, ObjectGuid guid) override;
virtual void FillInitialWorldStates(WorldPacket& d, uint32& count) override;
void FillInitialWorldStates(WorldPacket& d, uint32& count) override;
void HandleKillPlayer(Player* player, Player* killer) override;
bool HandlePlayerUnderMap(Player* plr) override;

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14 changes: 7 additions & 7 deletions src/game/BattleGround/BattleGroundEY.h
Original file line number Diff line number Diff line change
Expand Up @@ -247,8 +247,8 @@ class BattleGroundEY : public BattleGround
void Update(uint32 diff) override;

/* inherited from BattlegroundClass */
virtual void AddPlayer(Player* plr) override;
virtual void StartingEventOpenDoors() override;
void AddPlayer(Player* plr) override;
void StartingEventOpenDoors() override;

/* BG Flags */
ObjectGuid const& GetFlagCarrierGuid() const { return m_flagCarrier; }
Expand All @@ -265,19 +265,19 @@ class BattleGroundEY : public BattleGround
bool HandleAreaTrigger(Player* source, uint32 trigger) override;
void HandleKillPlayer(Player* player, Player* killer) override;

virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
virtual void Reset() override;
WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
void Reset() override;
void UpdateTeamScore(Team team);
void EndBattleGround(Team winner) override;
void UpdatePlayerScore(Player* source, uint32 type, uint32 value) override;
virtual void FillInitialWorldStates(WorldPacket& data, uint32& count) override;
void FillInitialWorldStates(WorldPacket& data, uint32& count) override;
void SetDroppedFlagGuid(ObjectGuid guid) { m_DroppedFlagGuid = guid;}
void ClearDroppedFlagGuid() { m_DroppedFlagGuid.Clear();}
ObjectGuid const& GetDroppedFlagGuid() const { return m_DroppedFlagGuid;}

/* Battleground Events */
virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override;
virtual void EventPlayerDroppedFlag(Player* source) override;
void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override;
void EventPlayerDroppedFlag(Player* source) override;

virtual Team GetPrematureWinner() override;

Expand Down
8 changes: 4 additions & 4 deletions src/game/BattleGround/BattleGroundMgr.h
Original file line number Diff line number Diff line change
Expand Up @@ -345,13 +345,13 @@ class BGQueueInviteEvent : public BasicEvent
* @param p_time
* @return bool
*/
virtual bool Execute(uint64 e_time, uint32 p_time) override;
bool Execute(uint64 e_time, uint32 p_time) override;
/**
* @brief
*
* @param e_time
*/
virtual void Abort(uint64 e_time) override;
void Abort(uint64 e_time) override;
private:
ObjectGuid m_PlayerGuid; /**< TODO */
uint32 m_BgInstanceGUID; /**< TODO */
Expand Down Expand Up @@ -396,13 +396,13 @@ class BGQueueRemoveEvent : public BasicEvent
* @param p_time
* @return bool
*/
virtual bool Execute(uint64 e_time, uint32 p_time) override;
bool Execute(uint64 e_time, uint32 p_time) override;
/**
* @brief
*
* @param e_time
*/
virtual void Abort(uint64 e_time) override;
void Abort(uint64 e_time) override;
private:
ObjectGuid m_PlayerGuid; /**< TODO */
uint32 m_BgInstanceGUID; /**< TODO */
Expand Down
6 changes: 3 additions & 3 deletions src/game/BattleGround/BattleGroundNA.h
Original file line number Diff line number Diff line change
Expand Up @@ -43,11 +43,11 @@ class BattleGroundNA : public BattleGround
BattleGroundNA();

/* inherited from BattlegroundClass */
virtual void AddPlayer(Player* plr) override;
virtual void StartingEventOpenDoors() override;
void AddPlayer(Player* plr) override;
void StartingEventOpenDoors() override;

void RemovePlayer(Player* plr, ObjectGuid guid) override;
virtual void FillInitialWorldStates(WorldPacket& d, uint32& count) override;
void FillInitialWorldStates(WorldPacket& d, uint32& count) override;
void HandleKillPlayer(Player* player, Player* killer) override;
bool HandlePlayerUnderMap(Player* plr) override;
};
Expand Down
6 changes: 3 additions & 3 deletions src/game/BattleGround/BattleGroundRL.h
Original file line number Diff line number Diff line change
Expand Up @@ -43,9 +43,9 @@ class BattleGroundRL : public BattleGround
BattleGroundRL();

