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Welcome to the Shader Park Template🎉

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To setup run:

yarn install

To start the server:

yarn start

To build:

yarn build

Write your Shader Park code in the spCode.js file Just paste your code from Shader Park into the spCode() function.

Note: createSculptureWithGeometry accepts any type of geometry and will apply the shader to the inside faces of it. createSculpture will automatically generate a SphereGeometry and apply the shader to it for you.

If you need to scale the size of the shader in relation to the size of your object there is a built in uniform called _scale that can modify the size.

You can modify it like so:

let mesh = createSculptureWithGeometry(geometry, spCode, () => ( {
  time: params.time,
  _scale: 2.0
} ));

If you change the background / renderer color you can have shader park match the same lighting by using backgroundColor(.2, .2, .2); in your spCode and setting the r,g, b accordingly.

Find out more about Shader Park.

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