Allows admins to become invisible and appear as if they are not in-game at all. Inspired by Star Trek's cloaking device.
In this instance, cloaking is a way to go invisible and become undetectable by most mods (unless they explicitly want to detect cloaked players, so they can still send chat messages to them).
The aim of cloaking is to trick other mods into thinking the player is not in-game, and a lot of hacks are used to do this.
If it crashes, it is either caused by a mod not liking non-existent players running around, or by a bug in cloaking itself.
Cloaking adds a modding API and some chatcommands. All of the chatcommands
require the "cloaking" privilege to execute, with the exception of /uncloak
when used on yourself.
/cloak [victim]
: Cloaks yourself, alternatively an unsuspectingvictim
./uncloak [victim]
: Uncloaks yourself, or avictim
./cloak_chat <message>
: Sends<message>
to all online players with thecloaking
privilege.- You can disable cloaked chat by adding
cloaking.enable_cloaked_chat = false
to minetest.conf.
- You can disable cloaked chat by adding
/shadow [victim]
: Attaches you to a player. Ifvictim
is not specified, this command will detach you instead.- Requires both the "cloaking" and "teleport" privileges.
- This command can only be used while cloaked.
- You can disable this by adding
cloaking.enable_shadow = false
to minetest.conf.
You can either run
git clone https://git.minetest.land/luk3yx/cloaking.git
or download this mod
from ContentDB.
Cloaking adds the following functions:
cloaking.cloak(player)
: Cloaks a player.cloaking.uncloak(player)
: Uncloaks a player.cloaking.get_cloaked_players()
: Gets a list of cloaked player names.cloaking.get_connected_names()
: Gets a list of cloaked and uncloaked player names.cloaking.is_cloaked(player)
: Checks if a player is cloaked.cloaking.hide_player(player)
: Hides a player without cloaking them.cloaking.unhide_player(player)
: Unhides a player previously hidden withcloaking.hide_player()
.cloaking.chat
: Cloaked chat API, this isnil
if cloaked chat is disabled.cloaking.chat.send(message)
: Sends a message to cloaked chat.cloaking.chat.prefix
: The text (-Cloaked-
) that is prepended to cloaked chat messages before they are sent to players.
Any above functions requiring "player" as a parameter also accept a player name, provided the player is online.
It also adds the following functions that ignore cloaked players and can
interact with them:
cloaking.get_connected_players
, cloaking.get_objects_inside_radius
and
cloaking.get_player_by_name
.
If you have made chatcommand work with players that aren't in-game, you can add
_allow_while_cloaked = true
to the chatcommand definition. If you explicitly
don't want your chatcommand working with cloaked players, you can add
_disallow_while_cloaked = true
to the definition.
These modifications do not require that you add cloaking as a dependency, as
when cloaking is not loaded this parameter is simply ignored.
To ensure server stability, the cloaking mod backports the following bugfixes if it determines they are necessary for your server:
- Blocking newlines in chat messages (MT < 5.0.1).
- Prevent saying
%2
in chat from crashing the server (MT == 5.1.0). - Prevent hacked clients from being able to access the inventories of other players (MT < 5.4.0). Note that this fix currently needs testing and does not work on MT 0.4.
If you do not want this for whatever reason (although I do not recommend it),
you can disable these backports by adding cloaking.backport_bugfixes = false
to your minetest.conf.