/* inherited from BattlegroundClass */
virtual void AddPlayer(Player* plr) override;
virtual void FillInitialWorldStates(WorldPacket& d, uint32& count) override;
virtual void StartingEventOpenDoors() override;
void AddPlayer(Player* plr) override;
void FillInitialWorldStates(WorldPacket& d, uint32& count) override;
void StartingEventOpenDoors() override;

void RemovePlayer(Player* plr, ObjectGuid guid) override;
void HandleKillPlayer(Player* player, Player* killer) override;
Expand Down
18 changes: 9 additions & 9 deletions src/game/BattleGround/BattleGroundWS.h
Original file line number Diff line number Diff line change
Expand Up @@ -161,12 +161,12 @@ class BattleGroundWS : public BattleGround
*
* @param plr
*/
virtual void AddPlayer(Player* plr) override;
void AddPlayer(Player* plr) override;
/**
* @brief
*
*/
virtual void StartingEventOpenDoors() override;
void StartingEventOpenDoors() override;

/**
* @brief BG Flags
Expand Down Expand Up @@ -244,20 +244,20 @@ class BattleGroundWS : public BattleGround
*
* @param source
*/
virtual void EventPlayerDroppedFlag(Player* source) override;
void EventPlayerDroppedFlag(Player* source) override;
/**
* @brief
*
* @param source
* @param target_obj
*/
virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override;
void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override;
/**
* @brief
*
* @param source
*/
virtual void EventPlayerCapturedFlag(Player* source) override;
void EventPlayerCapturedFlag(Player* source) override;

/**
* @brief
Expand All @@ -284,7 +284,7 @@ class BattleGroundWS : public BattleGround
* @brief
*
*/
virtual void Reset() override;
void Reset() override;
/**
* @brief
*
Expand All @@ -297,7 +297,7 @@ class BattleGroundWS : public BattleGround
* @param player
* @return const WorldSafeLocsEntry
*/
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;

/**
* @brief
Expand Down Expand Up @@ -346,12 +346,12 @@ class BattleGroundWS : public BattleGround
* @param data
* @param count
*/
virtual void FillInitialWorldStates(WorldPacket& data, uint32& count) override;
void FillInitialWorldStates(WorldPacket& data, uint32& count) override;
/**
* @brief
*
*/
virtual Team GetPrematureWinner() override;
Team GetPrematureWinner() override;

private:
ObjectGuid m_flagCarrierAlliance; /**< TODO */
Expand Down
6 changes: 3 additions & 3 deletions src/game/Server/WorldSession.h
Original file line number Diff line number Diff line change
Expand Up @@ -139,9 +139,9 @@ class MapSessionFilter : public PacketFilter
explicit MapSessionFilter(WorldSession* pSession) : PacketFilter(pSession) {}
~MapSessionFilter() {}

virtual bool Process(WorldPacket* packet) override;
bool Process(WorldPacket* packet) override;
// in Map::Update() we do not process player logout!
virtual bool ProcessLogout() const override
bool ProcessLogout() const override
{
return false;
}
Expand All @@ -155,7 +155,7 @@ class WorldSessionFilter : public PacketFilter
explicit WorldSessionFilter(WorldSession* pSession) : PacketFilter(pSession) {}
~WorldSessionFilter() {}

virtual bool Process(WorldPacket* packet) override;
bool Process(WorldPacket* packet) override;
};

/// Player session in the World
Expand Down
10 changes: 5 additions & 5 deletions src/game/Server/WorldSocket.h
Original file line number Diff line number Diff line change
Expand Up @@ -132,19 +132,19 @@ class WorldSocket : protected WorldHandler
virtual ~WorldSocket(void);

/// Called on open ,the void* is the acceptor.
virtual int open(void*) override;
int open(void*) override;

/// Called on failures inside of the acceptor, don't call from your code.
virtual int close(u_long) override;
int close(u_long) override;

/// Called when we can read from the socket.
virtual int handle_input(ACE_HANDLE = ACE_INVALID_HANDLE) override;
int handle_input(ACE_HANDLE = ACE_INVALID_HANDLE) override;

/// Called when the socket can write.
virtual int handle_output(ACE_HANDLE = ACE_INVALID_HANDLE) override;
int handle_output(ACE_HANDLE = ACE_INVALID_HANDLE) override;

/// Called when connection is closed or error happens.
virtual int handle_close(ACE_HANDLE = ACE_INVALID_HANDLE,
int handle_close(ACE_HANDLE = ACE_INVALID_HANDLE,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK) override;

private:
Expand Down
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