Releases: magico13/Modlets
ShipSaveSlicer v1.2.0 for KSP 1.4.1
- Enable importing crew members again. Note that you cannot import the same vessel with crew twice or it will throw an exception when leaving the tracking station. You must terminate one of the flights to be able to exit.
- Added more logging to SSS.
Modlets for KSP 1.4.1
Mostly just a recompile and version bump. NIMBY moved the Beacons.cfg file into PluginData.
NIMBY v1.1.0 for KSP 1.3
v1.1.0 - 2017-08-08
- Added Mobile Beacons. Requires Module Manager, a command module, a science lab, an antenna, and an Engineer Kerbal on the vessel.
- Fixed a bug where longitude was being used instead of latitude when calculating distances.
Modlets for KSP 1.3
Most modlets did not require changes and are backwards compatible with 1.2.2 except where noted.
1.3 only:
- Dated QuickSaves (now also writes the name of the save to the screen)
- Ship Save Splicer
- Tree Toppler
- NIMBY
Modlets for KSP 1.2.2
No major changes for most modlets.
- Field Experience removed since it's stock.
- Ship Save Splicer key change. Ctrl click the button to import. Click still exports and shift click still converts to .craft.
- Ship Save Splicer no longer imports crew as of right now due to a change in KSP that I haven't been able to work around yet.
- Wwwwwwwww added as a modlet.
Modlets For KSP v1.1.3
Simple Update For:
- Editor Time
- Field Experience
- Ship Save Splicer
Config File Location Changed For:
- Dated QuickSaves (changed from GameData/DatedQuickSaves/settings.cfg to GameData/DatedQuickSaves/PluginData/settings.cfg)
- Sensible Screenshot (changed from GameData/SensibleScreenshot/settings.cfg to GameData/SensibleScreenshot/PluginData/settings.cfg)
Feature Update For:
- Tree Toppler
Tree Toppler got a sizeable update to allow for unlocking any node ignoring all prerequisites (including costs, required tech nodes, and R&D level limits). To use these features, press the "Topple" button, then choose "Disable Costs". After selecting a node you can then choose to "Force Unlock" or "Force Lock" from the upper-right. The node will not appear visually very different, but if the icon in the right-hand pane is green then the node is unlocked. Exiting the R&D screen and reentering should make it appear as expected (it will still appear locked if prerequisite nodes aren't unlocked, but the parts will be available)
EditorTime v1.0.2.1
Fixed an issue with the config file not being written. Config file now goes in GameData/EditorTime/PluginData folder since apparently ModuleManager likes that better.
EditorTime v1.0.2
Updated EditorTime to KSP 1.1.2. No other changes.
Ship Save Splicer v1.1.0
Updated to work with KSP 1.1.2 for real this time.
Added ability to convert to craft file using Claw's code for InflightShipSave. Claw's code remains under the original license, while SSS' code remains GPLv3. Use Left-Shift on the button to open the convert window.
Modlets for KSP 1.1.2
All included modlets updated to 1.1.2.