Remove the restriction on supported types for Godot Android plugins #525
Workflow file for this run
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name: 🔗 GHA | |
on: [push, pull_request] | |
concurrency: | |
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-runner | |
cancel-in-progress: true | |
jobs: | |
# First stage: Only static checks, fast and prevent expensive builds from running. | |
static-checks: | |
if: '!vars.DISABLE_GODOT_CI' | |
name: 📊 Static checks | |
uses: ./.github/workflows/static_checks.yml | |
# Second stage: Run all the builds and some of the tests. | |
android-build: | |
name: 🤖 Android | |
needs: static-checks | |
uses: ./.github/workflows/android_builds.yml | |
ios-build: | |
name: 🍏 iOS | |
needs: static-checks | |
uses: ./.github/workflows/ios_builds.yml | |
linux-build: | |
name: 🐧 Linux | |
needs: static-checks | |
uses: ./.github/workflows/linux_builds.yml | |
macos-build: | |
name: 🍎 macOS | |
needs: static-checks | |
uses: ./.github/workflows/macos_builds.yml | |
windows-build: | |
name: 🏁 Windows | |
needs: static-checks | |
uses: ./.github/workflows/windows_builds.yml | |
web-build: | |
name: 🌐 Web | |
needs: static-checks | |
uses: ./.github/workflows/web_builds.yml | |
# Third stage: Run auxiliary tests using build artifacts from previous jobs. | |
# Can be turned off for PRs that intentionally break compat with godot-cpp, | |
# until both the upstream PR and the matching godot-cpp changes are merged. | |
godot-cpp-test: | |
name: 🪲 Godot CPP | |
# This can be changed to depend on another platform, if we decide to use it for | |
# godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step | |
# appropriately. | |
needs: linux-build | |
uses: ./.github/workflows/godot_cpp_test.yml |