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mines.py is a Minesweeper (and picma squared) solver I wrote for fun. It is geometry-agnostic, so if you want it to solve minesweeper on a hexagonal grid, the surface of a cube, or a 4-dimensional grid, it's got you covered (although you'll have to do a little bit of work to translate the data into the right form). The solver can be used to verify that at least one solution to a minesweeper configuration exists, while determining the identity of any unknown squares that it can. It can also calculate the probablity of each square containing a mine, and the number of possible arrangements, for each square about which it has some information. (In a normal game of minesweeper, the total number of mines is known, meaning the solver has some information about all the squares. If no information is available for some squares, those squares have a 50/50 chance of containing a mine, but the solver will not bother to report this, or account for them when calculating the total number of arrangements. If this is really needed, it's trivial to add.) The solver can also solve monochrome puzzles from Picma Squared, a related game: http://kaetheryan-chronicles.com/picma2 Command-line operation ---------------------- To solve a minesweeper board, run: $ python mines.py mines <width> <height> <total mines> Then enter the current board state. For example: $ python mines.py mines 5 5 10 02m-- 02m-- 12--- ----- ----- A "-" indicates that no information is known about a space. An "m" indicates that the space is a mine. A digit indicates that the space is not a mine, and it defines the number of mines in the space surrounding that space. The previous example results in the following output: 001-- 001-- 000-- --0-- ----- Information(spaces=frozenset([(3, 2), (3, 1), (3, 3), (3, 0), (3, 4), (4, 4), (1, 4), (4, 3), (0, 4), (4, 2), (4, 1), (2, 4), (4, 0)]), count=7) Information(spaces=frozenset([(0, 3), (1, 3)]), count=1) total possible arrangements: 3432 (0, 3) 0.5 (1, 3) 0.5 (0, 4) 0.538461538462 (1, 4) 0.538461538462 (2, 4) 0.538461538462 (3, 0) 0.538461538462 (3, 1) 0.538461538462 (3, 2) 0.538461538462 (3, 3) 0.538461538462 (3, 4) 0.538461538462 (4, 0) 0.538461538462 (4, 1) 0.538461538462 (4, 2) 0.538461538462 (4, 3) 0.538461538462 (4, 4) 0.538461538462 The first part of the output is a map showing which squares have a known value and the value of each known square. The squares marked with a 1 are mines, and the squares marked with a 0 are not mines. It cannot be determined whether the squares marked with a - are mines with the information given. The second part of the output contains the information that is known about those squares whose identity cannot be determined, in a simplified form. The first Information() line shows that there are 7 mines among the squares in the bottom row and rightmost two columns. The other line shows that there are is 1 mine in the two remaining unknown squares. I'm aware that this isn't very readable, and I included it mostly for debugging purposes. This is followed by the number of total arrangements of mines that satisfy the given constraints and the probability of each unknown square being a mine, sorted from least to greatest. If a given configuration is unsolveable, the output is much simpler: $ python mines.py mines 5 5 10 02m-- 02m-- 11--- ----- ----- This configuration has no solutions. The program can similarly be used to solve picma squared puzzles, with the following command line: $ python mines.py picma <width> <height> Because picma squared does not include a way to mark mines, the m character cannot be used there. Programming interface --------------------- To use the solver in python, a program should create a Solver object, add all of the currently known information, call the solve method, and optionally call the get_probabilities method. The Solver constructor takes a single argument that defines the set of valid space identifiers. This will normally be a tuple coordinate pair (x,y), but it could be any immutable, hashable object with an equality operation consistent with its hash function. What makes sense for your program will depend on the geometry it is using. For a simple 2D grid, I create it this way: spaces = set((x,y) for x in range(width) for y in range(height)) solver = Solver(spaces) You can add information to the solver in two ways. If you know the identity of a space, you can use the add_known_value function: solver.add_known_value((x, y), value) Again, (x,y) is your space identifier and doesn't necessarily have to be a tuple in the form (x,y). Value must be either 0 (for no mine) or 1 (for a mine). If you know how many mines are in a set of spaces (such as the spaces surrounding a particular square), you must create an Information object expressing that knowledge, then add that object to the solver. The Information constructor takes two arguments: a frozen set of space identifers and the total number of mines in that set of spaces. The first argument MUST be a frozen set, and it MUST be a subset of the space identifiers that were originally passed to the Solver constructor. The following code informs the solver that there are 36 total mines on the board: info = Information(frozenset(spaces), 36) solver.add_information(info) Once you have added all the information you wish to use to a solver, call its solve method: solver.solve() If there are no possible solutions for the information you've given, the solve method raises an UnsolveableException. After this happens, the state of the solver is invalid, and it can no longer be used. As long as there is at least one possible solution, solve will return None. To extract information from the solver, use the solved_spaces and information attributes. solver.solved_spaces is a dictionary mapping space identifiers to values (0 for no mine, 1 for a mine). solver.information is a set of Information objects that contain the rest of the solver's knowledge. This will usually not be the same set of Information objects that was given to the solver originally. After solver.solve has returned, you may use the get_probabilities method to calcualte the total number of possible arrangements and the probability of each unknown space being a mine. It is used like so: solver.solve() probabilities, total = solver.get_probabilities() After this code executes, probabilities is a dictionary mapping space identifiers to the total number of possible arrangements in which that space is a mine. Only space identifiers whose identities are not known and about which some information is known will be included in the probabilities dictionary. The other value, total, is the total number of possible arrangements. To determine the probability of a space being a mine, divide its value in the probabilities dictionary by total. Once solve() has returned, it is perfectly valid to add more information and call solve (and, optionally, get_probabilities) again. This is faster than creating a new solver. There is no reliable way to remove information once it has been added because that information may have already been used to draw some conclusions. If you need to do this, you should make a copy of the solver using the copy method, and add the new information to the copy. As for the other methods and attributes of Solver, I might change them without warning. Use them at your own risk. Support ------- For the latest and greatest version go to: https://github.com/madewokherd/mines Email me (madewokherd) through github if you have questions, comments, patches, etc. And if you do something interesting with this code, please drop me a line.
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A minesweeper solver in Python
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